null trash and debris

    Photo-realistic, ultra-detailed. 20-year-old beautiful European girl, light skin tone, very slim figure. Worn-out brown flight jacket with stains, jeans with stains, t-shirt, black snapback, fingerless gloves, brown neckerchief. Backpack, (knee pads, elbow pads, protect: 1.1). Dirty, weathered clothes. Piercing in left eyebrow, short straight brown hair, stains on jacket. BREAK Abandoned ruined city, debris, trash, burnt-out truck nearby, (snow:0.1). Scattered remnants of New Year decorations, broken fairy lights, tinsel, torn ornaments. Natural lighting, soft shadows, overcast sky, muted colors, post-apocalyptic atmosphere. BREAK Symmetrical face, realistic skin, almond-shaped eyes, thick arched eyebrows, natural expression, soft jawline, straight nose, full lips. Not looking at camera, looking away.
    concept art of the ruins of a post-apocalyptic modern urban city, returning to nature, dynamic shadows, abandoned cars, broken windows, trash, debris, above ground train, rats, zombies, dogs, looking out from a dark alley, crumbling buildings, concept art, ruined modern urban city, apocalypse, nature, shadows, cars, broken windows, trash, debris, above ground train, rats, zombies, dogs, from a dark alley, crumbling buildings
    ruined, close-up, stuffed animal, on stomach, raw, war, real life, in puddle, rubble, debris, deserted, no people, covered in mud, dystopian, dynamic lighting, downtown street, trash, destroyed, sad, rain,  <lora:lowlight:1> night, dark background, dark
    sad teddy bear, raw, war, real life, in puddle, rubble, debris, deserted, no people, covered in mud, dystopian, dynamic lighting, downtown street, trash, destroyed, sad, rain
    concept art of the ruins of a post-apocalyptic modern urban city, with overgrown vegetation, dynamic shadows, abandoned cars, broken windows, trash, debris, concept art, ruined modern urban city, apocalypse, vegetation, shadows, cars, broken windows, trash, debris
    A dimly lit 2D alley at night, with tall, shadowy buildings on either side. The only light comes from a flickering streetlamp casting long, dark shadows on the cracked pavement. Trash cans and debris line the alley, adding to the eerie atmosphere
    A dimly lit 2D alley at night, with tall, shadowy buildings on either side. The only light comes from a flickering streetlamp casting long, dark shadows on the cracked pavement. Trash cans and debris line the alley, adding to the eerie atmosphere
    Photo-realistic, ultra-detailed. 20-year-old beautiful European girl, light skin tone, very slim figure. Worn-out brown flight jacket with stains, jeans with stains, t-shirt, black snapback, fingerless gloves, brown neckerchief. Backpack, (knee pads, elbow pads, protect: 1.1). Dirty, weathered clothes. Red bandana on right wrist, piercing in left eyebrow, short straight brown hair, greasy and unkempt. BREAK Abandoned ruined city, debris, trash, burnt-out car nearby, (snow:0.2). Scattered remnants of New Year decorations, broken fairy lights, tinsel, torn ornaments. Natural lighting, soft shadows, overcast sky, muted colors, post-apocalyptic atmosphere. BREAK Symmetrical face, realistic skin, almond-shaped eyes, thick arched eyebrows, natural expression, soft jawline, straight nose, full lips. Not looking at camera, looking away
    A dimly lit 2D alley at night, with tall, shadowy buildings on either side. The only light comes from a flickering streetlamp casting long, dark shadows on the cracked pavement. Trash cans and debris line the alley, adding to the eerie atmosphere
    A dimly lit 2D alley at night, with tall, shadowy buildings on either side. The only light comes from a flickering streetlamp casting long, dark shadows on the cracked pavement. Trash cans and debris line the alley, adding to the eerie atmosphere
    desert, road, highway, futuristic, sci-fi, post-apocalyptic, sunrise, sunset, golden hour, wet ground, puddles, neon sign, CHOOH2, trash, debris, palm trees, RV, trailer, industrial, distant city, smoke, atmospheric lighting, ,<lora:3DCyberpunkStyleXL:1.5>,
