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    An albino nightmarish ghoul waits in a cave, littered with lanterns glowing a sickly green and yellow, a fog fade around him and he kneels, spying on an approaching hero on a quest. He is humanoid was terrifyingly canny uncanny as (he has 8 rounded pupilless eyes) and each of his features, limbs, or digits seems slightly misshapen or disproportionate (except for a long, thick, intimidating semi-aroused uncircumcised penis hanging between his slim, long legs, almost dragging the ground where he kneels and spies), his ears are pointed and from small opening all over his body small small parasitic worms burrow in and out of his bare, soiled skin; (((following closely is his unholy familiar, a giant cave spider with 8 white expressionless eyes beaming over the ghouls shoulder))), listening with him for intruders in their lair. Behind them the lanterns are entwined with an oversized funnel web, glowing softly from within the thick webbing that disappears into the cave beyond them. At the entrance to the cave, in front of and above the ghoul are beaded totems warning adventurers of danger inside from the bigdicked ghoul.
    ((Image of 4 elements clashing into a single point)), fire clashing with water clashing with tornado clashing with earth, water clashing, earth forest clashing, windy cloud clashing, Masterpiece, 8k, sharp image, highest-quality, intricate details, 4 elements clashing into a perfect symmetrical point, fire earth water wind, fractal, highly detailed, micro-details, micro-details within the micro-details, sharp edges, detailed textures, wide angle, cinematic view, full view, atmospheric lighting, visually stunning, high contrast, fantasy, 1image, trending on artstation
    An albino nightmarish ghoul waits in a cave, littered with lanterns glowing a sickly green and yellow, a fog fade around him and he kneels, spying on an approaching hero on a quest. He is humanoid was terrifyingly canny uncanny as (he has 8 rounded pupilless eyes) and each of his features, limbs, or digits seems slightly misshapen or disproportionate (except for a long, thick, intimidating semi-aroused uncircumcised penis hanging between his slim, long legs, almost dragging the ground where he kneels and spies), his ears are pointed and from small opening all over his body small small parasitic worms burrow in and out of his bare, soiled skin; (((following closely is his unholy familiar, a giant cave spider with 8 white expressionless eyes beaming over the ghouls shoulder))), listening with him for intruders in their lair. Behind them the lanterns are entwined with an oversized funnel web, glowing softly from within the thick webbing that disappears into the cave beyond them. At the entrance to the cave, in front of and above the ghoul are beaded totems warning adventurers of danger inside from the bigdicked ghoul.
    An albino nightmarish ghoul waits in a cave, littered with lanterns glowing a sickly green and yellow, a fog fade around him and he kneels, spying on an approaching hero on a quest. He is humanoid was terrifyingly canny uncanny as (he has 8 rounded pupilless eyes) and each of his features, limbs, or digits seems slightly misshapen or disproportionate (except for a long, thick, intimidating semi-aroused uncircumcised penis hanging between his slim, long legs, almost dragging the ground where he kneels and spies), his ears are pointed and from small opening all over his body small small parasitic worms burrow in and out of his bare, soiled skin; (((following closely is his unholy familiar, a giant cave spider with 8 white expressionless eyes beaming over the ghouls shoulder))), listening with him for intruders in their lair. Behind them the lanterns are entwined with an oversized funnel web, glowing softly from within the thick webbing that disappears into the cave beyond them. At the entrance to the cave, in front of and above the ghoul are beaded totems warning adventurers of danger inside from the bigdicked ghoul.
    An albino nightmarish ghoul waits in a cave, littered with lanterns glowing a sickly green and yellow, a fog fade around him and he kneels, spying on an approaching hero on a quest. He is humanoid was terrifyingly canny uncanny as (he has 8 rounded pupilless eyes) and each of his features, limbs, or digits seems slightly misshapen or disproportionate (except for a long, thick, intimidating semi-aroused uncircumcised penis hanging between his slim, long legs, almost dragging the ground where he kneels and spies), his ears are pointed and from small opening all over his body small small parasitic worms burrow in and out of his bare, soiled skin; (((following closely is his unholy familiar, a giant cave spider with 8 white expressionless eyes beaming over the ghouls shoulder))), listening with him for intruders in their lair. Behind them the lanterns are entwined with an oversized funnel web, glowing softly from within the thick webbing that disappears into the cave beyond them. At the entrance to the cave, in front of and above the ghoul are beaded totems warning adventurers of danger inside from the bigdicked ghoul.
    ((Image of 4 elements clashing into a single point)), fire clashing with water clashing with tornado clashing with earth, water clashing, earth forest clashing, windy cloud clashing, Masterpiece, 8k, sharp image, highest-quality, intricate details, 4 elements clashing into a perfect symmetrical point, fire earth water wind, fractal, highly detailed, micro-details, micro-details within the micro-details, sharp edges, detailed textures, wide angle, cinematic view, full view, atmospheric lighting, visually stunning, high contrast, fantasy, 1image, trending on artstation
    An albino nightmarish ghoul waits in a cave, littered with lanterns glowing a sickly green and yellow, a fog fade around him and he kneels, spying on an approaching hero on a quest. He is humanoid was terrifyingly canny uncanny as (he has 8 rounded pupilless eyes) and each of his features, limbs, or digits seems slightly misshapen or disproportionate (except for a long, thick, intimidating semi-aroused uncircumcised penis hanging between his slim, long legs, almost dragging the ground where he kneels and spies), his ears are pointed and from small opening all over his body small small parasitic worms burrow in and out of his bare, soiled skin; (((following closely is his unholy familiar, a giant cave spider with 8 white expressionless eyes beaming over the ghouls shoulder))), listening with him for intruders in their lair. Behind them the lanterns are entwined with an oversized funnel web, glowing softly from within the thick webbing that disappears into the cave beyond them. At the entrance to the cave, in front of and above the ghoul are beaded totems warning adventurers of danger inside from the bigdicked ghoul.
    An albino nightmarish ghoul waits in a cave, littered with lanterns glowing a sickly green and yellow, a fog fade around him and he kneels, spying on an approaching hero on a quest. He is humanoid was terrifyingly canny uncanny as (he has 8 rounded pupilless eyes) and each of his features, limbs, or digits seems slightly misshapen or disproportionate (except for a long, thick, intimidating semi-aroused uncircumcised penis hanging between his slim, long legs, almost dragging the ground where he kneels and spies), his ears are pointed and from small opening all over his body small small parasitic worms burrow in and out of his bare, soiled skin; (((following closely is his unholy familiar, a giant cave spider with 8 white expressionless eyes beaming over the ghouls shoulder))), listening with him for intruders in their lair. Behind them the lanterns are entwined with an oversized funnel web, glowing softly from within the thick webbing that disappears into the cave beyond them. At the entrance to the cave, in front of and above the ghoul are beaded totems warning adventurers of danger inside from the bigdicked ghoul.
    An albino nightmarish ghoul waits in a cave, littered with lanterns glowing a sickly green and yellow, a fog fade around him and he kneels, spying on an approaching hero on a quest. He is humanoid was terrifyingly canny uncanny as (he has 8 rounded pupilless eyes) and each of his features, limbs, or digits seems slightly misshapen or disproportionate (except for a long, thick, intimidating semi-aroused uncircumcised penis hanging between his slim, long legs, almost dragging the ground where he kneels and spies), his ears are pointed and from small opening all over his body small small parasitic worms burrow in and out of his bare, soiled skin; (((following closely is his unholy familiar, a giant cave spider with 8 white expressionless eyes beaming over the ghouls shoulder))), listening with him for intruders in their lair. Behind them the lanterns are entwined with an oversized funnel web, glowing softly from within the thick webbing that disappears into the cave beyond them. At the entrance to the cave, in front of and above the ghoul are beaded totems warning adventurers of danger inside from the bigdicked ghoul.
    An albino nightmarish ghoul waits in a cave, littered with lanterns glowing a sickly green and yellow, a fog fade around him and he kneels, spying on an approaching hero on a quest. He is humanoid was terrifyingly canny uncanny as he has 8 rounded pupilless eyes and each of his features, limbs, or digits seems slightly misshapen or disproportionate (except for a long, thick, intimidating semi-aroused uncircumcised penis hanging between his slim, long legs, almost dragging the ground where he kneels and spies), his ears are pointed and from small opening all over his body small small parasitic worms burrow in and out of his bare, soiled skin; following closely is his unholy familiar, a giant cave spider with 8 white expressionless eyes beaming over the ghouls shoulder, listening with him for intruders in their lair. Behind them the lanterns are entwined with an oversized funnel web, glowing softly from within the thick webbing that disappears into the cave beyond them. At the entrance to the cave, in front of and above the ghoul are beaded totems warning adventurers of danger inside from the bigdicked ghoul.
    An albino nightmarish ghoul waits in a cave, littered with lanterns glowing a sickly green and yellow, a fog fade around him and he kneels, spying on an approaching hero on a quest. He is humanoid was terrifyingly canny uncanny as (he has 8 rounded pupilless eyes) and each of his features, limbs, or digits seems slightly misshapen or disproportionate (except for a long, thick, intimidating semi-aroused uncircumcised penis hanging between his slim, long legs, almost dragging the ground where he kneels and spies), his ears are pointed and from small opening all over his body small small parasitic worms burrow in and out of his bare, soiled skin; (((following closely is his unholy familiar, a giant cave spider with 8 white expressionless eyes beaming over the ghouls shoulder))), listening with him for intruders in their lair. Behind them the lanterns are entwined with an oversized funnel web, glowing softly from within the thick webbing that disappears into the cave beyond them. At the entrance to the cave, in front of and above the ghoul are beaded totems warning adventurers of danger inside from the bigdicked ghoul.
    An albino nightmarish ghoul waits in a cave, littered with lanterns glowing a sickly green and yellow, a fog fade around him and he kneels, spying on an approaching hero on a quest. He is humanoid was terrifyingly canny uncanny as (he has 8 rounded pupilless eyes) and each of his features, limbs, or digits seems slightly misshapen or disproportionate (except for a long, thick, intimidating semi-aroused uncircumcised penis hanging between his slim, long legs, almost dragging the ground where he kneels and spies), his ears are pointed and from small opening all over his body small small parasitic worms burrow in and out of his bare, soiled skin; (((following closely is his unholy familiar, a giant cave spider with 8 white expressionless eyes beaming over the ghouls shoulder))), listening with him for intruders in their lair. Behind them the lanterns are entwined with an oversized funnel web, glowing softly from within the thick webbing that disappears into the cave beyond them. At the entrance to the cave, in front of and above the ghoul are beaded totems warning adventurers of danger inside from the bigdicked ghoul.
    An albino nightmarish ghoul waits in a cave, littered with lanterns glowing a sickly green and yellow, a fog fade around him and he kneels, spying on an approaching hero on a quest. He is humanoid was terrifyingly canny uncanny as (he has 8 rounded pupilless eyes) and each of his features, limbs, or digits seems slightly misshapen or disproportionate (except for a long, thick, intimidating semi-aroused uncircumcised penis hanging between his slim, long legs, almost dragging the ground where he kneels and spies), his ears are pointed and from small opening all over his body small small parasitic worms burrow in and out of his bare, soiled skin; (((following closely is his unholy familiar, a giant cave spider with 8 white expressionless eyes beaming over the ghouls shoulder))), listening with him for intruders in their lair. Behind them the lanterns are entwined with an oversized funnel web, glowing softly from within the thick webbing that disappears into the cave beyond them. At the entrance to the cave, in front of and above the ghoul are beaded totems warning adventurers of danger inside from the bigdicked ghoul.
