null deserts and coastal

    Typographic art of (Trustworthy Professional 3D rendering:1.3) of (Sketched:1.3),(Shameful:1.3) Coffee Brown, intricate, beautiful, symmetric,  interconnected regions, elements,  Ivory,     Gold,  Bronze,    Mosaic,   Animal, Flower, Ring, Fractal, Person, Object,    embroidery, Night Watch Lantern: A lantern used by night watchmen to patrol dark streets and alleys, casting eerie shadows.,Sand Dunes: Hills of sand formed by the wind, often found in deserts and coastal areas.,Runic Inscriptions: Characters of ancient alphabets carved into stone, wood, or metal.,Braided Reed: The firm, slightly rough texture of woven or braided reed mats. <lora:Rainbow Style SDXL_LoRA_Pony Diffusion V6 XL:1> rainbow style, <lora:clothing_slider_v19:1>,(by Artist Alex Andreev:1.3),CGSociety,ArtStation,(Cloisonnism:1.3),(Desaturated:1.3), Stylized, intricate, detailed, artistic, text-based
    famous artwork inspired by (krzysztof maziarz:1.3) and (brian despain:1.3), detailed expressive eyes, fantasy style, the "clawed narglefraggler" is a fearsome desert dweller of planet "blimblemoor x", camouflaged amidst the purple dunes we see it surveying the surroundings with its intricate confrectioned multifaceted eyes from atop a sylvified skrunkleboop, beware its poisonous xivturb,
Scottish highlands with heather-covered hills,
Frozen lightning sculptures,
Diamond dust snowfall in polar twilight,
Moonlit midnight clarity,
Vernal equinox bird migrations,
Meteor shower streaks in night sky,
Stratus blanketing coastal cliffs,
nanotech swamp consuming metal into liquid history,
illustration,
<lora:Illustration_Insanity:0.8>,
<lora:DetailMaximizer:0.3>,
<lora:add-detail-xl:0.3>,
<lora:extremely_detailed:0.35> extremely detailed,
<lora:tbh159-sdxl:0.3> style of Kestutis Kasparavicius,
detailxl,
    8k, concept art, Digital distortions, landscape of a (Coastal Forest:1.3) from inside of a Burundi, it is very Deserted and Compelling, fall cityscape and Cosmic background radiation in background, at Midday, (landscape art designed by Eugène Boudin:1.3) , Illustration, Relieving, Trendercore, Direct light, macro lens, Fujifilm Superia, Film grain, Silver mist, pixiv, Unsplash
    Surrealism, (Destroyed Vector image:1.3) of (Masterpiece:1.3),(Evil:1.3) Midnight Purple,  beautiful, symmetric,  interconnected regions,  Ebony, Ivory, Emerald,  Sapphire, Amber,    Diamond, Topas,  Mosaic, Regular pattern, Topography,   Ring,    Frame, Branches,   Jet: A type of lignite used as a gemstone and in ornamental carving.,Platinum: Although rarer, platinum was known and used in pre-Columbian South America.,Throwing Star: A star-shaped weapon with sharp edges, designed to be thrown at enemies.,Silver Thread: Fine threads made from silver or silver-plated materials, used in textiles and embroidery.,Sand Dunes: Hills of sand formed by the wind, often found in deserts and coastal areas.,Whispering Statue: A statue that seems to whisper secrets or cryptic messages to those who approach.,Brazilwood: A tree whose wood produces a red dye, used in textiles. <lora:Luminous_Shadowscape:1>,(by Artist John Philip Falter:1.3),(Flat style:1.3),Illustration,Behance,(70s Art:1.3),(Mono Color:1.3), expressive, dramatic, organic lines and forms, dreamlike, mysterious, Surrealism
    Surrealism, (Destroyed Vector image:1.3) of (Masterpiece:1.3),(Evil:1.3) Midnight Purple,  beautiful, symmetric,  interconnected regions,  Ebony, Ivory, Emerald,  Sapphire, Amber,    Diamond, Topas,  Mosaic, Regular pattern, Topography,   Ring,    Frame, Branches,   Jet: A type of lignite used as a gemstone and in ornamental carving.,Platinum: Although rarer, platinum was known and used in pre-Columbian South America.,Throwing Star: A star-shaped weapon with sharp edges, designed to be thrown at enemies.,Silver Thread: Fine threads made from silver or silver-plated materials, used in textiles and embroidery.,Sand Dunes: Hills of sand formed by the wind, often found in deserts and coastal areas.,Whispering Statue: A statue that seems to whisper secrets or cryptic messages to those who approach.,Brazilwood: A tree whose wood produces a red dye, used in textiles. <lora:Luminous_Shadowscape:1>,(by Artist John Philip Falter:1.3),(Flat style:1.3),Illustration,Behance,(70s Art:1.3),(Mono Color:1.3), expressive, dramatic, organic lines and forms, dreamlike, mysterious, Surrealism
    Typographic art of (Trustworthy Professional 3D rendering:1.3) of (Sketched:1.3),(Shameful:1.3) Coffee Brown, intricate, beautiful, symmetric,  interconnected regions, elements,  Ivory,     Gold,  Bronze,    Mosaic,   Animal, Flower, Ring, Fractal, Person, Object,    embroidery, Night Watch Lantern: A lantern used by night watchmen to patrol dark streets and alleys, casting eerie shadows.,Sand Dunes: Hills of sand formed by the wind, often found in deserts and coastal areas.,Runic Inscriptions: Characters of ancient alphabets carved into stone, wood, or metal.,Braided Reed: The firm, slightly rough texture of woven or braided reed mats. <lora:Rainbow Style SDXL_LoRA_Pony Diffusion V6 XL:1> rainbow style, <lora:clothing_slider_v19:1>,(by Artist Alex Andreev:1.3),CGSociety,ArtStation,(Cloisonnism:1.3),(Desaturated:1.3), Stylized, intricate, detailed, artistic, text-based

