null hell labyrinth

    running through maze of despair
every choise leads who knows where
but here is no fear to stop
ill make my step story unfolds
never the same cant find the way break out the thing
feel the pressure
no way in no way out
play the twisted turn again
playing to lose for win
cant break through stuck in place but face it all with steady will
old dungeon, labyrinth, female assassin, dreamless eyes, cloak, hat with feather, epee, in the valley of death, I will fear no evil, gates of hell is open, monster comes out of the gate, monster horde, lurking monsters on background, monster silhouettes, battle, epic, dynamic composition, in motion, best quality, masterpiece, absurdes, dark fantasy, dark souls, bloodborne, Hidetaka Miyazaki, illustration, painting, victorian, impressionism, gothic, (lithography, infrared, ferrotype:0.5), hyperdetailed, colorful, horror \(theme\), dramatic lighting, red moon <lora:Edward Gorey Style:0.5> Edward Gorey Style page
<lora:NicolaSamori:0.35> <lora:Desolation:0.35> <lora:sdxl_lora_beksinski:0.35> digital artwork by Beksinski
<lora:d\EnvyZoomSliderXL01:2.8>
    masterpiece, oil on canvas, Wayne Douglas Barlow style, (dark theme), evil:ancient:machine architecture theme, hell labyrinth theme, "The slums of hell", ((dark ((blood red fog) blocking out the sky))), [obsidian:golden] building ascending into the red dark sky, buildings constructed out of ancient steles, (((dark deep pools:pits of (boiling green and yellow acid) at the bottom))), alongside a steep endless descending obsidian wall, barren wasteland terrain, dead hellscape, intricate details, best quality
    running through maze of despair
every choise leads who knows where
but here is no fear to stop
ill make my step story unfolds
never the same cant find the way break out the thing
feel the pressure
no way in no way out
play the twisted turn again
playing to lose for win
cant break through stuck in place but face it all with steady will
old dungeon, labyrinth, female assassin, cloak, hat with feather, epee, in the valley of death, I will fear no evil, gates of hell is open, monster comes out of the gate, monster horde, monster crowd, lurking monsters on background, monster silhouettes, battle, epic, dynamic composition, in motion, best quality, masterpiece, absurdes, dark fantasy, dark souls, bloodborne, Hidetaka Miyazaki, illustration, painting, victorian, impressionism, gothic, hyperdetailed, colorful, horror \(theme\), dramatic lighting, red moon <lora:Edward Gorey Style:0.5> Edward Gorey Style page
<lora:NicolaSamori:0.35> <lora:Desolation:0.35> <lora:sdxl_lora_beksinski:0.35> digital artwork by Beksinski
    masterpiece, oil on canvas, Wayne Douglas Barlow style, (dark theme), evil clockwork architecture theme, hell labyrinth theme, dark blood red fog blocking out the sky, blackened dirt, an evil crypt in the (darkest labyrinthine depths) of hell, modular [obsidian:golden] building connecting an underground black maze pass , ancient steles guarded by evil clockwork [golems:hellbeasts], angle leading away towards viewer, against a black stone derelict with meandering (forbidden path between ((pools of boiling green and yellow acid))), alongside a steep endless descending obsidian wall, barren wasteland terrain, dead hellscape, intricate details, best quality
    (Masterpiece, best quality, 8k render, Todd McFarlane style, thick outlines, dark silhouettes, 90s comic book style), Hellraiser, ancient P1NHEAD cenobite emerging from the eerie blue light, black leather Pinhead costume, casting long shadows, (dripping dark red blood), Clive Barker inspired hell labyrinth, rusted chains and hooks hanging from ceiling, bloody chunks of flesh hanging on hooks, (lifeless expression, blank stare) <lora:p1nhead:0.65> <lora:more_details:0.5>
    running through maze of despair
every choise leads who knows where
but here is no fear to stop
ill make my step story unfolds
never the same cant find the way break out the thing
feel the pressure
no way in no way out
play the twisted turn again
playing to lose for win
cant break through stuck in place but face it all with steady will
