null and pools of blood

    8k, High quavolity, fantasy postapocalyptic,  Only  Two peopl in steampunkrespirator under short tacticalhelmet fight on Arena Coliseum with a axe in hand 
in shabby rusty armor, greaves and bracers, under the hot midday rays shone reflected by the sand of the Arena with the reflections of pools of blood, against the backdrop of crowded stands of screaming spectators , View from the back over the shoulder in the center,
his head was covered by a beautiful polymer helmet, all covered with hexagonal plates of gray metal,
  his frail opponent stood in front of him and looked at him, the same “Tramp” in a thick red armored armor with a plate skirt to the middle of the thigh, thick rusty greaves speckled with corrosion and scratched
there was a scythe in his hands,
 highly detailed, extremely high quality image, HDR, fantasy, photo Centered on visor, Complex Details Showing Unique and Enchanting Elements, Very Detailed Digital Painting, Dramatic Lighting, Very Realistic,
    8k, High quavolity, fantasy postapocalyptic,  Only  Two peopl in steampunkrespirator under short tacticalhelmet fight on Arena Coliseum with a axe in hand 
in shabby rusty armor, greaves and bracers, under the hot midday rays shone reflected by the sand of the Arena with the reflections of pools of blood, against the backdrop of crowded stands of screaming spectators , View from the back over the shoulder in the center,
his head was covered by a beautiful polymer helmet, all covered with hexagonal plates of gray metal,
  his frail opponent stood in front of him and looked at him, the same “Tramp” in a thick red armored armor with a plate skirt to the middle of the thigh, thick rusty greaves speckled with corrosion and scratched
there was a scythe in his hands,
 highly detailed, extremely high quality image, HDR, fantasy, photo Centered on visor, Complex Details Showing Unique and Enchanting Elements, Very Detailed Digital Painting, Dramatic Lighting, Very Realistic,
    8k, High quavolity, fantasy postapocalyptic,  Only  Two peopl in steampunkrespirator under short helmet fight on Arena Coliseum with a axe in hand 
in shabby rusty armor, greaves and bracers, under the hot midday rays shone reflected by the sand of the Arena with the reflections of pools of blood, against the backdrop of crowded stands of screaming spectators , View from the back over the shoulder in the center,
his head was covered by a beautiful polymer helmet, all covered with hexagonal plates of gray metal,
  his frail opponent stood in front of him and looked at him, the same “Tramp” in a thick red armored armor with a plate skirt to the middle of the thigh, thick rusty greaves speckled with corrosion and scratched
there was a scythe in his hands,
 highly detailed, extremely high quality image, HDR, fantasy, photo Centered on visor, Complex Details Showing Unique and Enchanting Elements, Very Detailed Digital Painting, Dramatic Lighting, Very Realistic,
    masterpiece, oil on canvas, Wayne Douglas Barlow style, (dark theme), evil:ancient:machine architecture theme, hell labyrinth theme, "The slums of hell", ((dark ((blood red fog) blocking out the sky))), [obsidian:golden] building ascending into the red dark sky, buildings constructed out of ancient steles, (((dark deep pools:pits of (boiling green and yellow acid) at the bottom))), alongside a steep endless descending obsidian wall, barren wasteland terrain, dead hellscape, intricate details, best quality
    masterpiece, oil on canvas, Wayne Douglas Barlow style, (dark theme), evil clockwork architecture theme, hell labyrinth theme, dark blood red fog blocking out the sky, blackened dirt, an evil crypt in the (darkest labyrinthine depths) of hell, modular [obsidian:golden] building connecting an underground black maze pass , ancient steles guarded by evil clockwork [golems:hellbeasts], angle leading away towards viewer, against a black stone derelict with meandering (forbidden path between ((pools of boiling green and yellow acid))), alongside a steep endless descending obsidian wall, barren wasteland terrain, dead hellscape, intricate details, best quality
    Hidden beneath the withered remains of an ancient forest, a dungeon yawns open, its entrance a jagged maw of stone. Descending into the depths, the air turns frigid and damp, carrying the faint, metallic scent of blood. The walls are covered in a slick, pulsating moss that casts an eerie green glow, illuminating grotesque carvings of twisted, otherworldly beings.
The first chamber is a vast, echoing hall, dominated by an immense, crumbling statue of an eldritch deity. Shadows flicker unnaturally across the walls, suggesting movements in the corner of one's eye. Narrow passageways snake away from the hall, their paths confusing and labyrinthine.