    An albino nightmarish ghoul waits in a cave, littered with lanterns glowing a sickly green and yellow, a fog fade around him and he kneels, spying on an approaching hero on a quest. He is humanoid was terrifyingly canny uncanny as he has 8 rounded pupilless eyes and each of his features, limbs, or digits seems slightly misshapen or disproportionate (except for a long, thick, intimidating semi-aroused uncircumcised penis hanging between his slim, long legs, almost dragging the ground where he kneels and spies), his ears are pointed and from small opening all over his body small small parasitic worms burrow in and out of his bare, soiled skin; following closely is his unholy familiar, a giant cave spider with 8 white expressionless eyes beaming over the ghouls shoulder, listening with him for intruders in their lair. Behind them the lanterns are entwined with an oversized funnel web, glowing softly from within the thick webbing that disappears into the cave beyond them. At the entrance to the cave, in front of and above the ghoul are beaded totems warning adventurers of danger inside from the bigdicked ghoul.
    Create a high-quality digital illustration of a castle resembling Hogwarts, featuring two towers with flat roofs adorned with crenellations, and the tallest tower sporting a pointed roof. The castle is enclosed within two-meter-tall walls.
In front of the main entrance, depict a colorful garden illuminated by moonlight. To the left of the castle, include a combat arena (not like a colloseum but with marble stairs as seats in a half circle around the fighting ring). The wall adjacent to the arena should extend into a small portion of a  large forest.
The scene should be set at night, with the moon casting a soft glow over the landscape. Capture the tranquil atmosphere of the surroundings, with subtle shadows and highlights accentuating the details of the castle, garden, arena, forest, and surrounding area.
A few hundred meters away from the castle, depict a large lake shimmering in the moonlight, reflecting the majestic silhouette of the castle and surrounding landscape.
Ensure the image is of the highest quality possible, with attention to detail and realism, to evoke a sense of enchantment and wonder reminiscent of the magical world of Hogwarts.
The castle's name is Toadwitz. And the logo is a toad with hair like Albert Einstein brewing a magic potion.
    An albino nightmarish ghoul waits in a cave, littered with lanterns glowing a sickly green and yellow, a fog fade around him and he kneels, spying on an approaching hero on a quest. He is humanoid was terrifyingly canny uncanny as (he has 8 rounded pupilless eyes) and each of his features, limbs, or digits seems slightly misshapen or disproportionate (except for a long, thick, intimidating semi-aroused uncircumcised penis hanging between his slim, long legs, almost dragging the ground where he kneels and spies), his ears are pointed and from small opening all over his body small small parasitic worms burrow in and out of his bare, soiled skin; (((following closely is his unholy familiar, a giant cave spider with 8 white expressionless eyes beaming over the ghouls shoulder))), listening with him for intruders in their lair. Behind them the lanterns are entwined with an oversized funnel web, glowing softly from within the thick webbing that disappears into the cave beyond them. At the entrance to the cave, in front of and above the ghoul are beaded totems warning adventurers of danger inside from the bigdicked ghoul.
    An albino nightmarish ghoul waits in a cave, littered with lanterns glowing a sickly green and yellow, a fog fade around him and he kneels, spying on an approaching hero on a quest. He is humanoid was terrifyingly canny uncanny as (he has 8 rounded pupilless eyes) and each of his features, limbs, or digits seems slightly misshapen or disproportionate (except for a long, thick, intimidating semi-aroused uncircumcised penis hanging between his slim, long legs, almost dragging the ground where he kneels and spies), his ears are pointed and from small opening all over his body small small parasitic worms burrow in and out of his bare, soiled skin; (((following closely is his unholy familiar, a giant cave spider with 8 white expressionless eyes beaming over the ghouls shoulder))), listening with him for intruders in their lair. Behind them the lanterns are entwined with an oversized funnel web, glowing softly from within the thick webbing that disappears into the cave beyond them. At the entrance to the cave, in front of and above the ghoul are beaded totems warning adventurers of danger inside from the bigdicked ghoul.
    An albino nightmarish ghoul waits in a cave, littered with lanterns glowing a sickly green and yellow, a fog fade around him and he kneels, spying on an approaching hero on a quest. He is humanoid was terrifyingly canny uncanny as (he has 8 rounded pupilless eyes) and each of his features, limbs, or digits seems slightly misshapen or disproportionate (except for a long, thick, intimidating semi-aroused uncircumcised penis hanging between his slim, long legs, almost dragging the ground where he kneels and spies), his ears are pointed and from small opening all over his body small small parasitic worms burrow in and out of his bare, soiled skin; (((following closely is his unholy familiar, a giant cave spider with 8 white expressionless eyes beaming over the ghouls shoulder))), listening with him for intruders in their lair. Behind them the lanterns are entwined with an oversized funnel web, glowing softly from within the thick webbing that disappears into the cave beyond them. At the entrance to the cave, in front of and above the ghoul are beaded totems warning adventurers of danger inside from the bigdicked ghoul.
    An albino nightmarish ghoul waits in a cave, littered with lanterns glowing a sickly green and yellow, a fog fade around him and he kneels, spying on an approaching hero on a quest. He is humanoid was terrifyingly canny uncanny as (he has 8 rounded pupilless eyes) and each of his features, limbs, or digits seems slightly misshapen or disproportionate (except for a long, thick, intimidating semi-aroused uncircumcised penis hanging between his slim, long legs, almost dragging the ground where he kneels and spies), his ears are pointed and from small opening all over his body small small parasitic worms burrow in and out of his bare, soiled skin; (((following closely is his unholy familiar, a giant cave spider with 8 white expressionless eyes beaming over the ghouls shoulder))), listening with him for intruders in their lair. Behind them the lanterns are entwined with an oversized funnel web, glowing softly from within the thick webbing that disappears into the cave beyond them. At the entrance to the cave, in front of and above the ghoul are beaded totems warning adventurers of danger inside from the bigdicked ghoul.
    An albino nightmarish ghoul waits in a cave, littered with lanterns glowing a sickly green and yellow, a fog fade around him and he kneels, spying on an approaching hero on a quest. He is humanoid was terrifyingly canny uncanny as (he has 8 rounded pupilless eyes) and each of his features, limbs, or digits seems slightly misshapen or disproportionate (except for a long, thick, intimidating semi-aroused uncircumcised penis hanging between his slim, long legs, almost dragging the ground where he kneels and spies), his ears are pointed and from small opening all over his body small small parasitic worms burrow in and out of his bare, soiled skin; (((following closely is his unholy familiar, a giant cave spider with 8 white expressionless eyes beaming over the ghouls shoulder))), listening with him for intruders in their lair. Behind them the lanterns are entwined with an oversized funnel web, glowing softly from within the thick webbing that disappears into the cave beyond them. At the entrance to the cave, in front of and above the ghoul are beaded totems warning adventurers of danger inside from the bigdicked ghoul.
    An albino nightmarish ghoul waits in a cave, littered with lanterns glowing a sickly green and yellow, a fog fade around him and he kneels, spying on an approaching hero on a quest. He is humanoid was terrifyingly canny uncanny as (he has 8 rounded pupilless eyes) and each of his features, limbs, or digits seems slightly misshapen or disproportionate (except for a long, thick, intimidating semi-aroused uncircumcised penis hanging between his slim, long legs, almost dragging the ground where he kneels and spies), his ears are pointed and from small opening all over his body small small parasitic worms burrow in and out of his bare, soiled skin; (((following closely is his unholy familiar, a giant cave spider with 8 white expressionless eyes beaming over the ghouls shoulder))), listening with him for intruders in their lair. Behind them the lanterns are entwined with an oversized funnel web, glowing softly from within the thick webbing that disappears into the cave beyond them. At the entrance to the cave, in front of and above the ghoul are beaded totems warning adventurers of danger inside from the bigdicked ghoul.
    An albino nightmarish ghoul waits in a cave, littered with lanterns glowing a sickly green and yellow, a fog fade around him and he kneels, spying on an approaching hero on a quest. He is humanoid was terrifyingly canny uncanny as (he has 8 rounded pupilless eyes) and each of his features, limbs, or digits seems slightly misshapen or disproportionate (except for a long, thick, intimidating semi-aroused uncircumcised penis hanging between his slim, long legs, almost dragging the ground where he kneels and spies), his ears are pointed and from small opening all over his body small small parasitic worms burrow in and out of his bare, soiled skin; (((following closely is his unholy familiar, a giant cave spider with 8 white expressionless eyes beaming over the ghouls shoulder))), listening with him for intruders in their lair. Behind them the lanterns are entwined with an oversized funnel web, glowing softly from within the thick webbing that disappears into the cave beyond them. At the entrance to the cave, in front of and above the ghoul are beaded totems warning adventurers of danger inside from the bigdicked ghoul.
    An albino nightmarish ghoul waits in a cave, littered with lanterns glowing a sickly green and yellow, a fog fade around him and he kneels, spying on an approaching hero on a quest. He is humanoid was terrifyingly canny uncanny as (he has 8 rounded pupilless eyes) and each of his features, limbs, or digits seems slightly misshapen or disproportionate (except for a long, thick, intimidating semi-aroused uncircumcised penis hanging between his slim, long legs, almost dragging the ground where he kneels and spies), his ears are pointed and from small opening all over his body small small parasitic worms burrow in and out of his bare, soiled skin; (((following closely is his unholy familiar, a giant cave spider with 8 white expressionless eyes beaming over the ghouls shoulder))), listening with him for intruders in their lair. Behind them the lanterns are entwined with an oversized funnel web, glowing softly from within the thick webbing that disappears into the cave beyond them. At the entrance to the cave, in front of and above the ghoul are beaded totems warning adventurers of danger inside from the bigdicked ghoul.
    An albino nightmarish ghoul waits in a cave, littered with lanterns glowing a sickly green and yellow, a fog fade around him and he kneels, spying on an approaching hero on a quest. He is humanoid was terrifyingly canny uncanny as (he has 8 rounded pupilless eyes) and each of his features, limbs, or digits seems slightly misshapen or disproportionate (except for a long, thick, intimidating semi-aroused uncircumcised penis hanging between his slim, long legs, almost dragging the ground where he kneels and spies), his ears are pointed and from small opening all over his body small small parasitic worms burrow in and out of his bare, soiled skin; (((following closely is his unholy familiar, a giant cave spider with 8 white expressionless eyes beaming over the ghouls shoulder))), listening with him for intruders in their lair. Behind them the lanterns are entwined with an oversized funnel web, glowing softly from within the thick webbing that disappears into the cave beyond them. At the entrance to the cave, in front of and above the ghoul are beaded totems warning adventurers of danger inside from the bigdicked ghoul.
    An albino nightmarish ghoul waits in a cave, littered with lanterns glowing a sickly green and yellow, a fog fade around him and he kneels, spying on an approaching hero on a quest. He is humanoid was terrifyingly canny uncanny as he has 8 rounded pupilless eyes and each of his features, limbs, or digits seems slightly misshapen or disproportionate (except for a long, thick, intimidating semi-aroused uncircumcised penis hanging between his slim, long legs, almost dragging the ground where he kneels and spies), his ears are pointed and from small opening all over his body small small parasitic worms burrow in and out of his bare, soiled skin; following closely is his unholy familiar, a giant cave spider with 8 white expressionless eyes beaming over the ghouls shoulder, listening with him for intruders in their lair. Behind them the lanterns are entwined with an oversized funnel web, glowing softly from within the thick webbing that disappears into the cave beyond them. At the entrance to the cave, in front of and above the ghoul are beaded totems warning adventurers of danger inside from the bigdicked ghoul.
