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    - (((ugly)))), (((duplicate)))- ((morbid)), ((mutilated)), out of frame- extra fingers, mutated hands, ((poorly drawn hands))- ((poorly drawn face)), (((mutation))), (((deformed)))- ((ugly)), blurry, ((bad anatomy)), (((bad proportions)))- ((extra limbs)), cloned face, (((disfigured))), out of frame- ugly, extra limbs, (bad anatomy), gross proportions- (malformed limbs), ((missing arms)), ((missing legs))- (((extra arms))), (((extra legs))), mutated hands- (fused fingers), (too many fingers), (((long neck)))- poorly Rendered face, poorly drawn face, poor facial details- poorly drawn hands, poorly rendered hands- low-resolution Images, cut out at the top, left, right, bottom- bad composition, mutated body parts, blurry image- disfigured, oversaturated, bad anatomy, deformed body features,Images cut out, Low resolution, Blurry image, Oversaturated, Bad composition, Poorly rendered face, Poor facial details, Poorly drawn face, Deformed body features,

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    Create a highly detailed, cinematic artwork of a hooded killer inspired by Doom Eternal, with a dark green cloak and intricate, lifelike details. Incorporate elements of Marvel Japan coloring, Asgard Rising, and Hellscape, with a Golden Ratio composition. The character should be fully posable, with a cane and detailed body and face. Use Unreal Engine 5, 8K resolution, and Cinema 4D for a smooth, high-quality finish. Draw inspiration from artists Akihiko Yoshida, Greg Rutkowski, and Alphonse Mucha.
    Create a highly detailed digital painting of a blue space marine Warhammer standing on top of a junk factory, inspired by Samuel F. B. Morse's style, with a focus on realism and ultra-detailed micro details, incorporating the golden ratio, mandelbrot fractal, and volumetrics. The space marine should have large blue engines and hinged titanium legs, with a sense of crusade and triple six symbolism. The background should be a junk factory with a sense of realism and detail. The painting should be rendered in 8k resolution with an octane render, and have a sense of hypermaximalism, with a focus on character modeling and concept art. The final output should be in HD and HQ, with a sense of realism and lifelike details.
    Create a highly detailed, 8K resolution, photorealistic digital artwork of an epic robot, inspired by the dynamic proportions and aesthetics of Bandai models, with a full white beard and curvy build, posed on a table. The robot should have human arms and be surrounded by a Deep-Space Cruiser IX background, with a plane in space visible through a window or screen. Incorporate elements reminiscent of Gu Hongzhong's style, with a cute goose possibly integrated into the design or surroundings. The scene should include warp lightning and exhibit lifelike details, adhering to the golden ratio principle. Employ advanced rendering techniques, including volumetric lighting and vignette effects, to achieve a cinematic look. The artwork should be rendered in a style that pays homage to Ohara Koson's work, with a focus on clarity, good lighting, and micro details. The final piece should be visually stunning, coherent, and trending-worthy on platforms like ArtStation.
    An Instagram contest winner presents an epic evil sorcerer, dressed in a full-body purple cloak, perched on a ledge in a dramatic renaissance film-inspired scene. The image is meticulously designed, adhering to the golden ratio, and boasts hyper-realistic, high-definition details. The sorcerer, resembling Dr. Zeus, exudes an aura of mystery, conjuring images of holy ceremonies and doom classics. The setting, a mesmerizing desert landscape inhabited by bioluminescent creatures, is beautifully rendered using Octane software, akin to the captivating styles of Pedro Figari, Makoto Shinkai, Ilya Kuvshinov, and Greg Rutkowski. The viewer is left to decipher the sorcerer's intentions and the enigmatic source behind this iconic character's power.
    "Create a hyper-detailed, realistic rendering of a Warhammer 40000 space marine in a wizard's shop, inspired by John Noble Barlow and Kevin Connor, with elements of Darth Vader and Guyver. The marine should be in full dress uniform, with armor detailing and an eye-catching eye patch. Utilize advanced shading techniques, inspired by Paolo Roversi's cinematography, for a lifelike look, and make sure to incorporate intricate detailing and the golden ratio. This piece should resemble an estate agent listing photo with high-quality, micro details and trend on artststion."
    Create a highly detailed, 8K resolution artwork of Megaman, aged 35, with a sad grumpy face, in the style of Yuzuke Murata and Studio Gainax, featuring him on a Darksea Rescue mission, holding an axe, with a focus on micro details, lifelike details, and the golden ratio. The artwork should be reminiscent of F Zero and have a distressed paint, cloisonne effect. Output a listing image, suitable for featuring on Amiami, with smooth render and smooth lighting. Focus on creating an eerie atmosphere.