Deeper within, the dungeon's architecture becomes increasingly surreal. Corridors twist at impossible angles, defying all known laws of geometry. The oppressive silence is punctuated by distant, otherworldly whispers and the occasional, chilling scream.
In the heart of the dungeon lies a dark, still pool, its surface reflecting a writhing mass of tentacles and eyes that shift and squirm just beneath the water. This place is a nexus of madness, where reality itself bends under the weight of ancient, malevolent forces. Few who enter ever return, their minds shattered by the horrors lurking within.
    Hidden beneath the withered remains of an ancient forest, a dungeon yawns open, its entrance a jagged maw of stone. Descending into the depths, the air turns frigid and damp, carrying the faint, metallic scent of blood. The walls are covered in a slick, pulsating moss that casts an eerie green glow, illuminating grotesque carvings of twisted, otherworldly beings.
The first chamber is a vast, echoing hall, dominated by an immense, crumbling statue of an eldritch deity. Shadows flicker unnaturally across the walls, suggesting movements in the corner of one's eye. Narrow passageways snake away from the hall, their paths confusing and labyrinthine.
Deeper within, the dungeon's architecture becomes increasingly surreal. Corridors twist at impossible angles, defying all known laws of geometry. The oppressive silence is punctuated by distant, otherworldly whispers and the occasional, chilling scream.
In the heart of the dungeon lies a dark, still pool, its surface reflecting a writhing mass of tentacles and eyes that shift and squirm just beneath the water. This place is a nexus of madness, where reality itself bends under the weight of ancient, malevolent forces. Few who enter ever return, their minds shattered by the horrors lurking within.
    Hidden beneath the withered remains of an ancient forest, a dungeon yawns open, its entrance a jagged maw of stone. Descending into the depths, the air turns frigid and damp, carrying the faint, metallic scent of blood. The walls are covered in a slick, pulsating moss that casts an eerie green glow, illuminating grotesque carvings of twisted, otherworldly beings.
The first chamber is a vast, echoing hall, dominated by an immense, crumbling statue of an eldritch deity. Shadows flicker unnaturally across the walls, suggesting movements in the corner of one's eye. Narrow passageways snake away from the hall, their paths confusing and labyrinthine.
Deeper within, the dungeon's architecture becomes increasingly surreal. Corridors twist at impossible angles, defying all known laws of geometry. The oppressive silence is punctuated by distant, otherworldly whispers and the occasional, chilling scream.
In the heart of the dungeon lies a dark, still pool, its surface reflecting a writhing mass of tentacles and eyes that shift and squirm just beneath the water. This place is a nexus of madness, where reality itself bends under the weight of ancient, malevolent forces. Few who enter ever return, their minds shattered by the horrors lurking within.
    VtmArt, painting of girl with red hair wearing a striped sweater with big grin posing in a dark room, pool of blood on floor, <lora:VtmArt:1>, at night, cinematic lighting, (masterpiece:1.3), black floor
    realistic horror and gore scene of a Gorgeous beautiful cute heartwarming girl smiling, outdoors, centipede, dismembered, multiple limbs, blood pool, teeth, cyberpunk, rim lighting, pov, (8K, RAW photo, best quality:1.2, masterpiece:1.2), (realistic, photo-realistic:1.2), ultra-detailed, (huge big huge breasts clothed:1.5), (muscular toned)
    masterpiece, oil on canvas, Wayne Douglas Barlow style, (dark theme), evil:ancient:machine architecture theme, hell labyrinth theme, "The slums of hell", ((dark ((blood red fog) blocking out the sky))), [obsidian:golden] building ascending into the red dark sky, buildings constructed out of ancient steles, (((dark deep pools:pits of (boiling green and yellow acid) at the bottom))), alongside a steep endless descending obsidian wall, barren wasteland terrain, dead hellscape, intricate details, best quality
    Hidden beneath the withered remains of an ancient forest, a dungeon yawns open, its entrance a jagged maw of stone. Descending into the depths, the air turns frigid and damp, carrying the faint, metallic scent of blood. The walls are covered in a slick, pulsating moss that casts an eerie green glow, illuminating grotesque carvings of twisted, otherworldly beings.
The first chamber is a vast, echoing hall, dominated by an immense, crumbling statue of an eldritch deity. Shadows flicker unnaturally across the walls, suggesting movements in the corner of one's eye. Narrow passageways snake away from the hall, their paths confusing and labyrinthine.