old dungeon, labyrinth, female assassin, dreamless eyes, cloak, hat with feather, epee, in the valley of death, I will fear no evil, gates of hell is open, monster comes out of the gate, monster horde, lurking monsters on background, monster silhouettes, battle, epic, dynamic composition, in motion, best quality, masterpiece, absurdes, dark fantasy, dark souls, bloodborne, Hidetaka Miyazaki, illustration, painting, victorian, impressionism, gothic, (lithography, infrared, ferrotype:0.5), hyperdetailed, colorful, horror \(theme\), dramatic lighting, red moon <lora:Edward Gorey Style:0.5> Edward Gorey Style page
<lora:NicolaSamori:0.35> <lora:Desolation:0.35> <lora:sdxl_lora_beksinski:0.35> digital artwork by Beksinski
<lora:d\EnvyZoomSliderXL01:2.9>
    masterpiece, oil on canvas, Wayne Douglas Barlow style, (dark theme), evil:ancient:machine architecture theme, hell labyrinth theme, "The slums of hell", ((dark ((blood red fog) blocking out the sky))), [obsidian:golden] building ascending into the red dark sky, buildings constructed out of ancient steles, (((dark deep pools:pits of (boiling green and yellow acid) at the bottom))), alongside a steep endless descending obsidian wall, barren wasteland terrain, dead hellscape, intricate details, best quality
    masterpiece, oil on canvas, Wayne Douglas Barlowe style, (dark theme), evil:ancient:machine architecture theme, hell labyrinth theme, "The ((slums of hell))",  below a ((dark ((red fog) blocking out the night sky))), [obsidian:golden] runic building in the distance, dark red sky, rows of shoddy buildings constructed out of ancient stele gravestones, (((dark deep canals:pits of (boiling green and yellow acid) at the bottom))), alongside a steep endless descending wall background that extends past the red sky, encasing the barren wasteland terrain, dead hellscape, intricate details, best quality
    running through maze of despair
every choise leads who knows where
but here is no fear to stop
ill make my step story unfolds
never the same cant find the way break out the thing
feel the pressure
no way in no way out
play the twisted turn again
playing to lose for win
cant break through stuck in place but face it all with steady will
old dungeon, labyrinth, female assassin, dreamless eyes, cloak, hat with feather, epee, in the valley of death, I will fear no evil, gates of hell is open, monster comes out of the gate, monster horde, lurking monsters on background, monster silhouettes, battle, epic, dynamic composition, in motion, best quality, masterpiece, absurdes, dark fantasy, dark souls, bloodborne, Hidetaka Miyazaki, illustration, painting, victorian, impressionism, gothic, (lithography, infrared, ferrotype:0.5), hyperdetailed, colorful, horror \(theme\), dramatic lighting, red moon <lora:Edward Gorey Style:0.5> Edward Gorey Style page
<lora:NicolaSamori:0.35> <lora:Desolation:0.35> <lora:sdxl_lora_beksinski:0.35> digital artwork by Beksinski
<lora:d\EnvyZoomSliderXL01:3>
    masterpiece, oil on canvas, Wayne Douglas Barlow style, (dark theme), evil clockwork architecture theme, hell labyrinth theme, ((dark blood red fog blocking out the sky)), blackened dirt, an evil crypt in the (darkest labyrinthine depths) of hell, Angular [obsidian:golden] building connecting an underground black maze pass , ancient steles guarded by evil clockwork [golems:hellbeasts], angle leading away towards viewer, against a black stone derelict with meandering (forbidden path between ((pools of boiling green and yellow acid))), alongside a steep endless descending obsidian wall, barren wasteland terrain, dead hellscape, intricate details, best quality
    running through maze of despair
every choise leads who knows where
but here is no fear to stop
ill make my step story unfolds
never the same cant find the way break out the thing
feel the pressure
no way in no way out
play the twisted turn again
playing to lose for win
cant break through stuck in place but face it all with steady will
old dungeon, labyrinth, female assassin, cloak, hat with feather, epee, in the valley of death, I will fear no evil, gates of hell is open, monster comes out of the gate, monster horde, lurking monsters on background, monster silhouettes, battle, epic, dynamic composition, in motion, best quality, masterpiece, absurdes, dark fantasy, dark souls, bloodborne, Hidetaka Miyazaki, illustration, painting, victorian, impressionism, gothic, hyperdetailed, colorful, horror \(theme\), dramatic lighting, red moon <lora:Edward Gorey Style:0.5> Edward Gorey Style page
<lora:NicolaSamori:0.35> <lora:Desolation:0.35> <lora:sdxl_lora_beksinski:0.35> digital artwork by Beksinski

