null rough and uneven

    This is a digital drawing rendered in a sketchy, rough style with heavy black lines and white highlights. The central subject is a large, rectangular box with vertical bars, resembling a cage or a prison cell. The box is positioned slightly off-center to the right, with its top facing towards the viewer. Inside the box, a white, abstract figure is depicted with a stylized, angular face that features large, black, diamond-shaped eyes and a small, tear-like drop below one eye, suggesting sadness or grief. The figure's head and body are shaped like a bird, with wings extending outwards. The background is a deep black with numerous small, white specks and dots, resembling stars or snowflakes, giving the impression of a night sky or a snowy scene. The texture of the drawing is uneven and scratchy, with visible brush strokes and lines that add to the sketchy, emotive feel of the image. The overall mood is somber and melancholic, with the cage symbolizing confinement and the figure's expression suggesting a sense of despair or loneliness.
    Average Tired female medieval human with Uneven Hazel to blue eyes, Average auburn blue Downy hair, yellowish Red skin,purple tight shirt, reverse Oval face, Rough forehead, Lowering eyebrows, Wide cheekbones, Average nose, Average lips,
    Portrait of a Short Stocky Wizened male medieval human with Uneven Blue to gray eyes, very short mouse-colored Brown Pepper-corned hair, yellow cast (sallow) White skin, reverse Oval face, Rough forehead, Arched eyebrows, Hollow cheeks, Sharp nose, Compressed mouth, and Receding chin, art by Mike Mignola and Grzegorz RosiDski
    a bas relief sculpture. The sculpture is carved from a colossal cliff side made of black and white marble stone with thin delicate veins of gold running throughout with a weathered texture that suggests it has been exposed to the elements for a significant time. relief depicts A massive female succubus with demon wings and clad in demonika armor, depicted her as a goddess or divine figure, she stands tall with her outstretched hands placed upon the heads of her worshippers who kneel at her feet. She is seated upon the back of one of her supplicants who is on all fours acting as a seat for her. Surrounding it are ancient worshippers dressed in traditional robes, kneeling and bowing, and offering gifts. The worshippers appear in awe, and rays of light emanate from the succubus's eyes, and from behind her head, symbolizing her divine power. The texture of the stone is rough and uneven with some areas showing signs of erosion or damage. The overall style is reminiscent of ancient Roman art with an emphasis on detailed symbolic representation. in the foreground a small figure can be seen looking upon the colossal bas relief across a desolate valley from the top of a cliff showcasing the scale.
    This is a high-resolution photograph capturing a serene, lush landscape. The foreground features a winding, clear stream that meanders through a verdant valley, flanked by dense grass and wildflowers. The water is shallow, with visible rocks and pebbles, creating a gentle flow. The grass is a vibrant green, interspersed with patches of yellow flowers, adding a pop of color. The valley slopes gently on either side, creating rolling hills that lead the eye to the distant horizon.
In the background, a dense forest of tall, dark green trees stretches across the horizon, their trunks blending into the sky. The sky itself is a vivid blue, punctuated by large, fluffy white clouds that cast soft shadows on the landscape below. The lighting is bright and natural, suggesting midday sunlight. The overall mood of the photograph is tranquil and peaceful, evoking a sense of calm and natural beauty. The textures in the image range from the smooth flow of the water to the rough, uneven rocks and the soft, lush grass. This scene is likely set in a temperate region, possibly in a national park or protected area, with the absence of human structures adding to its untouched, pristine quality.
