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    Create an image of a figurine of a man, holding a baseball bat, inspired by the aesthetic of 1990s Dragon Ball Z anime. The character should be a fantasy TTRPG villain with the distinctive feature of having one blue eye and one green eye. Incorporate a jello-like element into the scene, suggesting a'stuff of nightmares' theme. Depict the character as a future warrior, specifically a 'guapo' type, with a sword pointed towards the sky. The image should be reminiscent of 'Froz' and be tileable with an 8x8 pattern. Ensure the character is 'rob' ready for battle, and the style should be comparable to trending art on Artstation. The output should be a still image from an anime, rendered in Unreal Engine 5 with a hyperrealistic matte finish.
    Create an image of a figurine of a man, holding a baseball bat, inspired by the aesthetic of 1990s Dragon Ball Z anime. The character should be a fantasy TTRPG villain with the distinctive feature of having one blue eye and one green eye. Incorporate a jello-like element into the scene, suggesting a'stuff of nightmares' theme. Depict the character as a future warrior, specifically a 'guapo' type, with a sword pointed towards the sky. The image should be reminiscent of 'Froz' and be tileable with an 8x8 pattern. Ensure the character is 'rob' ready for battle, and the style should be comparable to trending art on Artstation. The output should be a still image from an anime, rendered in Unreal Engine 5 with a hyperrealistic matte finish.
    Create an image of a figurine of a man, holding a baseball bat, inspired by the aesthetic of 1990s Dragon Ball Z anime. The character should be a fantasy TTRPG villain with the distinctive feature of having one blue eye and one green eye. Incorporate a jello-like element into the scene, suggesting a'stuff of nightmares' theme. Depict the character as a future warrior, specifically a 'guapo' type, with a sword pointed towards the sky. The image should be reminiscent of 'Froz' and be tileable with an 8x8 pattern. Ensure the character is 'rob' ready for battle, and the style should be comparable to trending art on Artstation. The output should be a still image from an anime, rendered in Unreal Engine 5 with a hyperrealistic matte finish.
    Create an image of a figurine of a man, holding a baseball bat, inspired by the aesthetic of 1990s Dragon Ball Z anime. The character should be a fantasy TTRPG villain with the distinctive feature of having one blue eye and one green eye. Incorporate a jello-like element into the scene, suggesting a'stuff of nightmares' theme. Depict the character as a future warrior, specifically a 'guapo' type, with a sword pointed towards the sky. The image should be reminiscent of 'Froz' and be tileable with an 8x8 pattern. Ensure the character is 'rob' ready for battle, and the style should be comparable to trending art on Artstation. The output should be a still image from an anime, rendered in Unreal Engine 5 with a hyperrealistic matte finish.

      DreamShaper XL

    • v2.1 Turbo DPM++ SDE - dreamshaperXL_v21TurboDPMSDE.safetensors
    • Lightning DPM++ SDE - dreamshaperXL_lightningDPMSDE.safetensors
    • SFW v2 Turbo DPM++ SDE - dreamshaperXL_sfwV2TurboDPMSDE.safetensors
    • SFW Lightning DPM++ SDE - dreamshaperXL_sfwLightningDPMSDE.safetensors
    • v2 Turbo DPM++ SDE - dreamshaperXL_v2TurboDPMSDE.safetensors
    • Turbo DPM++ SDE - dreamshaperXL_turboDPMSDE.safetensors
    • SFW Turbo DPM++ SDE - dreamshaperXL_sfwTurboDPMSDE.safetensors
    • alpha2 (xl1.0) - dreamshaperXL_alpha2Xl10.safetensors
    • alpha1 (xl0.9) - dreamshaperXL_alpha1Xl09.safetensors

      DreamShaper

    • 8 - dreamshaper_8.safetensors
    • 8 LCM - dreamshaper_8LCM.safetensors
    • 8-inpainting - dreamshaper_8Inpainting.safetensors
    • 8-diffusers - dreamshaper_8Diffusers.zip
    • 7 - dreamshaper_7.safetensors
    • 7-inpainting - dreamshaper_7-inpainting.safetensors
    • 7-diffusers - dreamshaper_7Diffusers_trainingData.zip
    • 6.31 baked vae - dreamshaper_631BakedVae.safetensors
    • 6.31-inpainting - dreamshaper_631Inpainting.safetensors
    • 6.31 diffusers - dreamshaper_631Diffusers_trainingData.zip
    • 6 baked vae - dreamshaper_6BakedVae.safetensors
    • 6.2 baked vae - dreamshaper_62BakedVae.safetensors
    • 6-inpainting - dreamshaper_6Inpainting.safetensors
    • 6 no vae - dreamshaper_6NoVae.safetensors
    • 6 diffusers - dreamshaper_6Diffusers_trainingData.zip
    • 5 baked vae - dreamshaper_5BakedVae.ckpt
    • 5 pruned (no vae) - train - dreamshaper_5PrunedNoVaeTrain.ckpt
    • 5-inpainting - dreamshaper_5-inpainting.safetensors
    • 5 baked vae diffusers - dreamshaper_5BakedVaeDiffusers_trainingData.zip
    • 4 baked vae - dreamshaper_4BakedVae.safetensors
    • 4-inpainting - dreamshaper_4-inpainting.safetensors
    • 4 baked vae fp16 - dreamshaper_4BakedVaeFp16.safetensors
    • 4 no vae - dreamshaper_4NoVae.safetensors
    • 4 no vae fp16 - dreamshaper_4NoVaeFp16.ckpt
    • 3.32 baked vae (clip fix) - dreamshaper_332BakedVaeClipFix.ckpt
    • 3.31 baked vae - dreamshaper_331BakedVae.ckpt
    • 3.31-inpainting - dreamshaper_331-inpainting.safetensors
    • 3.3 - dreamshaper_33.ckpt
    • 2.52 (safetensors fixed) - dreamshaper_252SafetensorsFixed.ckpt
    • 2.52 (pruned) - dreamshaper_252Pruned.ckpt
    • 2.52 (initial release) - dreamshaper_252InitialRelease.ckpt