      DreamShaper XL

    • v2.1 Turbo DPM++ SDE - dreamshaperXL_v21TurboDPMSDE.safetensors
    • Lightning DPM++ SDE - dreamshaperXL_lightningDPMSDE.safetensors
    • SFW v2 Turbo DPM++ SDE - dreamshaperXL_sfwV2TurboDPMSDE.safetensors
    • SFW Lightning DPM++ SDE - dreamshaperXL_sfwLightningDPMSDE.safetensors
    • v2 Turbo DPM++ SDE - dreamshaperXL_v2TurboDPMSDE.safetensors
    • Turbo DPM++ SDE - dreamshaperXL_turboDPMSDE.safetensors
    • SFW Turbo DPM++ SDE - dreamshaperXL_sfwTurboDPMSDE.safetensors
    • alpha2 (xl1.0) - dreamshaperXL_alpha2Xl10.safetensors
    • alpha1 (xl0.9) - dreamshaperXL_alpha1Xl09.safetensors

      DreamShaper

    • 8 - dreamshaper_8.safetensors
    • 8 LCM - dreamshaper_8LCM.safetensors
    • 8-inpainting - dreamshaper_8Inpainting.safetensors
    • 8-diffusers - dreamshaper_8Diffusers.zip
    • 7 - dreamshaper_7.safetensors
    • 7-inpainting - dreamshaper_7-inpainting.safetensors
    • 7-diffusers - dreamshaper_7Diffusers_trainingData.zip
    • 6.31 baked vae - dreamshaper_631BakedVae.safetensors
    • 6.31-inpainting - dreamshaper_631Inpainting.safetensors
    • 6.31 diffusers - dreamshaper_631Diffusers_trainingData.zip
    • 6 baked vae - dreamshaper_6BakedVae.safetensors
    • 6.2 baked vae - dreamshaper_62BakedVae.safetensors
    • 6-inpainting - dreamshaper_6Inpainting.safetensors
    • 6 no vae - dreamshaper_6NoVae.safetensors
    • 6 diffusers - dreamshaper_6Diffusers_trainingData.zip
    • 5 baked vae - dreamshaper_5BakedVae.ckpt
    • 5 pruned (no vae) - train - dreamshaper_5PrunedNoVaeTrain.ckpt
    • 5-inpainting - dreamshaper_5-inpainting.safetensors
    • 5 baked vae diffusers - dreamshaper_5BakedVaeDiffusers_trainingData.zip
    • 4 baked vae - dreamshaper_4BakedVae.safetensors
    • 4-inpainting - dreamshaper_4-inpainting.safetensors
    • 4 baked vae fp16 - dreamshaper_4BakedVaeFp16.safetensors
    • 4 no vae - dreamshaper_4NoVae.safetensors
    • 4 no vae fp16 - dreamshaper_4NoVaeFp16.ckpt
    • 3.32 baked vae (clip fix) - dreamshaper_332BakedVaeClipFix.ckpt
    • 3.31 baked vae - dreamshaper_331BakedVae.ckpt
    • 3.31-inpainting - dreamshaper_331-inpainting.safetensors
    • 3.3 - dreamshaper_33.ckpt
    • 2.52 (safetensors fixed) - dreamshaper_252SafetensorsFixed.ckpt
    • 2.52 (pruned) - dreamshaper_252Pruned.ckpt
    • 2.52 (initial release) - dreamshaper_252InitialRelease.ckpt