    Steampunk, (Disgusting Drawing:1.3) of (Screen print:1.3),(Angry:1.3) Ash Gray, intricate,  symmetric, polygon,   Ebony,  Emerald, Ruby, Sapphire,  Gold,  Bronze, Diamond, Topas, Amethyst, Mosaic,    Flower, Ring,   Object,   wool,  Tattooed Skin: Body art created with ink injected into the skin.,Silver Thread: Fine threads made from silver or silver-plated materials, used in textiles and embroidery.,Rough Stone: The coarse and uneven texture of unpolished stone. <lora:Fant5yP0ny:1>,(by Artist Esao Andrews:1.3),(Afrofuturism:1.3),(Low Contrast:1.3), retrofuturistic science fantasy, steam-powered tech, vintage industry, gears, neo-victorian, steampunk
    (a vast wide underground cavern:1.2), (extreme long shot:1.1), large mushrooms, (glowing:.7) moss, (dripping water:.3), rock walls, leading down, underground environment, limestone, stalactites, stalagmites, fog, ominous, dark atmosphere, horror, cinematic lighting, (dim lighting:1.2), (ravine:1.2), deep shadows, plant roots, humid, rough uneven terrain, rock wall in foreground,  <lora:FantasyLandscape:.6>,  <lora:epi_noiseoffset2:.4>, art by evan cagle and greg rutkowski,
    (analog rainy film still taken on polaroid film, vhs footage low quality, Analog distortion effect, Retro video quality) 
A side-scrolling Mario game level made entirely from lumpy, handcrafted clay. The pixelated 8-bit world has been transformed into squishy, uneven textures, with every element—from the ground to the iconic question blocks—sculpted from multicolored clay. Mario, also crafted from clay, stands awkwardly at the beginning of the level, his rounded limbs and uneven mustache giving him a playful, clumsy look. The pipes, coins, and Goombas are similarly rough and imperfect, adding to the charm of the scene. The game’s interface is visible, with a classic score counter at the top left, “MARIO” written in blocky letters, along with a coin count and timer ticking down in the right-hand corner. The whole level has an endearing, low-quality feel, blending the nostalgic pixel art with the tactile, squishy texture of clay animation.
(analog rainy film still taken on polaroid film, vhs footage low quality, Analog distortion effect, Retro video quality)
    (analog rainy film still taken on polaroid film, vhs footage low quality, Analog distortion effect, Retro video quality) 
A side-scrolling Mario game level made entirely from lumpy, handcrafted clay. The pixelated 8-bit world has been transformed into squishy, uneven textures, with every element—from the ground to the iconic question blocks—sculpted from multicolored clay. Mario, also crafted from clay, stands awkwardly at the beginning of the level, his rounded limbs and uneven mustache giving him a playful, clumsy look. The pipes, coins, and Goombas are similarly rough and imperfect, adding to the charm of the scene. The game’s interface is visible, with a classic score counter at the top left, “MARIO” written in blocky letters, along with a coin count and timer ticking down in the right-hand corner. The whole level has an endearing, low-quality feel, blending the nostalgic pixel art with the tactile, squishy texture of clay animation.
(analog rainy film still taken on polaroid film, vhs footage low quality, Analog distortion effect, Retro video quality)
    This is a digital CGI rendering of a dark, mystical, and rugged landscape. Dominating the left side of the image is a colossal, weathered stone skull, its texture rough and cracked, with deep, hollow eye sockets and a gaping mouth revealing sharp, jagged teeth. The skull appears to be partially embedded in the ground, with its upper portion protruding from the earth.
In the background, towering jagged rock formations rise into the night sky, their surfaces covered in dark shadows and patches of moss, giving them a foreboding presence. The sky is a deep, inky blue, suggesting a moonless or starless night. A faint, ethereal glow emanates from a distant wooden structure, possibly a watchtower or a hut, adding a touch of mystery and isolation to the scene.
The ground is uneven, covered in rocky outcrops and patches of dry, dusty earth. Sparse, leafless trees and shrubs dot the landscape, their bare branches silhouetted against the dark backdrop. The overall color palette is dominated by deep purples and grays, creating a haunting and eerie atmosphere. The image conveys a sense of ancient, abandoned ruins in a desolate, supernatural setting.
    This is a digital CGI rendering of a dark, mystical, and rugged landscape. Dominating the left side of the image is a colossal, weathered stone skull, its texture rough and cracked, with deep, hollow eye sockets and a gaping mouth revealing sharp, jagged teeth. The skull appears to be partially embedded in the ground, with its upper portion protruding from the earth.
