null historical_authenticity

    (medieval_warrior:1.4) holding (battle_axe:1.6) and (round_shield:1.5), (chainmail_armor:1.3), (axe_head:1.6) with (serrated_edge:1.4), (steel_reinforced_shaft:1.3), (shield_boss:1.2) with (dragon_engraving:1.4), (muddy_battlefield:1.5), dynamic_action_pose, splattered_mud, ultra_detailed_weapons, historical_authenticity, 8k, by Greg Rutkowski
    (glaive:1.6), (curved_steel_blade:1.5) with (serrated_edge:1.4), (oak_pole:1.3) wrapped in leather, (forest_ambush:1.5), (archer_in_chainmail:1.3) hiding behind trees, (sunlight_through_foliage:1.4), dynamic_composition, ultra_detailed_weapon_texture, historical_authenticity, 8k, by Daniel Zrom
    (medieval_armory:1.6), (stone_wall_chamber:1.4) with (gothic_arches:1.3), warm_torchlight_illumination, wooden_weapon_racks, (full_plate_armor:1.5) on a stand, (chainmail_coif:1.2) draped over a barrel, (knightly_shields:1.3) with (heraldic_emblems:1.4), (two_handed_sword:1.6) leaning against the wall, blade_with_floral_engravings, leather_scabbard, (steel_gauntlets:1.2), (tattered_banners:1.3) hanging from the ceiling, atmospheric_dust_motes, ultra_detailed_textures, PBR_materials, cinematic_volumetric_lighting, 8k, historical_authenticity, by Ivan Meštrović and Daniel Zrom  
Negative:
    (medieval_warrior:1.4) holding (battle_axe:1.6) and (round_shield:1.5), (chainmail_armor:1.3), (axe_head:1.6) with (serrated_edge:1.4), (steel_reinforced_shaft:1.3), (shield_boss:1.2) with (dragon_engraving:1.4), (muddy_battlefield:1.5), dynamic_action_pose, splattered_mud, ultra_detailed_weapons, historical_authenticity, 8k, by Greg Rutkowski
    (medieval_armory:1.6), (stone_wall_chamber:1.4) with (gothic_arches:1.3), warm_torchlight_illumination, wooden_weapon_racks, (full_plate_armor:1.5) on a stand, (chainmail_coif:1.2) draped over a barrel, (knightly_shields:1.3) with (heraldic_emblems:1.4), (two_handed_sword:1.6) leaning against the wall, blade_with_floral_engravings, leather_scabbard, (steel_gauntlets:1.2), (tattered_banners:1.3) hanging from the ceiling, atmospheric_dust_motes, ultra_detailed_textures, PBR_materials, cinematic_volumetric_lighting, 8k, historical_authenticity, by Ivan Meštrović and Daniel Zrom  
Negative:
    (medieval_armory:1.6), (stone_wall_chamber:1.4) with (gothic_arches:1.3), warm_torchlight_illumination, wooden_weapon_racks, (full_plate_armor:1.5) on a stand, (chainmail_coif:1.2) draped over a barrel, (knightly_shields:1.3) with (heraldic_emblems:1.4), (two_handed_sword:1.6) leaning against the wall, blade_with_floral_engravings, leather_scabbard, (steel_gauntlets:1.2), (tattered_banners:1.3) hanging from the ceiling, atmospheric_dust_motes, ultra_detailed_textures, PBR_materials, cinematic_volumetric_lighting, 8k, historical_authenticity, by Ivan Meštrović and Daniel Zrom  
Negative:
    (medieval_armory:1.6), (stone_wall_chamber:1.4) with (gothic_arches:1.3), warm_torchlight_illumination, wooden_weapon_racks, (full_plate_armor:1.5) on a stand, (chainmail_coif:1.2) draped over a barrel, (knightly_shields:1.3) with (heraldic_emblems:1.4), (two_handed_sword:1.6) leaning against the wall, blade_with_floral_engravings, leather_scabbard, (steel_gauntlets:1.2), (tattered_banners:1.3) hanging from the ceiling, atmospheric_dust_motes, ultra_detailed_textures, PBR_materials, cinematic_volumetric_lighting, 8k, historical_authenticity, by Ivan Meštrović and Daniel Zrom  
Negative:
    (glaive:1.6), (curved_steel_blade:1.5) with (serrated_edge:1.4), (oak_pole:1.3) wrapped in leather, (forest_ambush:1.5), (archer_in_chainmail:1.3) hiding behind trees, (sunlight_through_foliage:1.4), dynamic_composition, ultra_detailed_weapon_texture, historical_authenticity, 8k, by Daniel Zrom
    (glaive:1.6), (curved_steel_blade:1.5) with (serrated_edge:1.4), (oak_pole:1.3) wrapped in leather, (forest_ambush:1.5), (archer_in_chainmail:1.3) hiding behind trees, (sunlight_through_foliage:1.4), dynamic_composition, ultra_detailed_weapon_texture, historical_authenticity, 8k, by Daniel Zrom
    (medieval_warrior:1.4) holding (battle_axe:1.6) and (round_shield:1.5), (chainmail_armor:1.3), (axe_head:1.6) with (serrated_edge:1.4), (steel_reinforced_shaft:1.3), (shield_boss:1.2) with (dragon_engraving:1.4), (muddy_battlefield:1.5), dynamic_action_pose, splattered_mud, ultra_detailed_weapons, historical_authenticity, 8k, by Greg Rutkowski
    (glaive:1.6), (curved_steel_blade:1.5) with (serrated_edge:1.4), (oak_pole:1.3) wrapped in leather, (forest_ambush:1.5), (archer_in_chainmail:1.3) hiding behind trees, (sunlight_through_foliage:1.4), dynamic_composition, ultra_detailed_weapon_texture, historical_authenticity, 8k, by Daniel Zrom
    (glaive:1.6), (curved_steel_blade:1.5) with (serrated_edge:1.4), (oak_pole:1.3) wrapped in leather, (forest_ambush:1.5), (archer_in_chainmail:1.3) hiding behind trees, (sunlight_through_foliage:1.4), dynamic_composition, ultra_detailed_weapon_texture, historical_authenticity, 8k, by Daniel Zrom
    (medieval_warrior:1.4) holding (battle_axe:1.6) and (round_shield:1.5), (chainmail_armor:1.3), (axe_head:1.6) with (serrated_edge:1.4), (steel_reinforced_shaft:1.3), (shield_boss:1.2) with (dragon_engraving:1.4), (muddy_battlefield:1.5), dynamic_action_pose, splattered_mud, ultra_detailed_weapons, historical_authenticity, 8k, by Greg Rutkowski
    (glaive:1.6), (curved_steel_blade:1.5) with (serrated_edge:1.4), (oak_pole:1.3) wrapped in leather, (forest_ambush:1.5), (archer_in_chainmail:1.3) hiding behind trees, (sunlight_through_foliage:1.4), dynamic_composition, ultra_detailed_weapon_texture, historical_authenticity, 8k, by Daniel Zrom
    (glaive:1.6), (curved_steel_blade:1.5) with (serrated_edge:1.4), (oak_pole:1.3) wrapped in leather, (forest_ambush:1.5), (archer_in_chainmail:1.3) hiding behind trees, (sunlight_through_foliage:1.4), dynamic_composition, ultra_detailed_weapon_texture, historical_authenticity, 8k, by Daniel Zrom
    (glaive:1.6), (curved_steel_blade:1.5) with (serrated_edge:1.4), (oak_pole:1.3) wrapped in leather, (forest_ambush:1.5), (archer_in_chainmail:1.3) hiding behind trees, (sunlight_through_foliage:1.4), dynamic_composition, ultra_detailed_weapon_texture, historical_authenticity, 8k, by Daniel Zrom