    An albino nightmarish ghoul waits in a cave, littered with lanterns glowing a sickly green and yellow, a fog fade around him and he kneels, spying on an approaching hero on a quest. He is humanoid was terrifyingly canny uncanny as he has 8 rounded pupilless eyes and each of his features, limbs, or digits seems slightly misshapen or disproportionate (except for a long, thick, intimidating semi-aroused uncircumcised penis hanging between his slim, long legs, almost dragging the ground where he kneels and spies), his ears are pointed and from small opening all over his body small small parasitic worms burrow in and out of his bare, soiled skin; following closely is his unholy familiar, a giant cave spider with 8 white expressionless eyes beaming over the ghouls shoulder, listening with him for intruders in their lair. Behind them the lanterns are entwined with an oversized funnel web, glowing softly from within the thick webbing that disappears into the cave beyond them. At the entrance to the cave, in front of and above the ghoul are beaded totems warning adventurers of danger inside from the bigdicked ghoul.
    An albino nightmarish ghoul waits in a cave, littered with lanterns glowing a sickly green and yellow, a fog fade around him and he kneels, spying on an approaching hero on a quest. He is humanoid was terrifyingly canny uncanny as (he has 8 rounded pupilless eyes) and each of his features, limbs, or digits seems slightly misshapen or disproportionate (except for a long, thick, intimidating semi-aroused uncircumcised penis hanging between his slim, long legs, almost dragging the ground where he kneels and spies), his ears are pointed and from small opening all over his body small small parasitic worms burrow in and out of his bare, soiled skin; (((following closely is his unholy familiar, a giant cave spider with 8 white expressionless eyes beaming over the ghouls shoulder))), listening with him for intruders in their lair. Behind them the lanterns are entwined with an oversized funnel web, glowing softly from within the thick webbing that disappears into the cave beyond them. At the entrance to the cave, in front of and above the ghoul are beaded totems warning adventurers of danger inside from the bigdicked ghoul.
    An albino nightmarish ghoul waits in a cave, littered with lanterns glowing a sickly green and yellow, a fog fade around him and he kneels, spying on an approaching hero on a quest. He is humanoid was terrifyingly canny uncanny as he has 8 rounded pupilless eyes and each of his features, limbs, or digits seems slightly misshapen or disproportionate (except for a long, thick, intimidating semi-aroused uncircumcised penis hanging between his slim, long legs, almost dragging the ground where he kneels and spies), his ears are pointed and from small opening all over his body small small parasitic worms burrow in and out of his bare, soiled skin; following closely is his unholy familiar, a giant cave spider with 8 white expressionless eyes beaming over the ghouls shoulder, listening with him for intruders in their lair. Behind them the lanterns are entwined with an oversized funnel web, glowing softly from within the thick webbing that disappears into the cave beyond them. At the entrance to the cave, in front of and above the ghoul are beaded totems warning adventurers of danger inside from the bigdicked ghoul.
    An albino nightmarish ghoul waits in a cave, littered with lanterns glowing a sickly green and yellow, a fog fade around him and he kneels, spying on an approaching hero on a quest. He is humanoid was terrifyingly canny uncanny as he has 8 rounded pupilless eyes and each of his features, limbs, or digits seems slightly misshapen or disproportionate (except for a long, thick, intimidating semi-aroused uncircumcised penis hanging between his slim, long legs, almost dragging the ground where he kneels and spies), his ears are pointed and from small opening all over his body small small parasitic worms burrow in and out of his bare, soiled skin; following closely is his unholy familiar, a giant cave spider with 8 white expressionless eyes beaming over the ghouls shoulder, listening with him for intruders in their lair. Behind them the lanterns are entwined with an oversized funnel web, glowing softly from within the thick webbing that disappears into the cave beyond them. At the entrance to the cave, in front of and above the ghoul are beaded totems warning adventurers of danger inside from the bigdicked ghoul.
    An albino nightmarish ghoul waits in a cave, littered with lanterns glowing a sickly green and yellow, a fog fade around him and he kneels, spying on an approaching hero on a quest. He is humanoid was terrifyingly canny uncanny as (he has 8 rounded pupilless eyes) and each of his features, limbs, or digits seems slightly misshapen or disproportionate (except for a long, thick, intimidating semi-aroused uncircumcised penis hanging between his slim, long legs, almost dragging the ground where he kneels and spies), his ears are pointed and from small opening all over his body small small parasitic worms burrow in and out of his bare, soiled skin; (((following closely is his unholy familiar, a giant cave spider with 8 white expressionless eyes beaming over the ghouls shoulder))), listening with him for intruders in their lair. Behind them the lanterns are entwined with an oversized funnel web, glowing softly from within the thick webbing that disappears into the cave beyond them. At the entrance to the cave, in front of and above the ghoul are beaded totems warning adventurers of danger inside from the bigdicked ghoul.
    An albino nightmarish ghoul waits in a cave, littered with lanterns glowing a sickly green and yellow, a fog fade around him and he kneels, spying on an approaching hero on a quest. He is humanoid was terrifyingly canny uncanny as (he has 8 rounded pupilless eyes) and each of his features, limbs, or digits seems slightly misshapen or disproportionate (except for a long, thick, intimidating semi-aroused uncircumcised penis hanging between his slim, long legs, almost dragging the ground where he kneels and spies), his ears are pointed and from small opening all over his body small small parasitic worms burrow in and out of his bare, soiled skin; (((following closely is his unholy familiar, a giant cave spider with 8 white expressionless eyes beaming over the ghouls shoulder))), listening with him for intruders in their lair. Behind them the lanterns are entwined with an oversized funnel web, glowing softly from within the thick webbing that disappears into the cave beyond them. At the entrance to the cave, in front of and above the ghoul are beaded totems warning adventurers of danger inside from the bigdicked ghoul.
    An albino nightmarish ghoul waits in a cave, littered with lanterns glowing a sickly green and yellow, a fog fade around him and he kneels, spying on an approaching hero on a quest. He is humanoid was terrifyingly canny uncanny as he has 8 rounded pupilless eyes and each of his features, limbs, or digits seems slightly misshapen or disproportionate (except for a long, thick, intimidating semi-aroused uncircumcised penis hanging between his slim, long legs, almost dragging the ground where he kneels and spies), his ears are pointed and from small opening all over his body small small parasitic worms burrow in and out of his bare, soiled skin; following closely is his unholy familiar, a giant cave spider with 8 white expressionless eyes beaming over the ghouls shoulder, listening with him for intruders in their lair. Behind them the lanterns are entwined with an oversized funnel web, glowing softly from within the thick webbing that disappears into the cave beyond them. At the entrance to the cave, in front of and above the ghoul are beaded totems warning adventurers of danger inside from the bigdicked ghoul.
    An albino nightmarish ghoul waits in a cave, littered with lanterns glowing a sickly green and yellow, a fog fade around him and he kneels, spying on an approaching hero on a quest. He is humanoid was terrifyingly canny uncanny as (he has 8 rounded pupilless eyes) and each of his features, limbs, or digits seems slightly misshapen or disproportionate (except for a long, thick, intimidating semi-aroused uncircumcised penis hanging between his slim, long legs, almost dragging the ground where he kneels and spies), his ears are pointed and from small opening all over his body small small parasitic worms burrow in and out of his bare, soiled skin; (((following closely is his unholy familiar, a giant cave spider with 8 white expressionless eyes beaming over the ghouls shoulder))), listening with him for intruders in their lair. Behind them the lanterns are entwined with an oversized funnel web, glowing softly from within the thick webbing that disappears into the cave beyond them. At the entrance to the cave, in front of and above the ghoul are beaded totems warning adventurers of danger inside from the bigdicked ghoul.
    An albino nightmarish ghoul waits in a cave, littered with lanterns glowing a sickly green and yellow, a fog fade around him and he kneels, spying on an approaching hero on a quest. He is humanoid was terrifyingly canny uncanny as (he has 8 rounded pupilless eyes) and each of his features, limbs, or digits seems slightly misshapen or disproportionate (except for a long, thick, intimidating semi-aroused uncircumcised penis hanging between his slim, long legs, almost dragging the ground where he kneels and spies), his ears are pointed and from small opening all over his body small small parasitic worms burrow in and out of his bare, soiled skin; (((following closely is his unholy familiar, a giant cave spider with 8 white expressionless eyes beaming over the ghouls shoulder))), listening with him for intruders in their lair. Behind them the lanterns are entwined with an oversized funnel web, glowing softly from within the thick webbing that disappears into the cave beyond them. At the entrance to the cave, in front of and above the ghoul are beaded totems warning adventurers of danger inside from the bigdicked ghoul.
    An albino nightmarish ghoul waits in a cave, littered with lanterns glowing a sickly green and yellow, a fog fade around him and he kneels, spying on an approaching hero on a quest. He is humanoid was terrifyingly canny uncanny as he has 8 rounded pupilless eyes and each of his features, limbs, or digits seems slightly misshapen or disproportionate (except for a long, thick, intimidating semi-aroused uncircumcised penis hanging between his slim, long legs, almost dragging the ground where he kneels and spies), his ears are pointed and from small opening all over his body small small parasitic worms burrow in and out of his bare, soiled skin; (((following closely is his unholy familiar, a giant cave spider with 8 white expressionless eyes beaming over the ghouls shoulder))), listening with him for intruders in their lair. Behind them the lanterns are entwined with an oversized funnel web, glowing softly from within the thick webbing that disappears into the cave beyond them. At the entrance to the cave, in front of and above the ghoul are beaded totems warning adventurers of danger inside from the bigdicked ghoul.
    An albino nightmarish ghoul waits in a cave, littered with lanterns glowing a sickly green and yellow, a fog fade around him and he kneels, spying on an approaching hero on a quest. He is humanoid was terrifyingly canny uncanny as (he has 8 rounded pupilless eyes) and each of his features, limbs, or digits seems slightly misshapen or disproportionate (except for a long, thick, intimidating semi-aroused uncircumcised penis hanging between his slim, long legs, almost dragging the ground where he kneels and spies), his ears are pointed and from small opening all over his body small small parasitic worms burrow in and out of his bare, soiled skin; (((following closely is his unholy familiar, a giant cave spider with 8 white expressionless eyes beaming over the ghouls shoulder))), listening with him for intruders in their lair. Behind them the lanterns are entwined with an oversized funnel web, glowing softly from within the thick webbing that disappears into the cave beyond them. At the entrance to the cave, in front of and above the ghoul are beaded totems warning adventurers of danger inside from the bigdicked ghoul.
    An albino nightmarish ghoul waits in a cave, littered with lanterns glowing a sickly green and yellow, a fog fade around him and he kneels, spying on an approaching hero on a quest. He is humanoid was terrifyingly canny uncanny as (he has 8 rounded pupilless eyes) and each of his features, limbs, or digits seems slightly misshapen or disproportionate (except for a long, thick, intimidating semi-aroused uncircumcised penis hanging between his slim, long legs, almost dragging the ground where he kneels and spies), his ears are pointed and from small opening all over his body small small parasitic worms burrow in and out of his bare, soiled skin; (((following closely is his unholy familiar, a giant cave spider with 8 white expressionless eyes beaming over the ghouls shoulder))), listening with him for intruders in their lair. Behind them the lanterns are entwined with an oversized funnel web, glowing softly from within the thick webbing that disappears into the cave beyond them. At the entrance to the cave, in front of and above the ghoul are beaded totems warning adventurers of danger inside from the bigdicked ghoul.