In the background, towering jagged rock formations rise into the night sky, their surfaces covered in dark shadows and patches of moss, giving them a foreboding presence. The sky is a deep, inky blue, suggesting a moonless or starless night. A faint, ethereal glow emanates from a distant wooden structure, possibly a watchtower or a hut, adding a touch of mystery and isolation to the scene.
The ground is uneven, covered in rocky outcrops and patches of dry, dusty earth. Sparse, leafless trees and shrubs dot the landscape, their bare branches silhouetted against the dark backdrop. The overall color palette is dominated by deep purples and grays, creating a haunting and eerie atmosphere. The image conveys a sense of ancient, abandoned ruins in a desolate, supernatural setting.
    Portrait of a Short Stocky Wizened male medieval human with Uneven Blue to gray eyes, very short mouse-colored Brown Pepper-corned hair, yellow cast (sallow) White skin, reverse Oval face, Rough forehead, Arched eyebrows, Hollow cheeks, Sharp nose, Compressed mouth, and Receding chin, art by Mike Mignola and Grzegorz RosiDski
    (analog rainy film still taken on polaroid film, vhs footage low quality, Analog distortion effect, Retro video quality) 
A side-scrolling Mario game level made entirely from lumpy, handcrafted clay. The pixelated 8-bit world has been transformed into squishy, uneven textures, with every element—from the ground to the iconic question blocks—sculpted from multicolored clay. Mario, also crafted from clay, stands awkwardly at the beginning of the level, his rounded limbs and uneven mustache giving him a playful, clumsy look. The pipes, coins, and Goombas are similarly rough and imperfect, adding to the charm of the scene. The game’s interface is visible, with a classic score counter at the top left, “MARIO” written in blocky letters, along with a coin count and timer ticking down in the right-hand corner. The whole level has an endearing, low-quality feel, blending the nostalgic pixel art with the tactile, squishy texture of clay animation.
(analog rainy film still taken on polaroid film, vhs footage low quality, Analog distortion effect, Retro video quality)
    Average Tired female medieval human with Uneven Hazel to blue eyes, Average auburn blue Downy hair, yellowish Red skin,purple tight shirt, reverse Oval face, Rough forehead, Lowering eyebrows, Wide cheekbones, Average nose, Average lips,
    Average Tired female medieval human with Uneven Hazel to blue eyes, Average auburn blue Downy hair, yellowish Red skin,purple tight shirt, reverse Oval face, Rough forehead, Lowering eyebrows, Wide cheekbones, Average nose, Average lips,
    Average Tired female medieval human with Uneven Hazel to blue eyes, Average auburn blue Downy hair, yellowish Red skin,purple tight shirt, reverse Oval face, Rough forehead, Lowering eyebrows, Wide cheekbones, Average nose, Average lips,
    (analog rainy film still taken on polaroid film, vhs footage low quality, Analog distortion effect, Retro video quality) 
A side-scrolling Mario game level made entirely from lumpy, handcrafted clay. The pixelated 8-bit world has been transformed into squishy, uneven textures, with every element—from the ground to the iconic question blocks—sculpted from multicolored clay. Mario, also crafted from clay, stands awkwardly at the beginning of the level, his rounded limbs and uneven mustache giving him a playful, clumsy look. The pipes, coins, and Goombas are similarly rough and imperfect, adding to the charm of the scene. The game’s interface is visible, with a classic score counter at the top left, “MARIO” written in blocky letters, along with a coin count and timer ticking down in the right-hand corner. The whole level has an endearing, low-quality feel, blending the nostalgic pixel art with the tactile, squishy texture of clay animation.