Deeper within, the dungeon's architecture becomes increasingly surreal. Corridors twist at impossible angles, defying all known laws of geometry. The oppressive silence is punctuated by distant, otherworldly whispers and the occasional, chilling scream.
In the heart of the dungeon lies a dark, still pool, its surface reflecting a writhing mass of tentacles and eyes that shift and squirm just beneath the water. This place is a nexus of madness, where reality itself bends under the weight of ancient, malevolent forces. Few who enter ever return, their minds shattered by the horrors lurking within.
    Scene Description: In the center of the painting stands a fearsome knight, his body encased in a massive suit of armor. The knight holds a colossal sword vertically in the middle of the frame, its surface reflecting his face in a distorted and fragmented way. The armor is dented and scarred, with spikes and jagged edges that seem to pierce the air. The helmet is a menacing visage with glowing red eyes. The background is a maelstrom of fire, smoke, and destruction. Broken weapons and shattered shields litter the ground, and the sky is filled with dark clouds and flashes of lightning.
Light and Shadow: Harsh spotlights and shadows create a dramatic effect. The knight is partially illuminated by a flickering light, casting long, menacing shadows. The reflection on the sword is lit in a way that makes it stand out against the darkness. The shadows are deep and foreboding, adding to the sense of danger.
Detail: The details are exaggerated and grotesque. The armor is covered in intricate patterns and symbols that seem to pulsate with energy. The sword has a jagged edge and is engraved with runes that glow with power. The battlefield is filled with small details such as broken bones, torn flags, and pools of blood. The reflection on the sword shows the knight's face with a fierce expression and a look of determination in his eyes.
    masterpiece, oil on canvas, Wayne Douglas Barlow style, (dark theme), evil clockwork architecture theme, hell labyrinth theme, ((dark blood red fog blocking out the sky)), blackened dirt, an evil crypt in the (darkest labyrinthine depths) of hell, Angular [obsidian:golden] building connecting an underground black maze pass , ancient steles guarded by evil clockwork [golems:hellbeasts], angle leading away towards viewer, against a black stone derelict with meandering (forbidden path between ((pools of boiling green and yellow acid))), alongside a steep endless descending obsidian wall, barren wasteland terrain, dead hellscape, intricate details, best quality
    Scene Description: In the center of the painting stands a fearsome knight, his body encased in a massive suit of armor. The knight holds a colossal sword vertically in the middle of the frame, its surface reflecting his face in a distorted and fragmented way. The armor is dented and scarred, with spikes and jagged edges that seem to pierce the air. The helmet is a menacing visage with glowing red eyes. The background is a maelstrom of fire, smoke, and destruction. Broken weapons and shattered shields litter the ground, and the sky is filled with dark clouds and flashes of lightning.
Light and Shadow: Harsh spotlights and shadows create a dramatic effect. The knight is partially illuminated by a flickering light, casting long, menacing shadows. The reflection on the sword is lit in a way that makes it stand out against the darkness. The shadows are deep and foreboding, adding to the sense of danger.
Detail: The details are exaggerated and grotesque. The armor is covered in intricate patterns and symbols that seem to pulsate with energy. The sword has a jagged edge and is engraved with runes that glow with power. The battlefield is filled with small details such as broken bones, torn flags, and pools of blood. The reflection on the sword shows the knight's face with a fierce expression and a look of determination in his eyes.