    An albino nightmarish ghoul waits in a cave, littered with lanterns glowing a sickly green and yellow, a fog fade around him and he kneels, spying on an approaching hero on a quest. He is humanoid was terrifyingly canny uncanny as (he has 8 rounded pupilless eyes) and each of his features, limbs, or digits seems slightly misshapen or disproportionate (except for a long, thick, intimidating semi-aroused uncircumcised penis hanging between his slim, long legs, almost dragging the ground where he kneels and spies), his ears are pointed and from small opening all over his body small small parasitic worms burrow in and out of his bare, soiled skin; (((following closely is his unholy familiar, a giant cave spider with 8 white expressionless eyes beaming over the ghouls shoulder))), listening with him for intruders in their lair. Behind them the lanterns are entwined with an oversized funnel web, glowing softly from within the thick webbing that disappears into the cave beyond them. At the entrance to the cave, in front of and above the ghoul are beaded totems warning adventurers of danger inside from the bigdicked ghoul.
    An albino nightmarish ghoul waits in a cave, littered with lanterns glowing a sickly green and yellow, a fog fade around him and he kneels, spying on an approaching hero on a quest. He is humanoid was terrifyingly canny uncanny as (he has 8 rounded pupilless eyes) and each of his features, limbs, or digits seems slightly misshapen or disproportionate (except for a long, thick, intimidating semi-aroused uncircumcised penis hanging between his slim, long legs, almost dragging the ground where he kneels and spies), his ears are pointed and from small opening all over his body small small parasitic worms burrow in and out of his bare, soiled skin; (((following closely is his unholy familiar, a giant cave spider with 8 white expressionless eyes beaming over the ghouls shoulder))), listening with him for intruders in their lair. Behind them the lanterns are entwined with an oversized funnel web, glowing softly from within the thick webbing that disappears into the cave beyond them. At the entrance to the cave, in front of and above the ghoul are beaded totems warning adventurers of danger inside from the bigdicked ghoul.
    An albino nightmarish ghoul waits in a cave, littered with lanterns glowing a sickly green and yellow, a fog fade around him and he kneels, spying on an approaching hero on a quest. He is humanoid was terrifyingly canny uncanny as he has 8 rounded pupilless eyes and each of his features, limbs, or digits seems slightly misshapen or disproportionate (except for a long, thick, intimidating semi-aroused uncircumcised penis hanging between his slim, long legs, almost dragging the ground where he kneels and spies), his ears are pointed and from small opening all over his body small small parasitic worms burrow in and out of his bare, soiled skin; following closely is his unholy familiar, a giant cave spider with 8 white expressionless eyes beaming over the ghouls shoulder, listening with him for intruders in their lair. Behind them the lanterns are entwined with an oversized funnel web, glowing softly from within the thick webbing that disappears into the cave beyond them. At the entrance to the cave, in front of and above the ghoul are beaded totems warning adventurers of danger inside from the bigdicked ghoul.
    An albino nightmarish ghoul waits in a cave, littered with lanterns glowing a sickly green and yellow, a fog fade around him and he kneels, spying on an approaching hero on a quest. He is humanoid was terrifyingly canny uncanny as (he has 8 rounded pupilless eyes) and each of his features, limbs, or digits seems slightly misshapen or disproportionate (except for a long, thick, intimidating semi-aroused uncircumcised penis hanging between his slim, long legs, almost dragging the ground where he kneels and spies), his ears are pointed and from small opening all over his body small small parasitic worms burrow in and out of his bare, soiled skin; (((following closely is his unholy familiar, a giant cave spider with 8 white expressionless eyes beaming over the ghouls shoulder))), listening with him for intruders in their lair. Behind them the lanterns are entwined with an oversized funnel web, glowing softly from within the thick webbing that disappears into the cave beyond them. At the entrance to the cave, in front of and above the ghoul are beaded totems warning adventurers of danger inside from the bigdicked ghoul.
    An albino nightmarish ghoul waits in a cave, littered with lanterns glowing a sickly green and yellow, a fog fade around him and he kneels, spying on an approaching hero on a quest. He is humanoid was terrifyingly canny uncanny as he has 8 rounded pupilless eyes and each of his features, limbs, or digits seems slightly misshapen or disproportionate (except for a long, thick, intimidating semi-aroused uncircumcised penis hanging between his slim, long legs, almost dragging the ground where he kneels and spies), his ears are pointed and from small opening all over his body small small parasitic worms burrow in and out of his bare, soiled skin; following closely is his unholy familiar, a giant cave spider with 8 white expressionless eyes beaming over the ghouls shoulder, listening with him for intruders in their lair. Behind them the lanterns are entwined with an oversized funnel web, glowing softly from within the thick webbing that disappears into the cave beyond them. At the entrance to the cave, in front of and above the ghoul are beaded totems warning adventurers of danger inside from the bigdicked ghoul.
    An albino nightmarish ghoul waits in a cave, littered with lanterns glowing a sickly green and yellow, a fog fade around him and he kneels, spying on an approaching hero on a quest. He is humanoid was terrifyingly canny uncanny as (he has 8 rounded pupilless eyes) and each of his features, limbs, or digits seems slightly misshapen or disproportionate (except for a long, thick, intimidating semi-aroused uncircumcised penis hanging between his slim, long legs, almost dragging the ground where he kneels and spies), his ears are pointed and from small opening all over his body small small parasitic worms burrow in and out of his bare, soiled skin; (((following closely is his unholy familiar, a giant cave spider with 8 white expressionless eyes beaming over the ghouls shoulder))), listening with him for intruders in their lair. Behind them the lanterns are entwined with an oversized funnel web, glowing softly from within the thick webbing that disappears into the cave beyond them. At the entrance to the cave, in front of and above the ghoul are beaded totems warning adventurers of danger inside from the bigdicked ghoul.
    An albino nightmarish ghoul waits in a cave, littered with lanterns glowing a sickly green and yellow, a fog fade around him and he kneels, spying on an approaching hero on a quest. He is humanoid was terrifyingly canny uncanny as (he has 8 rounded pupilless eyes) and each of his features, limbs, or digits seems slightly misshapen or disproportionate (except for a long, thick, intimidating semi-aroused uncircumcised penis hanging between his slim, long legs, almost dragging the ground where he kneels and spies), his ears are pointed and from small opening all over his body small small parasitic worms burrow in and out of his bare, soiled skin; (((following closely is his unholy familiar, a giant cave spider with 8 white expressionless eyes beaming over the ghouls shoulder))), listening with him for intruders in their lair. Behind them the lanterns are entwined with an oversized funnel web, glowing softly from within the thick webbing that disappears into the cave beyond them. At the entrance to the cave, in front of and above the ghoul are beaded totems warning adventurers of danger inside from the bigdicked ghoul.
    An albino nightmarish ghoul waits in a cave, littered with lanterns glowing a sickly green and yellow, a fog fade around him and he kneels, spying on an approaching hero on a quest. He is humanoid was terrifyingly canny uncanny as he has 8 rounded pupilless eyes and each of his features, limbs, or digits seems slightly misshapen or disproportionate (except for a long, thick, intimidating semi-aroused uncircumcised penis hanging between his slim, long legs, almost dragging the ground where he kneels and spies), his ears are pointed and from small opening all over his body small small parasitic worms burrow in and out of his bare, soiled skin; following closely is his unholy familiar, a giant cave spider with 8 white expressionless eyes beaming over the ghouls shoulder, listening with him for intruders in their lair. Behind them the lanterns are entwined with an oversized funnel web, glowing softly from within the thick webbing that disappears into the cave beyond them. At the entrance to the cave, in front of and above the ghoul are beaded totems warning adventurers of danger inside from the bigdicked ghoul.
    An albino nightmarish ghoul waits in a cave, littered with lanterns glowing a sickly green and yellow, a fog fade around him and he kneels, spying on an approaching hero on a quest. He is humanoid was terrifyingly canny uncanny as (he has 8 rounded pupilless eyes) and each of his features, limbs, or digits seems slightly misshapen or disproportionate (except for a long, thick, intimidating semi-aroused uncircumcised penis hanging between his slim, long legs, almost dragging the ground where he kneels and spies), his ears are pointed and from small opening all over his body small small parasitic worms burrow in and out of his bare, soiled skin; (((following closely is his unholy familiar, a giant cave spider with 8 white expressionless eyes beaming over the ghouls shoulder))), listening with him for intruders in their lair. Behind them the lanterns are entwined with an oversized funnel web, glowing softly from within the thick webbing that disappears into the cave beyond them. At the entrance to the cave, in front of and above the ghoul are beaded totems warning adventurers of danger inside from the bigdicked ghoul.
    An albino nightmarish ghoul waits in a cave, littered with lanterns glowing a sickly green and yellow, a fog fade around him and he kneels, spying on an approaching hero on a quest. He is humanoid was terrifyingly canny uncanny as (he has 8 rounded pupilless eyes) and each of his features, limbs, or digits seems slightly misshapen or disproportionate (except for a long, thick, intimidating semi-aroused uncircumcised penis hanging between his slim, long legs, almost dragging the ground where he kneels and spies), his ears are pointed and from small opening all over his body small small parasitic worms burrow in and out of his bare, soiled skin; (((following closely is his unholy familiar, a giant cave spider with 8 white expressionless eyes beaming over the ghouls shoulder))), listening with him for intruders in their lair. Behind them the lanterns are entwined with an oversized funnel web, glowing softly from within the thick webbing that disappears into the cave beyond them. At the entrance to the cave, in front of and above the ghoul are beaded totems warning adventurers of danger inside from the bigdicked ghoul.
    An albino nightmarish ghoul waits in a cave, littered with lanterns glowing a sickly green and yellow, a fog fade around him and he kneels, spying on an approaching hero on a quest. He is humanoid was terrifyingly canny uncanny as (he has 8 rounded pupilless eyes) and each of his features, limbs, or digits seems slightly misshapen or disproportionate (except for a long, thick, intimidating semi-aroused uncircumcised penis hanging between his slim, long legs, almost dragging the ground where he kneels and spies), his ears are pointed and from small opening all over his body small small parasitic worms burrow in and out of his bare, soiled skin; (((following closely is his unholy familiar, a giant cave spider with 8 white expressionless eyes beaming over the ghouls shoulder))), listening with him for intruders in their lair. Behind them the lanterns are entwined with an oversized funnel web, glowing softly from within the thick webbing that disappears into the cave beyond them. At the entrance to the cave, in front of and above the ghoul are beaded totems warning adventurers of danger inside from the bigdicked ghoul.
    An albino nightmarish ghoul waits in a cave, littered with lanterns glowing a sickly green and yellow, a fog fade around him and he kneels, spying on an approaching hero on a quest. He is humanoid was terrifyingly canny uncanny as (he has 8 rounded pupilless eyes) and each of his features, limbs, or digits seems slightly misshapen or disproportionate (except for a long, thick, intimidating semi-aroused uncircumcised penis hanging between his slim, long legs, almost dragging the ground where he kneels and spies), his ears are pointed and from small opening all over his body small small parasitic worms burrow in and out of his bare, soiled skin; (((following closely is his unholy familiar, a giant cave spider with 8 white expressionless eyes beaming over the ghouls shoulder))), listening with him for intruders in their lair. Behind them the lanterns are entwined with an oversized funnel web, glowing softly from within the thick webbing that disappears into the cave beyond them. At the entrance to the cave, in front of and above the ghoul are beaded totems warning adventurers of danger inside from the bigdicked ghoul.