(analog rainy film still taken on polaroid film, vhs footage low quality, Analog distortion effect, Retro video quality)
    Portrait of a Short Stocky Wizened male medieval human with Uneven Blue to gray eyes, very short mouse-colored Brown Pepper-corned hair, yellow cast (sallow) White skin, reverse Oval face, Rough forehead, Arched eyebrows, Hollow cheeks, Sharp nose, Compressed mouth, and Receding chin, art by Mike Mignola and Grzegorz RosiDski
    Strategy game style, (Loved Digital Artwork:1.3) of (Screen print:1.3),(Embarrassing:1.3) Banana Yellow,    polygon, interconnected regions, elements,   Emerald,  Sapphire,  Gold, Silver,   Topas, Amethyst, Mosaic,  Topography, Animal, Flower, Ring, Fractal, Person, Object,     Rough Stone: The coarse and uneven texture of unpolished stone.,Luminous Lantern: A lantern that emits a steady, warm light, illuminating its surroundings.,Sandalwood: Wood with a reddish-brown color and fragrant aroma, used in carving and incense. <lora:sd_xl_dpo_lora_v1:1>,(by Artist Michael Whelan:1.3),CGSociety,ArtStation,(Classical Realism:1.3),(Single Color:1.3), Overhead view, detailed map, units, reminiscent of real-time strategy video games
    male Orc, fictional humanoid creatures, brutish, fearsome, strength, muscular,rough rugged appearance, 8 to 10 feet tall, broad, dark green skin, mottled thick coarse hair,broad, prominent brows, sharp, elongated noses, and wide, powerful jaws, sharp teeth fantasy, Ageless Voluptuous, Polynesian, Black eyes,  Nostril Flared Nose,   Symmetrical Cheeks, Uneven Forehead, Diamond face shape with Angular Cheeks, Unconventional Piercings,  , Ash Blonde Low fade hair, Gratitude,, Singing an enchanting melody, infusing magic with musical notes, Dark Wings wearing Camouflage  Denim Sweatpants, Lace  Houndstooth  LavenderGray Sleeveless basketball jersey, Brogues, Mohawk,  andBody chain  Charm (Vertical lines,Diffusion,Liquid crystal,Radiating,Otherworldly,Whipping,sundogs magic:1.3), Calling upon the winds with outstretched arms, manipulating the air, Faerie Glow <lora:FaeTastic:0.8>
    Strategy game style, (Loved Digital Artwork:1.3) of (Screen print:1.3),(Embarrassing:1.3) Banana Yellow,    polygon, interconnected regions, elements,   Emerald,  Sapphire,  Gold, Silver,   Topas, Amethyst, Mosaic,  Topography, Animal, Flower, Ring, Fractal, Person, Object,     Rough Stone: The coarse and uneven texture of unpolished stone.,Luminous Lantern: A lantern that emits a steady, warm light, illuminating its surroundings.,Sandalwood: Wood with a reddish-brown color and fragrant aroma, used in carving and incense. <lora:sd_xl_dpo_lora_v1:1>,(by Artist Michael Whelan:1.3),CGSociety,ArtStation,(Classical Realism:1.3),(Single Color:1.3), Overhead view, detailed map, units, reminiscent of real-time strategy video games
    Neoclassicism, (Unfinished Digital Artwork:1.3) of (Screen print:1.3),(Romantic:1.3) Bright Green, intricate, beautiful, symmetric,   elements, Ebony, Ivory, Emerald,  Sapphire,   Silver,   Topas,  Mosaic,   Animal, Flower, Ring,   Object,    embroidery, Liripipe: A long, trailing point or tail on a hood or hat.,Green Jade: A highly valued green stone used in carvings and jewelry.,Flint Knife: A blade made from a chipped flint stone, used for cutting and carving.,Chain Drive: A mechanism using linked chains to transmit power, as seen in some early machines.,Snow: Naturally occurring frozen water crystals, used in various cultures for different purposes.,Jeweled Crown: A crown inlaid with gemstones that sparkle and glint from every angle.,Rough Stone: The coarse and uneven texture of unpolished stone. <lora:sd_xl_dpo_lora_v1:1>, <lora:The_Dark_Side_Of_The_Future:1>,(by Artist Stanhope Forbes:1.3),CGSociety,ArtStation,(Crystal Cubism:1.3),(Single Color:1.3), ancient Rome and Greece inspired, idealic, sober colors, Neoclassicism
