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    - (((ugly)))), (((duplicate)))- ((morbid)), ((mutilated)), out of frame- extra fingers, mutated hands, ((poorly drawn hands))- ((poorly drawn face)), (((mutation))), (((deformed)))- ((ugly)), blurry, ((bad anatomy)), (((bad proportions)))- ((extra limbs)), cloned face, (((disfigured))), out of frame- ugly, extra limbs, (bad anatomy), gross proportions- (malformed limbs), ((missing arms)), ((missing legs))- (((extra arms))), (((extra legs))), mutated hands- (fused fingers), (too many fingers), (((long neck)))- poorly Rendered face, poorly drawn face, poor facial details- poorly drawn hands, poorly rendered hands- low-resolution Images, cut out at the top, left, right, bottom- bad composition, mutated body parts, blurry image- disfigured, oversaturated, bad anatomy, deformed body features,Images cut out, Low resolution, Blurry image, Oversaturated, Bad composition, Poorly rendered face, Poor facial details, Poorly drawn face, Deformed body features,

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    Create a 3D image of a robot rhino beetle sitting on a bench, inspired by 'Shadowbringers' cinematic and 'Rhino Beetle' by Wlop and Artgerm. Incorporate a horned helmet and a sad face, with a background that resembles a Japanese sightseeing spot. The atmosphere should evoke a sense of nostalgia, as if the robot rhino beetle is reminiscing about past battles. Utilize Unreal Engine with 8K HDR resolution, RTX on, and detailed light effects. Ensure the image has epic composition, realistic clouds and lighting, and is trending on Artstation.
    Create a highly detailed digital painting of a blue space marine Warhammer standing on top of a junk factory, inspired by Samuel F. B. Morse's style, with a focus on realism and ultra-detailed micro details, incorporating the golden ratio, mandelbrot fractal, and volumetrics. The space marine should have large blue engines and hinged titanium legs, with a sense of crusade and triple six symbolism. The background should be a junk factory with a sense of realism and detail. The painting should be rendered in 8k resolution with an octane render, and have a sense of hypermaximalism, with a focus on character modeling and concept art. The final output should be in HD and HQ, with a sense of realism and lifelike details.
    Create a Blu-ray cover image for the USA market featuring a close-up of turtles on a Cascade Barrier. Include a menacing and evil scientist in a lab coat with a basil plant nearby. The image should have a golden ratio composition, with volumetric lighting and subsurface scattering. Incorporate micro and lifelike details, and ensure the style is reminiscent of Makoto Shinkai's work. The final image should be HD and HQ. For reference, consider the style of promo and concept images.
    Create a highly detailed, 8K digital painting of an athletic man in his 30s, wearing gold obsidian armor and futuristic techwear, including a ski mask, in the midst of an Ancient Forest. The character's face should be the main focus, with 'blackness instead of eyes' and a 'golden key' incorporated. The artwork should exhibit lifelike details, micro details, and adhere to the golden ratio, with a surrealistic and cinematic tone. Utilize matte painting techniques and consider the styles of Ross Tran, WLOP, Andrei Riabovitchev, Marc Simonetti, and Greg Rutkowski. Employ Octane or Unreal Engine 5 for rendering.
    Generate an 8K Aeropunk promotional render of Loba Andrade from Apex Legends as a robot on a Speed World background. The robot should be covered in barnacles and have black horns instead of ears. The color scheme should be yellow and black. Incorporate the style of TJALF SPARNAA, Artgerm, Greg Rutkowski, Alphonse Mucha, and Loish. Ensure the image is highly detailed, with lifelike details and a smooth, sharp focus. The output should be in the style of a professional digital painting and concept art. The final image should be created using Unreal Engine 5."
    Create a hyper-detailed, cinematic image of a Star Wars man wearing a dirty, ripped flight suit, laying in the snow in a zero-gravity environment. The image should have a warm, high-octane feel, similar to the work of Taro Okamoto and Eamon Everall. Use a mix of Angel-themed and Micronauts-inspired elements, with a focus on lifelike details. The pose should be a T-pose, and the overall aesthetic should evoke a sense of Arcadia Ego. The final image should be in a high-resolution, hyper-realistic style, with an oversaturated color palette. The output should be a high-quality, Unreal Engine-style image.
    Create a highly detailed, lifelike digital painting of a dinosaur with blue translucent skin in a Machine Conversion Factory setting, incorporating elements of horror, science fiction, and fantasy. The image should be a close-up, 3/4 side view, with a focus on micro details and a golden ratio composition. The style should be reminiscent of Yoshikazu Yasuhiko, Artgerm, Greg Rutkowski, and Alphonse Mucha, with a mix of biomechanical and industrial elements. The image should also feature glass labware, a coilgun, and other machinery.
    Create a high-quality, dark, and gloomy image of a male jester character that incorporates elements of Chorus of Sanctuary, with a focus on lifelike details and textures. Include intricate fur shoulder pads, an iron crown, and frosty white eyes. Inspired by the works of Craig Mullins, James Gurney, Greg Rutkowski, and Alphonse Mucha.
    Create a hyper-detailed, cinematic image of a Star Wars man wearing a dirty, ripped flight suit, laying in the snow in a zero-gravity environment. The image should have a warm, high-octane feel, similar to the work of Taro Okamoto and Eamon Everall. Use a mix of Angel-themed and Micronauts-inspired elements, with a focus on lifelike details. The pose should be a T-pose, and the overall aesthetic should evoke a sense of Arcadia Ego. The final image should be in a high-resolution, hyper-realistic style, with an oversaturated color palette. The output should be a high-quality, Unreal Engine-style image.