    Create a highly detailed image of Optimus Prime, a werecrow hybrid, sitting on top of a Fallen Paradise, with a strong emphasis on size difference, holding a gun, and having a very symmetrical body. The image should be a gigapixel photo, kit bashed, and have a warcore aesthetic. Incorporate micro and lifelike details, with a focus on dramatic lighting and an eerie atmosphere. The image should be in 4k or 8k resolution and have a highly detailed, Ultra-detailed, and coherent style. The output should be inspired by the works of Marten Post, Greg Rutkowski, Chris Tulloch McCabe, Valentina Remenar, and Asher Duran.
    "Create a highly detailed, ultra-HD character illustration of a Gadget Soldier with a glowing red skull, dressed in a leather pilots uniform and goggles, inspired by Reynolds Beal's style. The setting is a dredged seabed with a meteor in the background. The design should be trending-worthy, incorporating occult elements and a sense of badassery. Apply cinematic lighting, using red and orange glows to highlight the character's intricate features."
    Create a highly detailed oil painting of a mecha on a Fiend's Sanctuary, inspired by the style of Gu An. The mecha should be in a dynamic pose, with a tall, epic presence. The background should feature a bright, uniform blue and white sky, with hints of red mist. The mecha should be holding an axe and have a wing attached, with a long white beard flowing in the wind. The artwork should be rendered in a realistic, high-fantasy style, with a focus on sharp focus and lifelike details. Specifically, include elements of one galaxy, a Roman numeral clock, and a sense of movement. The output should be a high-resolution digital painting, optimized for display on Artstation.
    Create a highly detailed, cinematic concept art piece of a Cyber Harpie standing on a Venom Swamp, with sleek, glowing armor and tubes fused with its body, inspired by the styles of Greg Rutkowski, Ilya Kuvshinov, and Pascal Blanche. Incorporate a spaceman standing in the background, looking at the Harpie. Utilize a color palette of three main colors, with a focus on golden ratio and subsurface scattering. Achieve a lifelike, photorealistic quality with clear textures and shadows. The final piece should be in 8K resolution, with a cinematic composition and dramatic lighting. Ensure the character's design is reminiscent of a superhero model, with a mix of android and cyborg elements. Incorporate space jellyfish elements and a glowing aura surrounding the Harpie. The artwork should be created using a combination of Maya, Blender, and Photoshop, with an Octane render. The overall atmosphere should be dark sci-fi, with a sense of utopia, and should be trending on Artstation.
    Generate an 8K Aeropunk promotional render of Loba Andrade from Apex Legends as a robot on a Speed World background. The robot should be covered in barnacles and have black horns instead of ears. The color scheme should be yellow and black. Incorporate the style of TJALF SPARNAA, Artgerm, Greg Rutkowski, Alphonse Mucha, and Loish. Ensure the image is highly detailed, with lifelike details and a smooth, sharp focus. The output should be in the style of a professional digital painting and concept art. The final image should be created using Unreal Engine 5."
    Create a hyper-detailed, cinematic image of a Star Wars man wearing a dirty, ripped flight suit, laying in the snow in a zero-gravity environment. The image should have a warm, high-octane feel, similar to the work of Taro Okamoto and Eamon Everall. Use a mix of Angel-themed and Micronauts-inspired elements, with a focus on lifelike details. The pose should be a T-pose, and the overall aesthetic should evoke a sense of Arcadia Ego. The final image should be in a high-resolution, hyper-realistic style, with an oversaturated color palette. The output should be a high-quality, Unreal Engine-style image.
    "Create a highly detailed, lifelike digital art piece using a 16:9 aspect ratio, following the golden ratio, featuring a human-like Giant Soldier of Stone standing on a scrap-iron pitfall, with a dark ceiling looming above. Incorporate synthwave colors and the style of ghost blade. Add a fuming effigy and intricate silhouette, inspired by Diego 5, Diego Koi, and Hisoka. Consider a berserker theme, including hanging lanterns. Aim for 95/100 in terms of detail and create in 18 megapixels. Use black background to emphasize neon redevelopment and end-of-the-world elements. Design with hyper realism and cinematic styles in mind, aiming for DeviantArt and ArtStation trending pieces. Consider the influence of artists like Domhnall Gleeson, Donato Giancola, and Peter Mohrbacher."