    An albino nightmarish ghoul waits in a cave, littered with lanterns glowing a sickly green and yellow, a fog fade around him and he kneels, spying on an approaching hero on a quest. He is humanoid was terrifyingly canny uncanny as (he has 8 rounded pupilless eyes) and each of his features, limbs, or digits seems slightly misshapen or disproportionate (except for a long, thick, intimidating semi-aroused uncircumcised penis hanging between his slim, long legs, almost dragging the ground where he kneels and spies), his ears are pointed and from small opening all over his body small small parasitic worms burrow in and out of his bare, soiled skin; (((following closely is his unholy familiar, a giant cave spider with 8 white expressionless eyes beaming over the ghouls shoulder))), listening with him for intruders in their lair. Behind them the lanterns are entwined with an oversized funnel web, glowing softly from within the thick webbing that disappears into the cave beyond them. At the entrance to the cave, in front of and above the ghoul are beaded totems warning adventurers of danger inside from the bigdicked ghoul.
    An albino nightmarish ghoul waits in a cave, littered with lanterns glowing a sickly green and yellow, a fog fade around him and he kneels, spying on an approaching hero on a quest. He is humanoid was terrifyingly canny uncanny as he has 8 rounded pupilless eyes and each of his features, limbs, or digits seems slightly misshapen or disproportionate (except for a long, thick, intimidating semi-aroused uncircumcised penis hanging between his slim, long legs, almost dragging the ground where he kneels and spies), his ears are pointed and from small opening all over his body small small parasitic worms burrow in and out of his bare, soiled skin; following closely is his unholy familiar, a giant cave spider with 8 white expressionless eyes beaming over the ghouls shoulder, listening with him for intruders in their lair. Behind them the lanterns are entwined with an oversized funnel web, glowing softly from within the thick webbing that disappears into the cave beyond them. At the entrance to the cave, in front of and above the ghoul are beaded totems warning adventurers of danger inside from the bigdicked ghoul.
    An albino nightmarish ghoul waits in a cave, littered with lanterns glowing a sickly green and yellow, a fog fade around him and he kneels, spying on an approaching hero on a quest. He is humanoid was terrifyingly canny uncanny as he has 8 rounded pupilless eyes and each of his features, limbs, or digits seems slightly misshapen or disproportionate (except for a long, thick, intimidating semi-aroused uncircumcised penis hanging between his slim, long legs, almost dragging the ground where he kneels and spies), his ears are pointed and from small opening all over his body small small parasitic worms burrow in and out of his bare, soiled skin; following closely is his unholy familiar, a giant cave spider with 8 white expressionless eyes beaming over the ghouls shoulder, listening with him for intruders in their lair. Behind them the lanterns are entwined with an oversized funnel web, glowing softly from within the thick webbing that disappears into the cave beyond them. At the entrance to the cave, in front of and above the ghoul are beaded totems warning adventurers of danger inside from the bigdicked ghoul.
    An albino nightmarish ghoul waits in a cave, littered with lanterns glowing a sickly green and yellow, a fog fade around him and he kneels, spying on an approaching hero on a quest. He is humanoid was terrifyingly canny uncanny as (he has 8 rounded pupilless eyes) and each of his features, limbs, or digits seems slightly misshapen or disproportionate (except for a long, thick, intimidating semi-aroused uncircumcised penis hanging between his slim, long legs, almost dragging the ground where he kneels and spies), his ears are pointed and from small opening all over his body small small parasitic worms burrow in and out of his bare, soiled skin; (((following closely is his unholy familiar, a giant cave spider with 8 white expressionless eyes beaming over the ghouls shoulder))), listening with him for intruders in their lair. Behind them the lanterns are entwined with an oversized funnel web, glowing softly from within the thick webbing that disappears into the cave beyond them. At the entrance to the cave, in front of and above the ghoul are beaded totems warning adventurers of danger inside from the bigdicked ghoul.
    An albino nightmarish ghoul waits in a cave, littered with lanterns glowing a sickly green and yellow, a fog fade around him and he kneels, spying on an approaching hero on a quest. He is humanoid was terrifyingly canny uncanny as (he has 8 rounded pupilless eyes) and each of his features, limbs, or digits seems slightly misshapen or disproportionate (except for a long, thick, intimidating semi-aroused uncircumcised penis hanging between his slim, long legs, almost dragging the ground where he kneels and spies), his ears are pointed and from small opening all over his body small small parasitic worms burrow in and out of his bare, soiled skin; (((following closely is his unholy familiar, a giant cave spider with 8 white expressionless eyes beaming over the ghouls shoulder))), listening with him for intruders in their lair. Behind them the lanterns are entwined with an oversized funnel web, glowing softly from within the thick webbing that disappears into the cave beyond them. At the entrance to the cave, in front of and above the ghoul are beaded totems warning adventurers of danger inside from the bigdicked ghoul.
    A long one-handed medieval fantasy sword rests on a stone pedestal deep within an ancient, mystical cave. The sword is intricate, with a blade that glows faintly with an ethereal light. The hilt is wrapped in worn leather, hinting at its age and storied past. Surrounding the pedestal, the cave walls are lined with luminescent crystals that cast a magical glow over the scene. Wisps of magical energy swirl around the sword, adding an aura of mysticism and power. The cave is vast, with shadows dancing along the walls, and the sword seems to be the focal point, bathed in a soft, otherworldly light.
Key Tokens: medieval fantasy sword, stone pedestal, ancient, cave, mystical cave, ethereal light, worn, leather hilt, luminescent crystals, magical energy, shadows dancing, otherworldly light
    An albino nightmarish ghoul waits in a cave, littered with lanterns glowing a sickly green and yellow, a fog fade around him and he kneels, spying on an approaching hero on a quest. He is humanoid was terrifyingly canny uncanny as (he has 8 rounded pupilless eyes) and each of his features, limbs, or digits seems slightly misshapen or disproportionate (except for a long, thick, intimidating semi-aroused uncircumcised penis hanging between his slim, long legs, almost dragging the ground where he kneels and spies), his ears are pointed and from small opening all over his body small small parasitic worms burrow in and out of his bare, soiled skin; (((following closely is his unholy familiar, a giant cave spider with 8 white expressionless eyes beaming over the ghouls shoulder))), listening with him for intruders in their lair. Behind them the lanterns are entwined with an oversized funnel web, glowing softly from within the thick webbing that disappears into the cave beyond them. At the entrance to the cave, in front of and above the ghoul are beaded totems warning adventurers of danger inside from the bigdicked ghoul.
    An albino nightmarish ghoul waits in a cave, littered with lanterns glowing a sickly green and yellow, a fog fade around him and he kneels, spying on an approaching hero on a quest. He is humanoid was terrifyingly canny uncanny as (he has 8 rounded pupilless eyes) and each of his features, limbs, or digits seems slightly misshapen or disproportionate (except for a long, thick, intimidating semi-aroused uncircumcised penis hanging between his slim, long legs, almost dragging the ground where he kneels and spies), his ears are pointed and from small opening all over his body small small parasitic worms burrow in and out of his bare, soiled skin; (((following closely is his unholy familiar, a giant cave spider with 8 white expressionless eyes beaming over the ghouls shoulder))), listening with him for intruders in their lair. Behind them the lanterns are entwined with an oversized funnel web, glowing softly from within the thick webbing that disappears into the cave beyond them. At the entrance to the cave, in front of and above the ghoul are beaded totems warning adventurers of danger inside from the bigdicked ghoul.
    ((Introduce quality iteratively))((3/4 low angle view at late sunset supernatural analog glossy photo of the day  the privately owned FEDERAL RESERVE wrote the Executive Order 2040, whereby President Franklin D. Roosevelt on April 10, 1933 transformed Americas into "Enemies". 
The full text of the proclamation is:
*“WHEREAS, in view of the emergency and conditions referred to in Proclamation No. 2039, I have deemed it necessary to extend the provisions of the Trading with the Enemy Act to include control over all financial transactions within the United States or involving its citizens; and
WHEREAS, it is essential for the economic stability and protection of the United States that the government assumes control over and regulates all such transactions;
NOW, THEREFORE, I, FRANKLIN D. ROOSEVELT, President of the United States, do hereby extend the scope of the Trading with the Enemy Act to include all economic transactions and financial dealings that might affect the economic interests of the United States or its citizens, and to take all necessary actions to enforce these regulations.”)))(evocative depth of field)(absolute sharpness)(true black point)(art of genius)(relativistic gradients)((vibrant colorful saturated hues))((dark corners vignette))(introduce sharpness) Proclamation 2040 into 48 STAT 1, TITLE I, SECTION 1 amended 2b of TWEA, 12 U.S. Code 95b
<lora:LCM-LoRA-XL_V1:0.21>
<lora:SDXLHighDetail_v5:0.3>
    Create an electrifying scene merging the elements of a psychedelic universe with vibrant swirling rainbows, intricate fantasy lines, and three-dimensional effects. Incorporate graffiti-style ink splashes and a mix of colors reminiscent of street art. Within this cosmic environment, place a Rapper Toxicpunk Ai as a focal point, blending seamlessly into the fantastical surroundings, Sci-fi Environments
    Epic Illustration Art representation of <lora:26ParArt:0.58>, The indecent drone photography scene immerses the viewer from a high vantage point, revealing intricate details that craft an enticing atmosphere brimming with captivating allure and radical intricacy. The soft bokeh effect enriches the expansive composition, encouraging exploration of delicate textures and vibrant patterns that unfold in stunning high-angle aerial views, filled with fundamental delight. Gentle contrasts between radiant highlights and bold shadows foster a soothing interplay of revealing light, evoking a sense of indecent fascination and profound layers within the scene viewed from above. Each distinctive image, captured from this perspective, celebrates the revealing art of drone photography, inviting deep admiration for the breathtaking beauty showcased from the sky., The seascape photography scene is set under dramatic, colorful lighting that showcases the sculpted sands and towering waves, inspiring a sense of adventure and wonder. The soft bokeh effect enriches the composition, inviting the eye to explore the intricate details within the coastal landscape. Bold contrasts between the shimmering sea and shadowy rocks enhance the compelling interplay of light, provoking a sense of awe that draws viewers into the captivating beauty of the shoreline. Each composition captures the monumental essence of the seascape, celebrating its vibrant allure and inviting deep appreciation. . striking artpiece, Clean and defined lines, precise outlining, elaborate features, sophisticated, refined, fancy style, sleek, neat style, elevated and lofty features, precise and clean structured, intricate, symmetrical, precision, clean lines
    a highly detailed ink portrait in an impressionist digital painting style, titled The Cursed Dagger. The scene should depict a ceremonial dagger resting on a luxurious velvet cushion, capturing the moment when ancient magic awakens within the blade. The dagger should be the focal point of the composition, rendered with intricate details that showcase its ornate design and craftsmanship. Pay close attention to the texture of the metal blade, the intricately carved handle, and any jewels or precious metals adorning it. The blade should be positioned diagonally across the cushion, its tip pointing towards one corner of the frame to create dynamic tension. Along the blade, etch pulsating green runic symbols with meticulous detail. These symbols should appear to glow and throb with an otherworldly energy, as if alive. Use varying intensities of the green glow to create a sense of movement and power within the runes. The green light should cast eerie reflections on the metal surface of the blade, enhancing its magical appearance. From these glowing runes, depict drops of ethereal energy that seem to defy gravity. These drops should have a liquid quality but behave unnaturally, perhaps floating upwards or swirling around the blade. Use delicate brushstrokes to create a sense of fluidity and movement in these energy droplets. The velvet cushion should be rendered with rich textures that contrast with the hard, metallic surface of the dagger. Pay attention to the way light interacts with the velvet, creating deep shadows and soft highlights. The cushion's color should complement the green of the runes without overshadowing them - perhaps a deep purple or midnight blue. The background should be relatively dark and indistinct, focusing attention on the dagger and its supernatural properties. However, use subtle brushstrokes to suggest the presence of ancient stonework or shadowy temple interiors, hinting at the dagger's ceremonial nature and long history. Incorporate elements such as wisps of smoke or faint, spectral images swirling around the dagger to enhance its cursed aura. These could be rendered as barely visible impressions, adding depth and mystery to the scene. Ensure that every detail is meticulously crafted, from the intricate patterns on the dagger's handle to the subtle variations in the glowing runes and the rich texture of the velvet cushion. The final artwork should evoke a sense of ancient power and foreboding, inviting viewers to examine The Cursed Dagger closely while feeling the weight of its dark history and the dangerous magic it contains.
