null each square contributing

    Create a cinematic, filmic image 4k, 8k with [George Miller's Mad Max style] [side view:1.5]. The image should be captured in a [wide-angle view] and depict [single] a [post-apocalyptic] [desert wasteland] [single] HUMVEE as a centerpiece of the image  <lora:humv33:0.7> Focus on HUMVEE distinct two round headlights positioned at the front, giving it a recognizable appearance. Highlight the square-shaped windshields that contribute to its utilitarian design. Depict the boxy and sturdy body of the vehicle, emphasizing its ruggedness and durability. Showcase the large, robust tires that enable the HUMVEE to conquer challenging terrains. Pay attention to accurate proportions and details to ensure a realistic representation of the HUMVEE's physical attributes.  Its tires churns up the dry earth beneath, creating a magnificent sand dust cloud that billows outwards, trailing in the car's wake. <lora:zeekars:0.5> The image should be [ultra-realistic], with [high-resolution] captured in [natural light]. The lighting should create [soft shadows] and showcase the [raw] and [vibrant colors] of the car. The image should be a highly-detailed photography set in a [post-nuclear], [fallout] like setting, conveying a sense of [danger] and [grittiness]. The final image should be a [masterpiece], with a [realistic portrayal] of the HUMVEE that is both [intimidating] and [awe-inspiring]. Background should contain [empty wasteland road], image takes place before the storm, with the [hot summer sun] still shining brightly in the sky, but in the distance, the sky is a [dark and foreboding shade of blue], hinting at an impending storm
    Create a cinematic, filmic image 4k, 8k with [George Miller's Mad Max style]. The image should be captured in a [wide-angle view] and depict [single] a [post-apocalyptic] [desert wasteland] [single] HUMVEE as a centerpiece of the image  <lora:humv33:0.7> Focus on HUMVEE distinct two round headlights positioned at the front, giving it a recognizable appearance. Highlight the square-shaped windshields that contribute to its utilitarian design. Depict the boxy and sturdy body of the vehicle, emphasizing its ruggedness and durability. Showcase the large, robust tires that enable the HUMVEE to conquer challenging terrains. Pay attention to accurate proportions and details to ensure a realistic representation of the HUMVEE's physical attributes.  Its tires churns up the dry earth beneath, creating a magnificent sand dust cloud that billows outwards, trailing in the car's wake. <lora:zeekars:0.5> The image should be [ultra-realistic], with [high-resolution] captured in [natural light]. The lighting should create [soft shadows] and showcase the [raw] and [vibrant colors] of the car. The image should be a highly-detailed photography set in a [post-nuclear], [fallout] like setting, conveying a sense of [danger] and [grittiness]. The final image should be a [masterpiece], with a [realistic portrayal] of the HUMVEE that is both [intimidating] and [awe-inspiring]. Background should contain [empty wasteland road], image takes place before the storm, with the [hot summer sun] still shining brightly in the sky, but in the distance, the sky is a [dark and foreboding shade of blue], hinting at an impending storm

      DreamShaper XL

    • v2.1 Turbo DPM++ SDE - dreamshaperXL_v21TurboDPMSDE.safetensors
    • Lightning DPM++ SDE - dreamshaperXL_lightningDPMSDE.safetensors
    • SFW v2 Turbo DPM++ SDE - dreamshaperXL_sfwV2TurboDPMSDE.safetensors
    • SFW Lightning DPM++ SDE - dreamshaperXL_sfwLightningDPMSDE.safetensors
    • v2 Turbo DPM++ SDE - dreamshaperXL_v2TurboDPMSDE.safetensors
    • Turbo DPM++ SDE - dreamshaperXL_turboDPMSDE.safetensors
    • SFW Turbo DPM++ SDE - dreamshaperXL_sfwTurboDPMSDE.safetensors
    • alpha2 (xl1.0) - dreamshaperXL_alpha2Xl10.safetensors
    • alpha1 (xl0.9) - dreamshaperXL_alpha1Xl09.safetensors

      DreamShaper

    • 8 - dreamshaper_8.safetensors
    • 8 LCM - dreamshaper_8LCM.safetensors
    • 8-inpainting - dreamshaper_8Inpainting.safetensors
    • 8-diffusers - dreamshaper_8Diffusers.zip
    • 7 - dreamshaper_7.safetensors
    • 7-inpainting - dreamshaper_7-inpainting.safetensors
    • 7-diffusers - dreamshaper_7Diffusers_trainingData.zip
    • 6.31 baked vae - dreamshaper_631BakedVae.safetensors
    • 6.31-inpainting - dreamshaper_631Inpainting.safetensors
    • 6.31 diffusers - dreamshaper_631Diffusers_trainingData.zip
    • 6 baked vae - dreamshaper_6BakedVae.safetensors
    • 6.2 baked vae - dreamshaper_62BakedVae.safetensors
    • 6-inpainting - dreamshaper_6Inpainting.safetensors
    • 6 no vae - dreamshaper_6NoVae.safetensors
    • 6 diffusers - dreamshaper_6Diffusers_trainingData.zip
    • 5 baked vae - dreamshaper_5BakedVae.ckpt
    • 5 pruned (no vae) - train - dreamshaper_5PrunedNoVaeTrain.ckpt
    • 5-inpainting - dreamshaper_5-inpainting.safetensors
    • 5 baked vae diffusers - dreamshaper_5BakedVaeDiffusers_trainingData.zip
    • 4 baked vae - dreamshaper_4BakedVae.safetensors
    • 4-inpainting - dreamshaper_4-inpainting.safetensors
    • 4 baked vae fp16 - dreamshaper_4BakedVaeFp16.safetensors
    • 4 no vae - dreamshaper_4NoVae.safetensors
    • 4 no vae fp16 - dreamshaper_4NoVaeFp16.ckpt
    • 3.32 baked vae (clip fix) - dreamshaper_332BakedVaeClipFix.ckpt
    • 3.31 baked vae - dreamshaper_331BakedVae.ckpt
    • 3.31-inpainting - dreamshaper_331-inpainting.safetensors
    • 3.3 - dreamshaper_33.ckpt
    • 2.52 (safetensors fixed) - dreamshaper_252SafetensorsFixed.ckpt
    • 2.52 (pruned) - dreamshaper_252Pruned.ckpt
    • 2.52 (initial release) - dreamshaper_252InitialRelease.ckpt