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    More prompts from VengaGirl

    <lora:ChaosEngine-v1:0.4>, layers of buildings and (broken glass and crumbling stone), view from below, (suspended above ground), ultra realistic, 4k textures, dutch angle, dolly zoom, lens flare, tall glass skyscraper
    ([by Buckminster Fuller|by Santiago Calatrava]:1.5), (Giant Metal Orb.:0.5), floating metal sphere, canyon, desert landscape, mountains in the distance
    ([by Buckminster Fuller|by Santiago Calatrava]:1.5), (Giant Metal Orb.:0.5), floating metal sphere, canyon, desert landscape,
    <lora:ChaosEngine-v1:0.4>, layers of buildings and (broken glass and crumbling stone), view from below, (suspended above ground), ultra realistic, 4k textures, dutch angle, dolly zoom, lens flare, building falling, clear day
    ([by Buckminster Fuller|by Santiago Calatrava]:1.5), (Giant Metal Orb.:0.5), floating metal sphere, canyon, desert landscape, deep crevice
    ([by Buckminster Fuller|by Santiago Calatrava]:1.5), (Giant Metal Orb.:0.5), floating metal sphere, canyon, desert landscape,
    ([by Buckminster Fuller|by Santiago Calatrava]:1.5), (Giant Metal Orb.:0.5), floating metal sphere, city ruins, sphere floating through a city, crumbling skyscrapers
    <lora:ChaosEngine-v1:0.4>, layers of buildings and (broken glass and crumbling stone), view from below, (suspended above ground), ultra realistic, 4k textures, dutch angle, dolly zoom, lens flare, building falling, dust devil
    ([by Buckminster Fuller|by Santiago Calatrava]:1.5), (Giant Metal Orb.:0.5), floating metal sphere, canyon, desert landscape, deep crevice
    <lora:ChaosEngine-v1:0.4>, layers of buildings and (broken glass and crumbling stone), view from below, (suspended above ground), ultra realistic, 4k textures, dutch angle, dolly zoom, lens flare, building falling, sandstorm
    <lora:ChaosEngine-v1:0.4>, layers of buildings and (broken glass and crumbling stone), view from below, (suspended above ground), ultra realistic, 4k textures, dutch angle, dolly zoom, lens flare, building falling, collapsing building
    ([by Buckminster Fuller|by Santiago Calatrava]:1.5), (Giant Metal Orb.:0.5) (Fighting game style:1.3)
    ([by Buckminster Fuller|by Santiago Calatrava]:1.5), (Upon the rust-red plains, Terraforming of Mars unfolds, a monumental endeavor to reshape a barren landscape into a new cradle of life, where the echoes of Earth's past mingle with the promise of the future.:0.5) (Fighting game style:1.3)
    ([by Buckminster Fuller|by Santiago Calatrava]:1.5), (Giant Metal Orb.:0.5), floating metal sphere, open ocean, curling wave, blue water
    ([by Buckminster Fuller|by Santiago Calatrava]:1.5), (Giant Metal Orb.:0.5), floating metal sphere, on the beach, rainbow, sunny day, lens flare
    <lora:ChaosEngine-v1:0.4>, layers of buildings and (broken glass and crumbling stone), view from below, (suspended above ground), ultra realistic, 4k textures, dutch angle, dolly zoom, lens flare, building falling, collapsing building
    <lora:ChaosEngine-v1:0.4>, layers of buildings and (broken glass and crumbling stone), view from below, (suspended above ground), ultra realistic, 4k textures, dutch angle, dolly zoom, lens flare, building falling, clear day
    ([by Buckminster Fuller|by Santiago Calatrava]:1.5), (Giant Metal Orb.:0.5), floating metal sphere, canyon, desert landscape, deep crevice
    ([by Buckminster Fuller|by Santiago Calatrava]:1.5), (Giant Metal Orb.:0.5), floating metal sphere, canyon, desert landscape,
    ([by Buckminster Fuller|by Santiago Calatrava]:1.5), (Giant Metal Orb.:0.5), floating metal sphere, open ocean, tidal wave, sunny day, lens flare
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