      DreamShaper XL

    • v2.1 Turbo DPM++ SDE - dreamshaperXL_v21TurboDPMSDE.safetensors
    • Lightning DPM++ SDE - dreamshaperXL_lightningDPMSDE.safetensors
    • SFW v2 Turbo DPM++ SDE - dreamshaperXL_sfwV2TurboDPMSDE.safetensors
    • SFW Lightning DPM++ SDE - dreamshaperXL_sfwLightningDPMSDE.safetensors
    • v2 Turbo DPM++ SDE - dreamshaperXL_v2TurboDPMSDE.safetensors
    • Turbo DPM++ SDE - dreamshaperXL_turboDPMSDE.safetensors
    • SFW Turbo DPM++ SDE - dreamshaperXL_sfwTurboDPMSDE.safetensors
    • alpha2 (xl1.0) - dreamshaperXL_alpha2Xl10.safetensors
    • alpha1 (xl0.9) - dreamshaperXL_alpha1Xl09.safetensors

      DreamShaper

    • 8 - dreamshaper_8.safetensors
    • 8 LCM - dreamshaper_8LCM.safetensors
    • 8-inpainting - dreamshaper_8Inpainting.safetensors
    • 8-diffusers - dreamshaper_8Diffusers.zip
    • 7 - dreamshaper_7.safetensors
    • 7-inpainting - dreamshaper_7-inpainting.safetensors
    • 7-diffusers - dreamshaper_7Diffusers_trainingData.zip
    • 6.31 baked vae - dreamshaper_631BakedVae.safetensors
    • 6.31-inpainting - dreamshaper_631Inpainting.safetensors
    • 6.31 diffusers - dreamshaper_631Diffusers_trainingData.zip
    • 6 baked vae - dreamshaper_6BakedVae.safetensors
    • 6.2 baked vae - dreamshaper_62BakedVae.safetensors
    • 6-inpainting - dreamshaper_6Inpainting.safetensors
    • 6 no vae - dreamshaper_6NoVae.safetensors
    • 6 diffusers - dreamshaper_6Diffusers_trainingData.zip
    • 5 baked vae - dreamshaper_5BakedVae.ckpt
    • 5 pruned (no vae) - train - dreamshaper_5PrunedNoVaeTrain.ckpt
    • 5-inpainting - dreamshaper_5-inpainting.safetensors
    • 5 baked vae diffusers - dreamshaper_5BakedVaeDiffusers_trainingData.zip
    • 4 baked vae - dreamshaper_4BakedVae.safetensors
    • 4-inpainting - dreamshaper_4-inpainting.safetensors
    • 4 baked vae fp16 - dreamshaper_4BakedVaeFp16.safetensors
    • 4 no vae - dreamshaper_4NoVae.safetensors
    • 4 no vae fp16 - dreamshaper_4NoVaeFp16.ckpt
    • 3.32 baked vae (clip fix) - dreamshaper_332BakedVaeClipFix.ckpt
    • 3.31 baked vae - dreamshaper_331BakedVae.ckpt
    • 3.31-inpainting - dreamshaper_331-inpainting.safetensors
    • 3.3 - dreamshaper_33.ckpt
    • 2.52 (safetensors fixed) - dreamshaper_252SafetensorsFixed.ckpt
    • 2.52 (pruned) - dreamshaper_252Pruned.ckpt
    • 2.52 (initial release) - dreamshaper_252InitialRelease.ckpt