      DreamShaper XL

    • v2.1 Turbo DPM++ SDE - dreamshaperXL_v21TurboDPMSDE.safetensors
    • Lightning DPM++ SDE - dreamshaperXL_lightningDPMSDE.safetensors
    • SFW v2 Turbo DPM++ SDE - dreamshaperXL_sfwV2TurboDPMSDE.safetensors
    • SFW Lightning DPM++ SDE - dreamshaperXL_sfwLightningDPMSDE.safetensors
    • v2 Turbo DPM++ SDE - dreamshaperXL_v2TurboDPMSDE.safetensors
    • Turbo DPM++ SDE - dreamshaperXL_turboDPMSDE.safetensors
    • SFW Turbo DPM++ SDE - dreamshaperXL_sfwTurboDPMSDE.safetensors
    • alpha2 (xl1.0) - dreamshaperXL_alpha2Xl10.safetensors
    • alpha1 (xl0.9) - dreamshaperXL_alpha1Xl09.safetensors

      DreamShaper

    • 8 - dreamshaper_8.safetensors
    • 8 LCM - dreamshaper_8LCM.safetensors
    • 8-inpainting - dreamshaper_8Inpainting.safetensors
    • 8-diffusers - dreamshaper_8Diffusers.zip
    • 7 - dreamshaper_7.safetensors
    • 7-inpainting - dreamshaper_7-inpainting.safetensors
    • 7-diffusers - dreamshaper_7Diffusers_trainingData.zip
    • 6.31 baked vae - dreamshaper_631BakedVae.safetensors
    • 6.31-inpainting - dreamshaper_631Inpainting.safetensors
    • 6.31 diffusers - dreamshaper_631Diffusers_trainingData.zip
    • 6 baked vae - dreamshaper_6BakedVae.safetensors
    • 6.2 baked vae - dreamshaper_62BakedVae.safetensors
    • 6-inpainting - dreamshaper_6Inpainting.safetensors
    • 6 no vae - dreamshaper_6NoVae.safetensors
    • 6 diffusers - dreamshaper_6Diffusers_trainingData.zip
    • 5 baked vae - dreamshaper_5BakedVae.ckpt
    • 5 pruned (no vae) - train - dreamshaper_5PrunedNoVaeTrain.ckpt
    • 5-inpainting - dreamshaper_5-inpainting.safetensors
    • 5 baked vae diffusers - dreamshaper_5BakedVaeDiffusers_trainingData.zip
    • 4 baked vae - dreamshaper_4BakedVae.safetensors
    • 4-inpainting - dreamshaper_4-inpainting.safetensors
    • 4 baked vae fp16 - dreamshaper_4BakedVaeFp16.safetensors
    • 4 no vae - dreamshaper_4NoVae.safetensors
    • 4 no vae fp16 - dreamshaper_4NoVaeFp16.ckpt
    • 3.32 baked vae (clip fix) - dreamshaper_332BakedVaeClipFix.ckpt
    • 3.31 baked vae - dreamshaper_331BakedVae.ckpt
    • 3.31-inpainting - dreamshaper_331-inpainting.safetensors
    • 3.3 - dreamshaper_33.ckpt
    • 2.52 (safetensors fixed) - dreamshaper_252SafetensorsFixed.ckpt
    • 2.52 (pruned) - dreamshaper_252Pruned.ckpt
    • 2.52 (initial release) - dreamshaper_252InitialRelease.ckpt