     desert, road, highway, futuristic, sci-fi, video game environment, post-apocalyptic, sunrise, sunset, golden hour, wet ground, puddles, neon sign, CHOOH2, trash, debris, palm trees, RV, trailer, industrial, distant city, smoke, atmospheric lighting, CD Projekt Red, Kacper Niepokólczycki, lead environment artist, high-resolution, detailed textures, immersive, visual design, digital art, open world, dystopian, urban decay, gaming, environmental storytelling, rural..,<lora:3DCyberpunkStyleXL:1.5>,
    A dimly lit 2D alley at night, with tall, shadowy buildings on either side. The only light comes from a flickering streetlamp casting long, dark shadows on the cracked pavement. Trash cans and debris line the alley, adding to the eerie atmosphere
    A dimly lit 2D alley at night, with tall, shadowy buildings on either side. The only light comes from a flickering streetlamp casting long, dark shadows on the cracked pavement. Trash cans and debris line the alley, adding to the eerie atmosphere
    A dimly lit 2D alley at night, with tall, shadowy buildings on either side. The only light comes from a flickering streetlamp casting long, dark shadows on the cracked pavement. Trash cans and debris line the alley, adding to the eerie atmosphere
    A dimly lit 2D alley at night, with tall, shadowy buildings on either side. The only light comes from a flickering streetlamp casting long, dark shadows on the cracked pavement. Trash cans and debris line the alley, adding to the eerie atmosphere
    masterpiece,desert, road, highway, futuristic, sci-fi, video game environment, post-apocalyptic, sunrise, sunset, golden hour, wet ground, puddles, neon sign, CHOOH2, trash, debris, palm trees, RV, trailer, industrial, distant city, smoke, atmospheric lighting, Kacper Niepokólczycki, lead environment artist, high-resolution, detailed textures, immersive, visual design, digital art, open world, dystopian, urban decay, gaming, environmental storytelling, rural..,<lora:3DCyberpunkStyleXL:1.5>,
    A dimly lit 2D alley at night, with tall, shadowy buildings on either side. The only light comes from a flickering streetlamp casting long, dark shadows on the cracked pavement. Trash cans and debris line the alley, adding to the eerie atmosphere
    A dimly lit 2D alley at night, with tall, shadowy buildings on either side. The only light comes from a flickering streetlamp casting long, dark shadows on the cracked pavement. Trash cans and debris line the alley, adding to the eerie atmosphere
    Photo-realistic, ultra-detailed. 20-year-old beautiful European girl, light skin tone, very slim figure. Worn-out brown flight jacket with stains, jeans with stains, t-shirt, black snapback, fingerless gloves, brown neckerchief. Backpack, (knee pads, elbow pads, protect: 1.1). Dirty, weathered clothes. Piercing in left eyebrow, short straight brown hair, stains on jacket. BREAK Abandoned ruined city, debris, trash, burnt-out truck nearby, (snow:0.1). Scattered remnants of New Year decorations, broken fairy lights, tinsel, torn ornaments. Natural lighting, soft shadows, overcast sky, muted colors, post-apocalyptic atmosphere. BREAK Symmetrical face, realistic skin, almond-shaped eyes, thick arched eyebrows, natural expression, soft jawline, straight nose, full lips. Not looking at camera, looking away.
    Photo-realistic, ultra-detailed. 20-year-old beautiful European girl, light skin tone, very slim figure. Worn-out brown flight jacket with stains, jeans with stains, t-shirt, black snapback, fingerless gloves, brown neckerchief. Backpack, (knee pads, elbow pads, protect: 1.1). Dirty, weathered clothes. Piercing in left eyebrow, short straight brown hair, stains on jacket. BREAK Abandoned ruined city, debris, trash, burnt-out truck nearby, (snow:0.1). Scattered remnants of New Year decorations, broken fairy lights, tinsel, torn ornaments. Natural lighting, soft shadows, overcast sky, muted colors, post-apocalyptic atmosphere. BREAK Symmetrical face, realistic skin, almond-shaped eyes, thick arched eyebrows, natural expression, soft jawline, straight nose, full lips. Not looking at camera, looking away.