    A colossal dragon, its scales formed from glistening shards of blood orange rind, slumbers within the molten core of a shattered citrus sun. Its wings, composed of translucent, pulsing membranes, curl protectively around its glowing hoard—pools of golden nectar that shimmer like liquid fire. As it breathes, the air trembles with a soft fizz, sending gentle ripples of carbonation through the surrounding atmosphere. Above, the sky is an endless swirl of ruby-red and burnt gold, fractured as if reality itself has been squeezed too hard. Fragments of glowing orange peels drift through the air like celestial confetti, dissolving into sparks before they hit the ground.blood orange style
    score_9,score_8_up,score_7_up,score_6_up,score_5_up, masterpiece, best_quality, ultra-detailed, masterpiece, 1girl, doing a snowangel in a pool of blood, lying on the ground, arms stretched, grinning, girlycardXL11, red eyes, black hair, long hair, blunt bangs, white skin,long beautiful legs, small breasts, sexy, perfect body, red sunlight streaming in from above, ominous, bloody water, red water,Blood Bath,sharp_LASCALAE, ultra sharp focus,
    A colossal dragon, its scales formed from glistening shards of blood orange rind, slumbers within the molten core of a shattered citrus sun. Its wings, composed of translucent, pulsing membranes, curl protectively around its glowing hoard—pools of golden nectar that shimmer like liquid fire. As it breathes, the air trembles with a soft fizz, sending gentle ripples of carbonation through the surrounding atmosphere. Above, the sky is an endless swirl of ruby-red and burnt gold, fractured as if reality itself has been squeezed too hard. Fragments of glowing orange peels drift through the air like celestial confetti, dissolving into sparks before they hit the ground.blood orange style
    A colossal dragon, its scales formed from glistening shards of blood orange rind, slumbers within the molten core of a shattered citrus sun. Its wings, composed of translucent, pulsing membranes, curl protectively around its glowing hoard—pools of golden nectar that shimmer like liquid fire. As it breathes, the air trembles with a soft fizz, sending gentle ripples of carbonation through the surrounding atmosphere. Above, the sky is an endless swirl of ruby-red and burnt gold, fractured as if reality itself has been squeezed too hard. Fragments of glowing orange peels drift through the air like celestial confetti, dissolving into sparks before they hit the ground.blood orange style

      DreamShaper XL

    • v2.1 Turbo DPM++ SDE - dreamshaperXL_v21TurboDPMSDE.safetensors
    • Lightning DPM++ SDE - dreamshaperXL_lightningDPMSDE.safetensors
    • SFW v2 Turbo DPM++ SDE - dreamshaperXL_sfwV2TurboDPMSDE.safetensors
    • SFW Lightning DPM++ SDE - dreamshaperXL_sfwLightningDPMSDE.safetensors
    • v2 Turbo DPM++ SDE - dreamshaperXL_v2TurboDPMSDE.safetensors
    • Turbo DPM++ SDE - dreamshaperXL_turboDPMSDE.safetensors
    • SFW Turbo DPM++ SDE - dreamshaperXL_sfwTurboDPMSDE.safetensors
    • alpha2 (xl1.0) - dreamshaperXL_alpha2Xl10.safetensors
    • alpha1 (xl0.9) - dreamshaperXL_alpha1Xl09.safetensors

      DreamShaper

    • 8 - dreamshaper_8.safetensors
    • 8 LCM - dreamshaper_8LCM.safetensors
    • 8-inpainting - dreamshaper_8Inpainting.safetensors
    • 8-diffusers - dreamshaper_8Diffusers.zip
    • 7 - dreamshaper_7.safetensors
    • 7-inpainting - dreamshaper_7-inpainting.safetensors
    • 7-diffusers - dreamshaper_7Diffusers_trainingData.zip
    • 6.31 baked vae - dreamshaper_631BakedVae.safetensors
    • 6.31-inpainting - dreamshaper_631Inpainting.safetensors
    • 6.31 diffusers - dreamshaper_631Diffusers_trainingData.zip
    • 6 baked vae - dreamshaper_6BakedVae.safetensors
    • 6.2 baked vae - dreamshaper_62BakedVae.safetensors
    • 6-inpainting - dreamshaper_6Inpainting.safetensors
    • 6 no vae - dreamshaper_6NoVae.safetensors
    • 6 diffusers - dreamshaper_6Diffusers_trainingData.zip
    • 5 baked vae - dreamshaper_5BakedVae.ckpt
    • 5 pruned (no vae) - train - dreamshaper_5PrunedNoVaeTrain.ckpt
    • 5-inpainting - dreamshaper_5-inpainting.safetensors
    • 5 baked vae diffusers - dreamshaper_5BakedVaeDiffusers_trainingData.zip
    • 4 baked vae - dreamshaper_4BakedVae.safetensors
    • 4-inpainting - dreamshaper_4-inpainting.safetensors
    • 4 baked vae fp16 - dreamshaper_4BakedVaeFp16.safetensors
    • 4 no vae - dreamshaper_4NoVae.safetensors
    • 4 no vae fp16 - dreamshaper_4NoVaeFp16.ckpt
    • 3.32 baked vae (clip fix) - dreamshaper_332BakedVaeClipFix.ckpt
    • 3.31 baked vae - dreamshaper_331BakedVae.ckpt
    • 3.31-inpainting - dreamshaper_331-inpainting.safetensors
    • 3.3 - dreamshaper_33.ckpt
    • 2.52 (safetensors fixed) - dreamshaper_252SafetensorsFixed.ckpt
    • 2.52 (pruned) - dreamshaper_252Pruned.ckpt
    • 2.52 (initial release) - dreamshaper_252InitialRelease.ckpt