    a highly detailed ink portrait in an impressionist digital painting style, titled The Cursed Dagger. The scene should depict a ceremonial dagger resting on a luxurious velvet cushion, capturing the moment when ancient magic awakens within the blade. The dagger should be the focal point of the composition, rendered with intricate details that showcase its ornate design and craftsmanship. Pay close attention to the texture of the metal blade, the intricately carved handle, and any jewels or precious metals adorning it. The blade should be positioned diagonally across the cushion, its tip pointing towards one corner of the frame to create dynamic tension. Along the blade, etch pulsating green runic symbols with meticulous detail. These symbols should appear to glow and throb with an otherworldly energy, as if alive. Use varying intensities of the green glow to create a sense of movement and power within the runes. The green light should cast eerie reflections on the metal surface of the blade, enhancing its magical appearance. From these glowing runes, depict drops of ethereal energy that seem to defy gravity. These drops should have a liquid quality but behave unnaturally, perhaps floating upwards or swirling around the blade. Use delicate brushstrokes to create a sense of fluidity and movement in these energy droplets. The velvet cushion should be rendered with rich textures that contrast with the hard, metallic surface of the dagger. Pay attention to the way light interacts with the velvet, creating deep shadows and soft highlights. The cushion's color should complement the green of the runes without overshadowing them - perhaps a deep purple or midnight blue. The background should be relatively dark and indistinct, focusing attention on the dagger and its supernatural properties. However, use subtle brushstrokes to suggest the presence of ancient stonework or shadowy temple interiors, hinting at the dagger's ceremonial nature and long history. Incorporate elements such as wisps of smoke or faint, spectral images swirling around the dagger to enhance its cursed aura. These could be rendered as barely visible impressions, adding depth and mystery to the scene. Ensure that every detail is meticulously crafted, from the intricate patterns on the dagger's handle to the subtle variations in the glowing runes and the rich texture of the velvet cushion. The final artwork should evoke a sense of ancient power and foreboding, inviting viewers to examine The Cursed Dagger closely while feeling the weight of its dark history and the dangerous magic it contains.
    ((Image of 4 elements clashing into a single point)), fire clashing with water clashing with tornado clashing with earth, water clashing, earth forest clashing, windy cloud clashing, Masterpiece, 8k, sharp image, highest-quality, intricate details, 4 elements clashing into a perfect symmetrical point, fire earth water wind, fractal, highly detailed, micro-details, micro-details within the micro-details, sharp edges, detailed textures, wide angle, cinematic view, full view, atmospheric lighting, visually stunning, high contrast, fantasy, 1image, trending on artstation
    An albino nightmarish ghoul waits in a cave, littered with lanterns glowing a sickly green and yellow, a fog fade around him and he kneels, spying on an approaching hero on a quest. He is humanoid was terrifyingly canny uncanny as (he has 8 rounded pupilless eyes) and each of his features, limbs, or digits seems slightly misshapen or disproportionate (except for a long, thick, intimidating semi-aroused uncircumcised penis hanging between his slim, long legs, almost dragging the ground where he kneels and spies), his ears are pointed and from small opening all over his body small small parasitic worms burrow in and out of his bare, soiled skin; (((following closely is his unholy familiar, a giant cave spider with 8 white expressionless eyes beaming over the ghouls shoulder))), listening with him for intruders in their lair. Behind them the lanterns are entwined with an oversized funnel web, glowing softly from within the thick webbing that disappears into the cave beyond them. At the entrance to the cave, in front of and above the ghoul are beaded totems warning adventurers of danger inside from the bigdicked ghoul.
    ((Introduce quality iteratively))((3/4 low angle view at late sunset supernatural analog glossy photo of the day  the privately owned FEDERAL RESERVE wrote the Executive Order 2040, whereby President Franklin D. Roosevelt on April 10, 1933 transformed Americas into "Enemies". 
The full text of the proclamation is:
*“WHEREAS, in view of the emergency and conditions referred to in Proclamation No. 2039, I have deemed it necessary to extend the provisions of the Trading with the Enemy Act to include control over all financial transactions within the United States or involving its citizens; and
WHEREAS, it is essential for the economic stability and protection of the United States that the government assumes control over and regulates all such transactions;
NOW, THEREFORE, I, FRANKLIN D. ROOSEVELT, President of the United States, do hereby extend the scope of the Trading with the Enemy Act to include all economic transactions and financial dealings that might affect the economic interests of the United States or its citizens, and to take all necessary actions to enforce these regulations.”)))(evocative depth of field)(absolute sharpness)(true black point)(art of genius)(relativistic gradients)((vibrant colorful saturated hues))((dark corners vignette))(introduce sharpness) Proclamation 2040 into 48 STAT 1, TITLE I, SECTION 1 amended 2b of TWEA, 12 U.S. Code 95b
<lora:LCM-LoRA-XL_V1:0.21>
<lora:SDXLHighDetail_v5:0.3>
    A long one-handed medieval fantasy sword rests on a stone pedestal deep within an ancient, mystical cave. The sword is intricate, with a blade that glows faintly with an ethereal light. The hilt is wrapped in worn leather, hinting at its age and storied past. Surrounding the pedestal, the cave walls are lined with luminescent crystals that cast a magical glow over the scene. Wisps of magical energy swirl around the sword, adding an aura of mysticism and power. The cave is vast, with shadows dancing along the walls, and the sword seems to be the focal point, bathed in a soft, otherworldly light.
Key Tokens: medieval fantasy sword, stone pedestal, ancient, cave, mystical cave, ethereal light, worn, leather hilt, luminescent crystals, magical energy, shadows dancing, otherworldly light
    ((Introduce quality iteratively))((3/4 low angle view at late sunset supernatural analog glossy photo of the day  the privately owned FEDERAL RESERVE wrote the Executive Order 2040, whereby President Franklin D. Roosevelt on April 10, 1933 transformed Americas into "Enemies". 
The full text of the proclamation is:
*“WHEREAS, in view of the emergency and conditions referred to in Proclamation No. 2039, I have deemed it necessary to extend the provisions of the Trading with the Enemy Act to include control over all financial transactions within the United States or involving its citizens; and
WHEREAS, it is essential for the economic stability and protection of the United States that the government assumes control over and regulates all such transactions;
NOW, THEREFORE, I, FRANKLIN D. ROOSEVELT, President of the United States, do hereby extend the scope of the Trading with the Enemy Act to include all economic transactions and financial dealings that might affect the economic interests of the United States or its citizens, and to take all necessary actions to enforce these regulations.”)))(evocative depth of field)(absolute sharpness)(true black point)(art of genius)(relativistic gradients)((vibrant colorful saturated hues))((dark corners vignette))(introduce sharpness) Proclamation 2040 into 48 STAT 1, TITLE I, SECTION 1 amended 2b of TWEA, 12 U.S. Code 95b
<lora:LCM-LoRA-XL_V1:0.21>
<lora:SDXLHighDetail_v5:0.3>
    An albino nightmarish ghoul waits in a cave, littered with lanterns glowing a sickly green and yellow, a fog fade around him and he kneels, spying on an approaching hero on a quest. He is humanoid was terrifyingly canny uncanny as (he has 8 rounded pupilless eyes) and each of his features, limbs, or digits seems slightly misshapen or disproportionate (except for a long, thick, intimidating semi-aroused uncircumcised penis hanging between his slim, long legs, almost dragging the ground where he kneels and spies), his ears are pointed and from small opening all over his body small small parasitic worms burrow in and out of his bare, soiled skin; (((following closely is his unholy familiar, a giant cave spider with 8 white expressionless eyes beaming over the ghouls shoulder))), listening with him for intruders in their lair. Behind them the lanterns are entwined with an oversized funnel web, glowing softly from within the thick webbing that disappears into the cave beyond them. At the entrance to the cave, in front of and above the ghoul are beaded totems warning adventurers of danger inside from the bigdicked ghoul.
    An albino nightmarish ghoul waits in a cave, littered with lanterns glowing a sickly green and yellow, a fog fade around him and he kneels, spying on an approaching hero on a quest. He is humanoid was terrifyingly canny uncanny as he has 8 rounded pupilless eyes and each of his features, limbs, or digits seems slightly misshapen or disproportionate (except for a long, thick, intimidating semi-aroused uncircumcised penis hanging between his slim, long legs, almost dragging the ground where he kneels and spies), his ears are pointed and from small opening all over his body small small parasitic worms burrow in and out of his bare, soiled skin; following closely is his unholy familiar, a giant cave spider with 8 white expressionless eyes beaming over the ghouls shoulder, listening with him for intruders in their lair. Behind them the lanterns are entwined with an oversized funnel web, glowing softly from within the thick webbing that disappears into the cave beyond them. At the entrance to the cave, in front of and above the ghoul are beaded totems warning adventurers of danger inside from the bigdicked ghoul.
    Caricature of (Acclaimed Digital Artwork:1.3) of (Ultra detailed:1.3),(Proud:1.3) Baby Yellow,  beautiful,   interconnected regions,  Ebony, Ivory, Emerald,  Sapphire,   Silver, Bronze,  Topas,  Mosaic, Regular pattern,  Animal,     Object, Frame, Branches,   Beak: Hard, pointed mouthpart of birds and some other animals like turtles and octopuses.,Peat: Decayed vegetation used as a fuel source.,Wings: Limb structures for flying, found in birds, bats, and insects.,Cloisonné Enamel: Enamel applied within metal wire compartments.,Glittering Mosaic: A wall or floor decoration made from tiny pieces of glass or stone, shimmering in a multitude of colors. <lora:Anime Summer Days 2 Style SDXL_LoRA_Pony Diffusion V6 XL:1>, <lora:Concept Art Style SDXL_LoRA_Pony Diffusion V6 XL:1>,(by Artist Victor Nizovtsev:1.3),CGSociety,ArtStation,(Hippie Art:1.3),(Cathode tube:1.3), exaggerated, comical, caricature
    Capture a stylish scene featuring a translucent/transparent pastel-blue/purple gradient glass of water with a little photorealistic shark in it. The glass, filled with fresh, cold, sparkling water, should be the focal point, with bubbles lightly rising within. Place it on a table outdoors in a garden. The background should be blurred to emphasize the clarity and elegance of the glass.
very detailed, hd, RAW photograph, masterpiece, top quality, best quality, official art,highest detailed, atmospheric lighting, cinematic composition, complex multiple subjects, 4k HDR, vibrant, highly detailed, Leica Q2 with Summilux 35mm f/1.2 ASPH, Ultra High Resolution, wallpaper, 8K, Rich texture details, hyper detailed, detailed eyes, detailed background, epic composition, high quality , (8k, RAW photo, highest quality), hyperrealistic,
    <lora:ElementEarthSDXL:1>ElementEarth digital art of a dimly lit alleyway, bathed in neon lights from various signs and buildings, with a grungy, graffiti-covered atmosphere, creating a moody and mysterious ambiance, the perspective is from a first-person point of view, giving the viewer a sense of presence within the scene, the walls of the alleyway are textured with rough bricks, and the ground is wet from recent rain, creating reflections of the neon lights on the ground, nature, dirt, (earth:0.4), (leaves:0.7)
    view looking up from within an emerald green crystal with jade skyscrapers at night, skyscrapers, refraction, jade green crystal city, stars, comets, one point perspective, looking up, sky, shiny, crystal, best quality masterpiece, high detail, hyperdetailed
    ((Introduce quality iteratively))((3/4 low angle view at late sunset supernatural analog glossy photo of the day  the privately owned FEDERAL RESERVE wrote the Executive Order 2040, whereby President Franklin D. Roosevelt on April 10, 1933 transformed Americas into "Enemies". 