    "Create a high-definition, hyper-detailed image of a Full Armor Ogre riding an Ancient Gear Drill, using a red, white, and gold color scheme, inspired by 1992 Japanese design, including a second eagle head with red lips, a palm body, and a captain hat. The setting is season 3 (1997), with influence from Zerator and a right side key light. The image should be listing-worthy and show the high evolution of Bandai's designs. Incorporate elements of a security guard or yeoman, with a nod to Y2K and neo-militarism."
    Create a highly detailed, ultra-realistic image of a warhammer on a Gingerbread House background, inspired by the styles of Laurie Greasley, Katsuhiro Otomo, and Craig Mullins. The image should be 8k resolution, with vibrant colors and neon accents, and should incorporate mathematical and geometric elements. The warhammer should have 12 arms and be depicted in a dramatic, gritty pose, with a sense of movement and energy. The background should be a detailed, lifelike representation of a Gingerbread House, with intricate textures and patterns. The image should be rendered in Octane and should have a cinematic, high-end feel.
    Create a highly detailed, 8K digital painting of a robot sun on a Burning Land, inspired by Kris from Deltarune and the art styles of JJBA, Felix-Kelly, Sans, Artstatiom, and Hylics. The robot sun should be depicted in an evil standing smiling pose, with mechanical parts and shining stars visible. Incorporate intricate details, lifelike textures, and realistic shaded lighting, similar to the styles of Ilya Kuvshinov, Katsuhiro Otomo, and Magali Villeneuve. The piece should be visually striking, with a focus on golden ratio composition and sharp focus. Concept art and illustration styles are welcome, with an emphasis on creating a masterpiece that is both alluring and understandable yet scary. Ensure the artwork is colorful, with a blend of anime and realistic elements, and inspired by the fine details of Audrey Plaza's facial structure.
    "Create a high-definition, lifelike digital illustration in the style of Toonami and Alexandra Ferra Mecha, featuring a triumphant anthropomorphic robot/transformer, the Fossil Warrior Skull King, standing on an animal trail on another planet, with a raised fist, black and yellow colors, full body backlight, and sharp shadows. The scene should incorporate cables, wiring, and computation details. Title it 'Fossil Warrior Skull King: Figuring It Out' and submit it to Unsplash, ArtStation, and DeviantArt contests. Set it on a moorland at early evening, reminiscent of Hudson River School style, with another galaxy visible in the background."
    Create a highly detailed digital painting of a blue space marine Warhammer standing on top of a junk factory, inspired by Samuel F. B. Morse's style, with a focus on realism and ultra-detailed micro details, incorporating the golden ratio, mandelbrot fractal, and volumetrics. The space marine should have large blue engines and hinged titanium legs, with a sense of crusade and triple six symbolism. The background should be a junk factory with a sense of realism and detail. The painting should be rendered in 8k resolution with an octane render, and have a sense of hypermaximalism, with a focus on character modeling and concept art. The final output should be in HD and HQ, with a sense of realism and lifelike details.
    A , highly detailed illustration of the top half of a male cyborg's body, set against a vibrant, abstract 'Chaos Field' background with micronauts. The cyborg's face should feature symmetrical, chrome accents, with a reptilian, emaciated appearance. The artwork should blend cybernetic and reptilian elements, incorporating metallic accents in white and teal, reminiscent of Giorgetto Giugiaro's design style. The piece should be created in a filmic, high-definition style, with lifelike details, smooth textures, and a clear, sharp focus. The composition should adhere to the golden ratio, creating a visually alluring and fine art-inspired masterpiece. Target style: a fusion of John Platt's and Weta Disney Pixar's aesthetics, with a strong emphasis on digital painting and micro details.
    Create a highly detailed, 8k resolution digital painting of a full-body mecha suit in a battle scene, set against an Illusion Gate backdrop featuring a crab and gibli. The mecha should be depicted in a dynamic pose, with bullet shells flying through the air and a sense of intense action. The style should be reminiscent of pokemon, with a focus on bold lines, vibrant colors, and intricate details. The overall aesthetic should be ultra-realistic, with a focus on lifelike textures and subtle lighting effects. Incorporate a halberd and yoshiku elements into the design. The composition should include a clear view of the mecha's head, with a focus on sharp, defined features. The final image should be suitable for display on a store website, with a fine level of detail and crisp, high-quality visuals. Inspirations from artgerm, eiichiro oda, and koyoharu gotouge are welcome.
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