    Photo-realistic, ultra-detailed. 20-year-old beautiful European girl, light skin tone, very slim figure. Worn-out brown flight jacket with stains, jeans with stains, t-shirt, black snapback, fingerless gloves, brown neckerchief. Backpack, (knee pads, elbow pads, protect: 1.1). Dirty, weathered clothes. Red bandana on right wrist, piercing in left eyebrow, short straight brown hair, greasy and unkempt. BREAK Abandoned ruined city, debris, trash, burnt-out car nearby, (snow:0.2). Scattered remnants of New Year decorations, broken fairy lights, tinsel, torn ornaments. Natural lighting, soft shadows, overcast sky, muted colors, post-apocalyptic atmosphere. BREAK Symmetrical face, realistic skin, almond-shaped eyes, thick arched eyebrows, natural expression, soft jawline, straight nose, full lips. Not looking at camera, looking away
    Photo-realistic, ultra-detailed. 20-year-old beautiful European girl, light skin tone, very slim figure. Worn-out brown flight jacket with stains, jeans with stains, t-shirt, black snapback, fingerless gloves, brown neckerchief. Backpack, (knee pads, elbow pads, protect: 1.1). Dirty, weathered clothes. Piercing in left eyebrow, short straight brown hair, stains on jacket. BREAK Abandoned ruined city, debris, trash, burnt-out truck nearby, (snow:0.1). Scattered remnants of New Year decorations, broken fairy lights, tinsel, torn ornaments. Natural lighting, soft shadows, overcast sky, muted colors, post-apocalyptic atmosphere. BREAK Symmetrical face, realistic skin, almond-shaped eyes, thick arched eyebrows, natural expression, soft jawline, straight nose, full lips. Not looking at camera, looking away.
    A dimly lit 2D alley at night, with tall, shadowy buildings on either side. The only light comes from a flickering streetlamp casting long, dark shadows on the cracked pavement. Trash cans and debris line the alley, adding to the eerie atmosphere
    A dimly lit 2D alley at night, with tall, shadowy buildings on either side. The only light comes from a flickering streetlamp casting long, dark shadows on the cracked pavement. Trash cans and debris line the alley, adding to the eerie atmosphere
    A dimly lit 2D alley at night, with tall, shadowy buildings on either side. The only light comes from a flickering streetlamp casting long, dark shadows on the cracked pavement. Trash cans and debris line the alley, adding to the eerie atmosphere
    A dimly lit 2D alley at night, with tall, shadowy buildings on either side. The only light comes from a flickering streetlamp casting long, dark shadows on the cracked pavement. Trash cans and debris line the alley, adding to the eerie atmosphere
    A dimly lit 2D alley at night, with tall, shadowy buildings on either side. The only light comes from a flickering streetlamp casting long, dark shadows on the cracked pavement. Trash cans and debris line the alley, adding to the eerie atmosphere
    A dimly lit 2D alley at night, with tall, shadowy buildings on either side. The only light comes from a flickering streetlamp casting long, dark shadows on the cracked pavement. Trash cans and debris line the alley, adding to the eerie atmosphere