The full text of the proclamation is:
*“WHEREAS, in view of the emergency and conditions referred to in Proclamation No. 2039, I have deemed it necessary to extend the provisions of the Trading with the Enemy Act to include control over all financial transactions within the United States or involving its citizens; and
WHEREAS, it is essential for the economic stability and protection of the United States that the government assumes control over and regulates all such transactions;
NOW, THEREFORE, I, FRANKLIN D. ROOSEVELT, President of the United States, do hereby extend the scope of the Trading with the Enemy Act to include all economic transactions and financial dealings that might affect the economic interests of the United States or its citizens, and to take all necessary actions to enforce these regulations.”)))(evocative depth of field)(absolute sharpness)(true black point)(art of genius)(relativistic gradients)((vibrant colorful saturated hues))((dark corners vignette))(introduce sharpness) Proclamation 2040 into 48 STAT 1, TITLE I, SECTION 1 amended 2b of TWEA, 12 U.S. Code 95b
<lora:LCM-LoRA-XL_V1:0.21>
<lora:SDXLHighDetail_v5:0.3>
    gourmet food photo of (Bipolar Vector image:1.3) of (Simple illustration:1.3),(Shameful:1.3) Indigo,  beautiful, symmetric, polygon,    Ivory,  Ruby,     Bronze,   Amethyst, Mosaic,  Topography,  Flower, Ring, Fractal, Person, Object,    embroidery, Starlight Chalice: A chalice that fills with a shimmering liquid that grants visions of distant stars and galaxies.,Shadow Manipulation: The power to control or move within shadows, a feature of certain wraiths or specters.,Coastal Cliffs: High, steep rock faces along the coast.,Embroidered Textiles: Fabric adorned with intricate needlework, often depicting scenes or patterns.,Smooth Porcelain: The fine and smooth texture of early porcelain pottery.,Sharp Fangs: Long, pointed teeth, typical of vampires and werewolves. <lora:fantasy_world_pony:1>, <lora:Luminous_Shadowscape:1>,(by Artist Hannah Yata:1.3),(Flat style:1.3),Illustration,Behance,(Modernism Art:1.3),(Cyan hue:1.3), soft natural lighting, macro details, vibrant colors, fresh ingredients, glistening textures, bokeh background, styled plating, wooden tabletop, garnished, tantalizing, editorial quality
    In this striking masterpiece of artwork/ an enraged female witch stands defiantly within a dark/ dense forest. The witch is dressed impeccably/ sporting a pointed blue hat atop her fiery-red locks that cascade down to her shoulders in wild/ orange curls. She crosses her arms protectively across her chest while wearing an elegant/ flowing blue cape and cloak. Her attire accentuates the fierce intensity of the witch as she stands amidst the eerie/ gnarled trees/ with a foreboding atmosphere exuded from the dense foliage around her. The quality of this artwork is unparalleled/ exhibiting exceptional detail in the intricate textures and patterns found on both the forest backdrop and the witch's regal attire.
    In this striking masterpiece of artwork/ an enraged female witch stands defiantly within a dark/ dense forest. The witch is dressed impeccably/ sporting a pointed blue hat atop her fiery-red locks that cascade down to her shoulders in wild/ orange curls. She crosses her arms protectively across her chest while wearing an elegant/ flowing blue cape and cloak. Her attire accentuates the fierce intensity of the witch as she stands amidst the eerie/ gnarled trees/ with a foreboding atmosphere exuded from the dense foliage around her. The quality of this artwork is unparalleled/ exhibiting exceptional detail in the intricate textures and patterns found on both the forest backdrop and the witch's regal attire.
    In this striking masterpiece of artwork/ an enraged female witch stands defiantly within a dark/ dense forest. The witch is dressed impeccably/ sporting a pointed blue hat atop her fiery-red locks that cascade down to her shoulders in wild/ orange curls. She crosses her arms protectively across her chest while wearing an elegant/ flowing blue cape and cloak. Her attire accentuates the fierce intensity of the witch as she stands amidst the eerie/ gnarled trees/ with a foreboding atmosphere exuded from the dense foliage around her. The quality of this artwork is unparalleled/ exhibiting exceptional detail in the intricate textures and patterns found on both the forest backdrop and the witch's regal attire.
    In this striking masterpiece of artwork/ an enraged female witch stands defiantly within a dark/ dense forest. The witch is dressed impeccably/ sporting a pointed blue hat atop her fiery-red locks that cascade down to her shoulders in wild/ orange curls. She crosses her arms protectively across her chest while wearing an elegant/ flowing blue cape and cloak. Her attire accentuates the fierce intensity of the witch as she stands amidst the eerie/ gnarled trees/ with a foreboding atmosphere exuded from the dense foliage around her. The quality of this artwork is unparalleled/ exhibiting exceptional detail in the intricate textures and patterns found on both the forest backdrop and the witch's regal attire.
    ((Introduce quality iteratively))((3/4 low angle view at late sunset supernatural analog glossy photo of the day  the privately owned FEDERAL RESERVE wrote the Executive Order 2040, whereby President Franklin D. Roosevelt on April 10, 1933 transformed Americas into "Enemies". 
The full text of the proclamation is:
*“WHEREAS, in view of the emergency and conditions referred to in Proclamation No. 2039, I have deemed it necessary to extend the provisions of the Trading with the Enemy Act to include control over all financial transactions within the United States or involving its citizens; and
WHEREAS, it is essential for the economic stability and protection of the United States that the government assumes control over and regulates all such transactions;
NOW, THEREFORE, I, FRANKLIN D. ROOSEVELT, President of the United States, do hereby extend the scope of the Trading with the Enemy Act to include all economic transactions and financial dealings that might affect the economic interests of the United States or its citizens, and to take all necessary actions to enforce these regulations.”)))(evocative depth of field)(absolute sharpness)(true black point)(art of genius)(relativistic gradients)((vibrant colorful saturated hues))((dark corners vignette))(introduce sharpness) Proclamation 2040 into 48 STAT 1, TITLE I, SECTION 1 amended 2b of TWEA, 12 U.S. Code 95b
<lora:LCM-LoRA-XL_V1:0.21>
<lora:SDXLHighDetail_v5:0.3>
    Deep within a sprawling forest named Eldoria, ancient trees whisper secrets to those who listen closely. Sunlight filters through the leaves, creating dappled patterns on the mossy forest floor. Crystal-clear rivers wind their way through the woods, their waters reflecting the shimmering light, DonM3lv3s, elf female, pointed ears
    Digital painting style, (brushstrokes:1.2), fantasy A hooded figure with sunken eyes and pale skin stands at the center of a vibrant tapestry, their dark robes tattered and worn from years of traversing the realms of the mind. The figure's face is gaunt, with high cheekbones and a pointed chin, and their hair is a wild tangle of black locks that seem to writhe like living vines around their skull. As they gaze out into the distance, a faint glow emanates from within their chest, pulsing with an ethereal energy that seems to be drawing in the lost souls that surround them. The tapestry itself appears to be woven from threads of shimmering silver and gold, and it is upon this fabric that the figure stands, as if they are a manifestation of its very essence. Behind them, a procession of ghostly figures marches through the shadows, their eyes fixed on the figure with a mixture of longing and despair, their forms blurring and shifting as they move. The air around them seems to vibrate with an otherworldly power, and the ground beneath their feet appears to be made of a substance that looks like liquid moonlight, which ripples and flows like a dark river as the figure moves. <lora:PainterlyFantasiaSDXL:0.9>
    a highly detailed ink portrait in an impressionist digital painting style, titled The Cursed Dagger. The scene should depict a ceremonial dagger resting on a luxurious velvet cushion, capturing the moment when ancient magic awakens within the blade. The dagger should be the focal point of the composition, rendered with intricate details that showcase its ornate design and craftsmanship. Pay close attention to the texture of the metal blade, the intricately carved handle, and any jewels or precious metals adorning it. The blade should be positioned diagonally across the cushion, its tip pointing towards one corner of the frame to create dynamic tension. Along the blade, etch pulsating green runic symbols with meticulous detail. These symbols should appear to glow and throb with an otherworldly energy, as if alive. Use varying intensities of the green glow to create a sense of movement and power within the runes. The green light should cast eerie reflections on the metal surface of the blade, enhancing its magical appearance. From these glowing runes, depict drops of ethereal energy that seem to defy gravity. These drops should have a liquid quality but behave unnaturally, perhaps floating upwards or swirling around the blade. Use delicate brushstrokes to create a sense of fluidity and movement in these energy droplets. The velvet cushion should be rendered with rich textures that contrast with the hard, metallic surface of the dagger. Pay attention to the way light interacts with the velvet, creating deep shadows and soft highlights. The cushion's color should complement the green of the runes without overshadowing them - perhaps a deep purple or midnight blue. The background should be relatively dark and indistinct, focusing attention on the dagger and its supernatural properties. However, use subtle brushstrokes to suggest the presence of ancient stonework or shadowy temple interiors, hinting at the dagger's ceremonial nature and long history. Incorporate elements such as wisps of smoke or faint, spectral images swirling around the dagger to enhance its cursed aura. These could be rendered as barely visible impressions, adding depth and mystery to the scene. Ensure that every detail is meticulously crafted, from the intricate patterns on the dagger's handle to the subtle variations in the glowing runes and the rich texture of the velvet cushion. The final artwork should evoke a sense of ancient power and foreboding, inviting viewers to examine The Cursed Dagger closely while feeling the weight of its dark history and the dangerous magic it contains.