    Create a highly detailed, 8K resolution artwork of Morgana, personifying greed, dressed as a queen on a white background with an orange, evil energy aura. Incorporate elements of Queen Jezebel and Dragolisco. Use a sarcastic, full-body pose and emphasize big eyes. Inspired by the styles of Artgerm, Norman Rockwell, and Makoto Shinkai. Render in Octane with soft, volumetric lighting and pastel colors. Ensure a symmetrical composition with the golden ratio in mind. Character design should be trending on Artstation, with a detailed face and intricate details.
    Create a highly detailed digital painting of a blue space marine Warhammer standing on top of a junk factory, inspired by Samuel F. B. Morse's style, with a focus on realism and ultra-detailed micro details, incorporating the golden ratio, mandelbrot fractal, and volumetrics. The space marine should have large blue engines and hinged titanium legs, with a sense of crusade and triple six symbolism. The background should be a junk factory with a sense of realism and detail. The painting should be rendered in 8k resolution with an octane render, and have a sense of hypermaximalism, with a focus on character modeling and concept art. The final output should be in HD and HQ, with a sense of realism and lifelike details.
    Create a highly detailed, 8K resolution, 3D-rendered image of a female Boba Fett-inspired Armed Protector Dragon, incorporating the golden ratio and rule of thirds, with a dark red face and skin, wearing a green cloak, and featuring intricate details reminiscent of Josh Bayer's style. The image should be beautifully lit, with cinematic lighting and rich colors, evoking the aesthetic of a fantasy artwork. The character's expression should convey a sense of determination and coquettishness, similar to a sigma female from a yakuza storyline. The final output should be in JPEG format, with a detailed description of the artwork's context and inspiration.
    Create a highly detailed, lifelike, and intricate digital painting of a lizardman warrior standing in front of a wall, integrating steampunk and draincore elements with a mech suit, staff of bones, and rabbit ears. The artwork should have a comic book cover art style with smooth, sharp focus, and realistic lightning, inspired by the works of Artgerm, Greg Rutkowski, and Alphonse Mucha. The piece should be rendered in 8K resolution, Unreal Engine 5 quality, and have a bold, vibrant color scheme with yellow fur that explodes. Include masked doctors and hyper-detailed, metallic accents. The overall design should evoke a sense of insanity and intensity.
    Create a high-quality, hyper-realistic digital artwork of a cyborg Skeletor, inspired by the Filmation style, with a dark and macabre tone, set against the backdrop of an apocalyptic hurricane storm. Incorporate micro details, skulls, and ascended elements, with a focus on cinematic lighting and smooth rendering. The artwork should feature a close-up of cyborg Skeletor holding an evil staff, with a cold, icy blue color scheme and a hint of moonstone. Use a realm-wide light source and tone mapping to achieve a realistic atmosphere. The final output should be of studio quality, rendered using Unreal Engine 5 or Octane.
    Generate an 8K Aeropunk promotional render of Loba Andrade from Apex Legends as a robot on a Speed World background. The robot should be covered in barnacles and have black horns instead of ears. The color scheme should be yellow and black. Incorporate the style of TJALF SPARNAA, Artgerm, Greg Rutkowski, Alphonse Mucha, and Loish. Ensure the image is highly detailed, with lifelike details and a smooth, sharp focus. The output should be in the style of a professional digital painting and concept art. The final image should be created using Unreal Engine 5."
    Create a highly detailed, 8K resolution, 3D-rendered image of a female Boba Fett-inspired Armed Protector Dragon, incorporating the golden ratio and rule of thirds, with a dark red face and skin, wearing a green cloak, and featuring intricate details reminiscent of Josh Bayer's style. The image should be beautifully lit, with cinematic lighting and rich colors, evoking the aesthetic of a fantasy artwork. The character's expression should convey a sense of determination and coquettishness, similar to a sigma female from a yakuza storyline. The final output should be in JPEG format, with a detailed description of the artwork's context and inspiration.
    Generate a concept art piece in the style of Weta Workshop, featuring Gandalf riding a yellow mech, inspired by Love Death & Robots and Lord of the Rings game design. Incorporate a cybertruck element, as seen in the work of Pete Morhbacher. Create a full-body, detailed piece with a glowing aura, utilizing global illumination and ray tracing in Unreal Engine 5. Output should be in anamorphic widescreen format, reminiscent of 2077.
    Create a cosmic horror-inspired, hyper-realistic image of a Mazinger entity with wings, set against the backdrop of a dark, gothic cityscape inspired by the 2019 anime 'Skyscraper 2 - Hero Dark City'. The entity should have Evangelion-style eyes and be composed of a manta ray made of pancakes. Incorporate elements of Slaanesh and The Thing, and ensure the image is highly detailed, with a focus on lifelike textures and atmospheric lighting. The image should be rendered in 4K/8K ultra HD, with a cinematic environment inspired by the works of Richard Mortensen and Wes Anderson.
    a close up of a demon black blue purpl on a Golden Castle of Stromberg background, drak fantasy goblin, has black wings, movie promotional image, accurate proportions, cell cover style, mattel, demon black blue purple, rat man, the photo shows a large, no watermark signature, archons, masai, mule, taco, high resolution details photo from deviantart, trending on artstation
    Generate an 8K Aeropunk promotional render of Loba Andrade from Apex Legends as a robot on a Speed World background. The robot should be covered in barnacles and have black horns instead of ears. The color scheme should be yellow and black. Incorporate the style of TJALF SPARNAA, Artgerm, Greg Rutkowski, Alphonse Mucha, and Loish. Ensure the image is highly detailed, with lifelike details and a smooth, sharp focus. The output should be in the style of a professional digital painting and concept art. The final image should be created using Unreal Engine 5."
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