    A dimly lit 2D alley at night, with tall, shadowy buildings on either side. The only light comes from a flickering streetlamp casting long, dark shadows on the cracked pavement. Trash cans and debris line the alley, adding to the eerie atmosphere
    A dimly lit 2D alley at night, with tall, shadowy buildings on either side. The only light comes from a flickering streetlamp casting long, dark shadows on the cracked pavement. Trash cans and debris line the alley, adding to the eerie atmosphere
    A dimly lit 2D alley at night, with tall, shadowy buildings on either side. The only light comes from a flickering streetlamp casting long, dark shadows on the cracked pavement. Trash cans and debris line the alley, adding to the eerie atmosphere
    A dimly lit 2D alley at night, with tall, shadowy buildings on either side. The only light comes from a flickering streetlamp casting long, dark shadows on the cracked pavement. Trash cans and debris line the alley, adding to the eerie atmosphere

      DreamShaper XL

    • v2.1 Turbo DPM++ SDE - dreamshaperXL_v21TurboDPMSDE.safetensors
    • Lightning DPM++ SDE - dreamshaperXL_lightningDPMSDE.safetensors
    • SFW v2 Turbo DPM++ SDE - dreamshaperXL_sfwV2TurboDPMSDE.safetensors
    • SFW Lightning DPM++ SDE - dreamshaperXL_sfwLightningDPMSDE.safetensors
    • v2 Turbo DPM++ SDE - dreamshaperXL_v2TurboDPMSDE.safetensors
    • Turbo DPM++ SDE - dreamshaperXL_turboDPMSDE.safetensors
    • SFW Turbo DPM++ SDE - dreamshaperXL_sfwTurboDPMSDE.safetensors
    • alpha2 (xl1.0) - dreamshaperXL_alpha2Xl10.safetensors
    • alpha1 (xl0.9) - dreamshaperXL_alpha1Xl09.safetensors

      DreamShaper

    • 8 - dreamshaper_8.safetensors
    • 8 LCM - dreamshaper_8LCM.safetensors
    • 8-inpainting - dreamshaper_8Inpainting.safetensors
    • 8-diffusers - dreamshaper_8Diffusers.zip
    • 7 - dreamshaper_7.safetensors
    • 7-inpainting - dreamshaper_7-inpainting.safetensors
    • 7-diffusers - dreamshaper_7Diffusers_trainingData.zip
    • 6.31 baked vae - dreamshaper_631BakedVae.safetensors
    • 6.31-inpainting - dreamshaper_631Inpainting.safetensors
    • 6.31 diffusers - dreamshaper_631Diffusers_trainingData.zip
    • 6 baked vae - dreamshaper_6BakedVae.safetensors
    • 6.2 baked vae - dreamshaper_62BakedVae.safetensors
    • 6-inpainting - dreamshaper_6Inpainting.safetensors
    • 6 no vae - dreamshaper_6NoVae.safetensors
    • 6 diffusers - dreamshaper_6Diffusers_trainingData.zip
    • 5 baked vae - dreamshaper_5BakedVae.ckpt
    • 5 pruned (no vae) - train - dreamshaper_5PrunedNoVaeTrain.ckpt
    • 5-inpainting - dreamshaper_5-inpainting.safetensors
    • 5 baked vae diffusers - dreamshaper_5BakedVaeDiffusers_trainingData.zip
    • 4 baked vae - dreamshaper_4BakedVae.safetensors
    • 4-inpainting - dreamshaper_4-inpainting.safetensors
    • 4 baked vae fp16 - dreamshaper_4BakedVaeFp16.safetensors
    • 4 no vae - dreamshaper_4NoVae.safetensors
    • 4 no vae fp16 - dreamshaper_4NoVaeFp16.ckpt
    • 3.32 baked vae (clip fix) - dreamshaper_332BakedVaeClipFix.ckpt
    • 3.31 baked vae - dreamshaper_331BakedVae.ckpt
    • 3.31-inpainting - dreamshaper_331-inpainting.safetensors
    • 3.3 - dreamshaper_33.ckpt
    • 2.52 (safetensors fixed) - dreamshaper_252SafetensorsFixed.ckpt
    • 2.52 (pruned) - dreamshaper_252Pruned.ckpt
    • 2.52 (initial release) - dreamshaper_252InitialRelease.ckpt