    Digital painting style, (brushstrokes:1.2), fantasy A weathered, male dwarf stands amidst a sprawling, overgrown courtyard, his thick beard and bushy eyebrows starkly contrasting with the faint, wispy strands of gray hair visible beneath his worn, leather cap. His rugged, battle-hardened armor, adorned with intricate, copper-plated engravings of celestial bodies and ancient runes, is dented and scratched, bearing testament to countless battles fought within these crumbling walls. A tattered, velvet cloak drapes from his broad shoulders, its faded, golden trim glinting faintly in the warm, diffuse light that filters through the castle's high, pointed windows, casting long shadows across the cracked stone floor. As he leans against the weathered, wooden railing of a crenellated wall, the sunflower blooms, with their bright yellow petals and dark centers, spill down the surrounding walls, creating a sea of golden, swaying blooms that seem to be reaching towards him like nature's own tribute. <lora:PainterlyFantasiaSDXL:1.2>
    Deep within a sprawling forest named Eldoria, ancient trees whisper secrets to those who listen closely. Sunlight filters through the leaves, creating dappled patterns on the mossy forest floor. Crystal-clear rivers wind their way through the woods, their waters reflecting the shimmering light, DonM3lv3s, elf female, pointed ears
    Deep within a sprawling forest named Eldoria, ancient trees whisper secrets to those who listen closely. Sunlight filters through the leaves, creating dappled patterns on the mossy forest floor. Crystal-clear rivers wind their way through the woods, their waters reflecting the shimmering light. Hidden amongst the trees are the elven settlements, built into the natural landscape, seamlessly blending with their surroundings, DonM3lv3s, elf female, pointed ears
    Deep within a sprawling forest named Eldoria, ancient trees whisper secrets to those who listen closely. Sunlight filters through the leaves, creating dappled patterns on the mossy forest floor. Crystal-clear rivers wind their way through the woods, their waters reflecting the shimmering light. Hidden amongst the trees are the elven settlements, built into the natural landscape, seamlessly blending with their surroundings, DonM3lv3s, elf female, pointed ears
    a highly detailed ink portrait in an impressionist digital painting style, titled The Cursed Dagger. The scene should depict a ceremonial dagger resting on a luxurious velvet cushion, capturing the moment when ancient magic awakens within the blade. The dagger should be the focal point of the composition, rendered with intricate details that showcase its ornate design and craftsmanship. Pay close attention to the texture of the metal blade, the intricately carved handle, and any jewels or precious metals adorning it. The blade should be positioned diagonally across the cushion, its tip pointing towards one corner of the frame to create dynamic tension. Along the blade, etch pulsating green runic symbols with meticulous detail. These symbols should appear to glow and throb with an otherworldly energy, as if alive. Use varying intensities of the green glow to create a sense of movement and power within the runes. The green light should cast eerie reflections on the metal surface of the blade, enhancing its magical appearance. From these glowing runes, depict drops of ethereal energy that seem to defy gravity. These drops should have a liquid quality but behave unnaturally, perhaps floating upwards or swirling around the blade. Use delicate brushstrokes to create a sense of fluidity and movement in these energy droplets. The velvet cushion should be rendered with rich textures that contrast with the hard, metallic surface of the dagger. Pay attention to the way light interacts with the velvet, creating deep shadows and soft highlights. The cushion's color should complement the green of the runes without overshadowing them - perhaps a deep purple or midnight blue. The background should be relatively dark and indistinct, focusing attention on the dagger and its supernatural properties. However, use subtle brushstrokes to suggest the presence of ancient stonework or shadowy temple interiors, hinting at the dagger's ceremonial nature and long history. Incorporate elements such as wisps of smoke or faint, spectral images swirling around the dagger to enhance its cursed aura. These could be rendered as barely visible impressions, adding depth and mystery to the scene. Ensure that every detail is meticulously crafted, from the intricate patterns on the dagger's handle to the subtle variations in the glowing runes and the rich texture of the velvet cushion. The final artwork should evoke a sense of ancient power and foreboding, inviting viewers to examine The Cursed Dagger closely while feeling the weight of its dark history and the dangerous magic it contains.
    Super RealisticA realistic digital painting of a mystical transformation: A human figure, mid-motion, peeling away their own flesh like an ill-fitting disguise, revealing a radiant elf beneath. The elf’s skin glows faintly, their delicate features sharp and ethereal, long silver hair cascading down as their pointed ears emerge. Their eyes shine with warmth, and their smile stretches wide with joy, as if finally free. Before them stands a small elven child, their own pointed ears twitching with uncertainty. The child’s emerald eyes are wide with a mix of fear and wonder, lips curled into a hesitant, crooked smile. Their small hands clutch a piece of their simple tunic, as if grounding themselves. Around them, an ancient forest looms, its presence felt rather than dominating—silent witnesses to the revelation unfolding within its depths.
    a highly detailed ink portrait in an impressionist digital painting style, titled The Cursed Dagger. The scene should depict a ceremonial dagger resting on a luxurious velvet cushion, capturing the moment when ancient magic awakens within the blade. The dagger should be the focal point of the composition, rendered with intricate details that showcase its ornate design and craftsmanship. Pay close attention to the texture of the metal blade, the intricately carved handle, and any jewels or precious metals adorning it. The blade should be positioned diagonally across the cushion, its tip pointing towards one corner of the frame to create dynamic tension. Along the blade, etch pulsating green runic symbols with meticulous detail. These symbols should appear to glow and throb with an otherworldly energy, as if alive. Use varying intensities of the green glow to create a sense of movement and power within the runes. The green light should cast eerie reflections on the metal surface of the blade, enhancing its magical appearance. From these glowing runes, depict drops of ethereal energy that seem to defy gravity. These drops should have a liquid quality but behave unnaturally, perhaps floating upwards or swirling around the blade. Use delicate brushstrokes to create a sense of fluidity and movement in these energy droplets. The velvet cushion should be rendered with rich textures that contrast with the hard, metallic surface of the dagger. Pay attention to the way light interacts with the velvet, creating deep shadows and soft highlights. The cushion's color should complement the green of the runes without overshadowing them - perhaps a deep purple or midnight blue. The background should be relatively dark and indistinct, focusing attention on the dagger and its supernatural properties. However, use subtle brushstrokes to suggest the presence of ancient stonework or shadowy temple interiors, hinting at the dagger's ceremonial nature and long history. Incorporate elements such as wisps of smoke or faint, spectral images swirling around the dagger to enhance its cursed aura. These could be rendered as barely visible impressions, adding depth and mystery to the scene. Ensure that every detail is meticulously crafted, from the intricate patterns on the dagger's handle to the subtle variations in the glowing runes and the rich texture of the velvet cushion. The final artwork should evoke a sense of ancient power and foreboding, inviting viewers to examine The Cursed Dagger closely while feeling the weight of its dark history and the dangerous magic it contains.
    gourmet food photo of (Bipolar Vector image:1.3) of (Simple illustration:1.3),(Shameful:1.3) Indigo,  beautiful, symmetric, polygon,    Ivory,  Ruby,     Bronze,   Amethyst, Mosaic,  Topography,  Flower, Ring, Fractal, Person, Object,    embroidery, Starlight Chalice: A chalice that fills with a shimmering liquid that grants visions of distant stars and galaxies.,Shadow Manipulation: The power to control or move within shadows, a feature of certain wraiths or specters.,Coastal Cliffs: High, steep rock faces along the coast.,Embroidered Textiles: Fabric adorned with intricate needlework, often depicting scenes or patterns.,Smooth Porcelain: The fine and smooth texture of early porcelain pottery.,Sharp Fangs: Long, pointed teeth, typical of vampires and werewolves. <lora:fantasy_world_pony:1>, <lora:Luminous_Shadowscape:1>,(by Artist Hannah Yata:1.3),(Flat style:1.3),Illustration,Behance,(Modernism Art:1.3),(Cyan hue:1.3), soft natural lighting, macro details, vibrant colors, fresh ingredients, glistening textures, bokeh background, styled plating, wooden tabletop, garnished, tantalizing, editorial quality
    Deep within a sprawling forest named Eldoria, ancient trees whisper secrets to those who listen closely. Sunlight filters through the leaves, creating dappled patterns on the mossy forest floor. Crystal-clear rivers wind their way through the woods, their waters reflecting the shimmering light. Hidden amongst the trees are the elven settlements, built into the natural landscape, seamlessly blending with their surroundings, DonM3lv3s, elf female, pointed ears
    Deep within a sprawling forest named Eldoria, ancient trees whisper secrets to those who listen closely. Sunlight filters through the leaves, creating dappled patterns on the mossy forest floor. Crystal-clear rivers wind their way through the woods, their waters reflecting the shimmering light, DonM3lv3s, elf female, pointed ears
    Caricature of (Acclaimed Digital Artwork:1.3) of (Ultra detailed:1.3),(Proud:1.3) Baby Yellow,  beautiful,   interconnected regions,  Ebony, Ivory, Emerald,  Sapphire,   Silver, Bronze,  Topas,  Mosaic, Regular pattern,  Animal,     Object, Frame, Branches,   Beak: Hard, pointed mouthpart of birds and some other animals like turtles and octopuses.,Peat: Decayed vegetation used as a fuel source.,Wings: Limb structures for flying, found in birds, bats, and insects.,Cloisonné Enamel: Enamel applied within metal wire compartments.,Glittering Mosaic: A wall or floor decoration made from tiny pieces of glass or stone, shimmering in a multitude of colors. <lora:Anime Summer Days 2 Style SDXL_LoRA_Pony Diffusion V6 XL:1>, <lora:Concept Art Style SDXL_LoRA_Pony Diffusion V6 XL:1>,(by Artist Victor Nizovtsev:1.3),CGSociety,ArtStation,(Hippie Art:1.3),(Cathode tube:1.3), exaggerated, comical, caricature

      DreamShaper XL

    • v2.1 Turbo DPM++ SDE - dreamshaperXL_v21TurboDPMSDE.safetensors
    • Lightning DPM++ SDE - dreamshaperXL_lightningDPMSDE.safetensors
    • SFW v2 Turbo DPM++ SDE - dreamshaperXL_sfwV2TurboDPMSDE.safetensors
    • SFW Lightning DPM++ SDE - dreamshaperXL_sfwLightningDPMSDE.safetensors
    • v2 Turbo DPM++ SDE - dreamshaperXL_v2TurboDPMSDE.safetensors
    • Turbo DPM++ SDE - dreamshaperXL_turboDPMSDE.safetensors
    • SFW Turbo DPM++ SDE - dreamshaperXL_sfwTurboDPMSDE.safetensors
    • alpha2 (xl1.0) - dreamshaperXL_alpha2Xl10.safetensors
    • alpha1 (xl0.9) - dreamshaperXL_alpha1Xl09.safetensors

      DreamShaper

    • 8 - dreamshaper_8.safetensors
    • 8 LCM - dreamshaper_8LCM.safetensors
    • 8-inpainting - dreamshaper_8Inpainting.safetensors
    • 8-diffusers - dreamshaper_8Diffusers.zip
    • 7 - dreamshaper_7.safetensors
    • 7-inpainting - dreamshaper_7-inpainting.safetensors
    • 7-diffusers - dreamshaper_7Diffusers_trainingData.zip
    • 6.31 baked vae - dreamshaper_631BakedVae.safetensors
    • 6.31-inpainting - dreamshaper_631Inpainting.safetensors
    • 6.31 diffusers - dreamshaper_631Diffusers_trainingData.zip
    • 6 baked vae - dreamshaper_6BakedVae.safetensors
    • 6.2 baked vae - dreamshaper_62BakedVae.safetensors
    • 6-inpainting - dreamshaper_6Inpainting.safetensors
    • 6 no vae - dreamshaper_6NoVae.safetensors
    • 6 diffusers - dreamshaper_6Diffusers_trainingData.zip
    • 5 baked vae - dreamshaper_5BakedVae.ckpt
    • 5 pruned (no vae) - train - dreamshaper_5PrunedNoVaeTrain.ckpt
    • 5-inpainting - dreamshaper_5-inpainting.safetensors
    • 5 baked vae diffusers - dreamshaper_5BakedVaeDiffusers_trainingData.zip
    • 4 baked vae - dreamshaper_4BakedVae.safetensors
    • 4-inpainting - dreamshaper_4-inpainting.safetensors
    • 4 baked vae fp16 - dreamshaper_4BakedVaeFp16.safetensors
    • 4 no vae - dreamshaper_4NoVae.safetensors
    • 4 no vae fp16 - dreamshaper_4NoVaeFp16.ckpt
    • 3.32 baked vae (clip fix) - dreamshaper_332BakedVaeClipFix.ckpt
    • 3.31 baked vae - dreamshaper_331BakedVae.ckpt
    • 3.31-inpainting - dreamshaper_331-inpainting.safetensors
    • 3.3 - dreamshaper_33.ckpt
    • 2.52 (safetensors fixed) - dreamshaper_252SafetensorsFixed.ckpt
    • 2.52 (pruned) - dreamshaper_252Pruned.ckpt
    • 2.52 (initial release) - dreamshaper_252InitialRelease.ckpt