null pulsing with dark

    the painting has a realistic style with soft, painterly texture, digital painting in the style of ck-js,
(((action pose, action position:1.5))) main character emaciated, skinny rickety, skin on bones, skin decomposing, emaciated, (cowboy photoshot:1.3),(((dynamic position, action pose:1.4))), A horrifying vision of an illustration of a demonic entity exuding terror, From the base of its exposed ribcage to the towering goat-like horns, its upper body is emacied yet grotesque, with areas where its ribs pierce through decaying flesh, and its skin appears torn and ragged. Its lower body is emaciated, skeletal, and haunting, with sinews clinging to bone. The demon's eyes are pure black voids, radiating malice, and its skin is marked with glowing, intricate runic tattoos that pulse with dark energy. Its hands are positioned in an elegant yet menacing manner, emphasizing its unnatural poise,
 The background is a macabre scene of tortured souls, seemingly trapped behind a translucent, ghostly veil. Faces and hands press against the fabric of the veil, their expressions of agony and despair visible as they struggle to break free. The atmosphere is thick with darkness and ethereal mist, enhancing the demon's ominous presence and creating a chilling, otherworldly setting
    ne0nfant4sy, A ghoulish lich, his decayed face hidden beneath a hood of tattered black robes, stands with his skeletal hands clutching a glowing, crimson gemstone. His fleshless fingers are adorned with rings, each one glowing faintly with dark magic, while his sunken, glowing red eyes peer out from the shadows of his hood. The gemstone pulses with dark energy, casting a sickly red light over his hollow, skeletal features. Around his neck hangs an ancient amulet, inscribed with runes of forbidden magic. Behind him, a crumbling tower rises into the night, its stone walls etched with countless years of arcane symbols. The sky above is dark and starless, save for a blood-red moon that casts an eerie glow over the desolate landscape. The faint whispers of spirits echo in the air around him, and the ground beneath his feet is cracked and lifeless. His expression, though devoid of flesh, is one of sinister glee, a master of death holding unimaginable power. The crimson glow from the gemstone illuminates his skeletal grin, casting long shadows across the tattered remnants of his robes. holding a sliver sword with one hand on the hilt and positioned in front of him. zx spectrum style <lora:zxspectrum:0.5>
    VALHERO, art, painting, An ominous and epic scene of Hel, the goddess of death and ruler of the underworld, commanding her forces in a shadowy, otherworldly battle. She stands at the heart of a vast, desolate battlefield shrouded in eerie mist, her half-living, half-dead visage illuminated by the ghostly glow of spectral flames. In her hand, she wields a staff imbued with the power of the underworld, pulsing with dark energy that twists the air around it. Hel’s undead army rises from the ground behind her—skeletons and ghostly warriors bound to her will—marching forward with chilling precision. <lora:Heroes_of_Valhalla_SDXL:1.0>

      DreamShaper XL

    • v2.1 Turbo DPM++ SDE - dreamshaperXL_v21TurboDPMSDE.safetensors
    • Lightning DPM++ SDE - dreamshaperXL_lightningDPMSDE.safetensors
    • SFW v2 Turbo DPM++ SDE - dreamshaperXL_sfwV2TurboDPMSDE.safetensors
    • SFW Lightning DPM++ SDE - dreamshaperXL_sfwLightningDPMSDE.safetensors
    • v2 Turbo DPM++ SDE - dreamshaperXL_v2TurboDPMSDE.safetensors
    • Turbo DPM++ SDE - dreamshaperXL_turboDPMSDE.safetensors
    • SFW Turbo DPM++ SDE - dreamshaperXL_sfwTurboDPMSDE.safetensors
    • alpha2 (xl1.0) - dreamshaperXL_alpha2Xl10.safetensors
    • alpha1 (xl0.9) - dreamshaperXL_alpha1Xl09.safetensors

      DreamShaper

    • 8 - dreamshaper_8.safetensors
    • 8 LCM - dreamshaper_8LCM.safetensors
    • 8-inpainting - dreamshaper_8Inpainting.safetensors
    • 8-diffusers - dreamshaper_8Diffusers.zip
    • 7 - dreamshaper_7.safetensors
    • 7-inpainting - dreamshaper_7-inpainting.safetensors
    • 7-diffusers - dreamshaper_7Diffusers_trainingData.zip
    • 6.31 baked vae - dreamshaper_631BakedVae.safetensors
    • 6.31-inpainting - dreamshaper_631Inpainting.safetensors
    • 6.31 diffusers - dreamshaper_631Diffusers_trainingData.zip
    • 6 baked vae - dreamshaper_6BakedVae.safetensors
    • 6.2 baked vae - dreamshaper_62BakedVae.safetensors
    • 6-inpainting - dreamshaper_6Inpainting.safetensors
    • 6 no vae - dreamshaper_6NoVae.safetensors
    • 6 diffusers - dreamshaper_6Diffusers_trainingData.zip
    • 5 baked vae - dreamshaper_5BakedVae.ckpt
    • 5 pruned (no vae) - train - dreamshaper_5PrunedNoVaeTrain.ckpt
    • 5-inpainting - dreamshaper_5-inpainting.safetensors
    • 5 baked vae diffusers - dreamshaper_5BakedVaeDiffusers_trainingData.zip
    • 4 baked vae - dreamshaper_4BakedVae.safetensors
    • 4-inpainting - dreamshaper_4-inpainting.safetensors
    • 4 baked vae fp16 - dreamshaper_4BakedVaeFp16.safetensors
    • 4 no vae - dreamshaper_4NoVae.safetensors
    • 4 no vae fp16 - dreamshaper_4NoVaeFp16.ckpt
    • 3.32 baked vae (clip fix) - dreamshaper_332BakedVaeClipFix.ckpt
    • 3.31 baked vae - dreamshaper_331BakedVae.ckpt
    • 3.31-inpainting - dreamshaper_331-inpainting.safetensors
    • 3.3 - dreamshaper_33.ckpt
    • 2.52 (safetensors fixed) - dreamshaper_252SafetensorsFixed.ckpt
    • 2.52 (pruned) - dreamshaper_252Pruned.ckpt
    • 2.52 (initial release) - dreamshaper_252InitialRelease.ckpt