Create a top-down view of a tactical mobile game, sharp lines, various rooms and corridors. Scattered around are crates and lootable boxes. The player character is positioned in the center, equipped with a backpack, few enemies in tactical gear. Some crates are open with items spilling out, while others are yet to be looted. There should be a minimap showing a clear extraction point, enemies patrol the area. The art style is simple yet strategic, focusing on clarity and function, similar to classic top-down shooters with minimalistic UI elements

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