    Steampunk, (Disgusting Drawing:1.3) of (Screen print:1.3),(Angry:1.3) Ash Gray, intricate,  symmetric, polygon,   Ebony,  Emerald, Ruby, Sapphire,  Gold,  Bronze, Diamond, Topas, Amethyst, Mosaic,    Flower, Ring,   Object,   wool,  Tattooed Skin: Body art created with ink injected into the skin.,Silver Thread: Fine threads made from silver or silver-plated materials, used in textiles and embroidery.,Rough Stone: The coarse and uneven texture of unpolished stone. <lora:Fant5yP0ny:1>,(by Artist Esao Andrews:1.3),(Afrofuturism:1.3),(Low Contrast:1.3), retrofuturistic science fantasy, steam-powered tech, vintage industry, gears, neo-victorian, steampunk

      DreamShaper XL

    • v2.1 Turbo DPM++ SDE - dreamshaperXL_v21TurboDPMSDE.safetensors
    • Lightning DPM++ SDE - dreamshaperXL_lightningDPMSDE.safetensors
    • SFW v2 Turbo DPM++ SDE - dreamshaperXL_sfwV2TurboDPMSDE.safetensors
    • SFW Lightning DPM++ SDE - dreamshaperXL_sfwLightningDPMSDE.safetensors
    • v2 Turbo DPM++ SDE - dreamshaperXL_v2TurboDPMSDE.safetensors
    • Turbo DPM++ SDE - dreamshaperXL_turboDPMSDE.safetensors
    • SFW Turbo DPM++ SDE - dreamshaperXL_sfwTurboDPMSDE.safetensors
    • alpha2 (xl1.0) - dreamshaperXL_alpha2Xl10.safetensors
    • alpha1 (xl0.9) - dreamshaperXL_alpha1Xl09.safetensors

      DreamShaper

    • 8 - dreamshaper_8.safetensors
    • 8 LCM - dreamshaper_8LCM.safetensors
    • 8-inpainting - dreamshaper_8Inpainting.safetensors
    • 8-diffusers - dreamshaper_8Diffusers.zip
    • 7 - dreamshaper_7.safetensors
    • 7-inpainting - dreamshaper_7-inpainting.safetensors
    • 7-diffusers - dreamshaper_7Diffusers_trainingData.zip
    • 6.31 baked vae - dreamshaper_631BakedVae.safetensors
    • 6.31-inpainting - dreamshaper_631Inpainting.safetensors
    • 6.31 diffusers - dreamshaper_631Diffusers_trainingData.zip
    • 6 baked vae - dreamshaper_6BakedVae.safetensors
    • 6.2 baked vae - dreamshaper_62BakedVae.safetensors
    • 6-inpainting - dreamshaper_6Inpainting.safetensors
    • 6 no vae - dreamshaper_6NoVae.safetensors
    • 6 diffusers - dreamshaper_6Diffusers_trainingData.zip
    • 5 baked vae - dreamshaper_5BakedVae.ckpt
    • 5 pruned (no vae) - train - dreamshaper_5PrunedNoVaeTrain.ckpt
    • 5-inpainting - dreamshaper_5-inpainting.safetensors
    • 5 baked vae diffusers - dreamshaper_5BakedVaeDiffusers_trainingData.zip
    • 4 baked vae - dreamshaper_4BakedVae.safetensors
    • 4-inpainting - dreamshaper_4-inpainting.safetensors
    • 4 baked vae fp16 - dreamshaper_4BakedVaeFp16.safetensors
    • 4 no vae - dreamshaper_4NoVae.safetensors
    • 4 no vae fp16 - dreamshaper_4NoVaeFp16.ckpt
    • 3.32 baked vae (clip fix) - dreamshaper_332BakedVaeClipFix.ckpt
    • 3.31 baked vae - dreamshaper_331BakedVae.ckpt
    • 3.31-inpainting - dreamshaper_331-inpainting.safetensors
    • 3.3 - dreamshaper_33.ckpt
    • 2.52 (safetensors fixed) - dreamshaper_252SafetensorsFixed.ckpt
    • 2.52 (pruned) - dreamshaper_252Pruned.ckpt
    • 2.52 (initial release) - dreamshaper_252InitialRelease.ckpt