null Quantum Web in

    (Cyber-Organic, biomechanical, hybrid, nature-tech fusion:1.69) (Astral Fortress shrouds beside the Quantum Web in the style of Eiichiro Oda)
    (masterpiece, best quality, fullscreen), [(full body:1.2)::0.9] portrait (photo of a slim [Elongated::0.2] [magical being:creature:0.2]:1.2), <lora:EYES gouacheeyes:0.1> eyes, (bioluminescent glowing Holographic skin:1.3), (Nocturnal:1.2), (Graceful Eyebrows:0), (Webbed Ears Hoofed Parrot-Like Beak Crystal Wings:1.2), (Snake body shape:0.9), (Snake head:1), (Bull Horns:1.1), <lora:EFFECT ral-alienzkin-sd15.safetensors:0.3> (alienzkin:1.1), <lora:EFFECT Clothing - Mechanical Armor.safetensors:0.4> (mech4rmor, glowing:1.2), <lora:MONSTER pmmkr2024.safetensors:0.3> (pmmkr2024:1.1), (<lora:EFFECT DonMM4thM4g1c-000008:0.3> math magic, numbers, symbols:1.3), <lora:BACKGROUND BG_Alien_Planet.safetensors:0.4> (BG_Alien_Planet:1.2), <lora:QUALITY Space - [Background] - Version 1:0.7>,(giant Polished hourglass in the background:1.2), ([Quantum Lights,Halo]:1.0), (Effulgent atmosphere:1.2), <lora:QUALITY pearlescent-05:0.6> (pearlescent:1.3), (look at the viewer:1), <lora:EFFECT glowingveins-nvwls-v1:0.2> (glowingveins:1.2), , (Full body Shot, Shallow Focus Shot, Low Angle Shot:[1.2:0.5:0.1]), <lora:LIGHT nLoRA:0.6> dark theme, <lora:QUALITY add_detail:0.2>, <lora:QUALITY kkw-better-v1.0a:0.6>, <lora:QUALITY image enhancer extreme_v1:0.2>, , heavily detailed, fantasy, , (sharp focus), , <lora:BUILDING German_architecture_last:0.6>, (no humans), (VIEW_Style-DA), tremely detailed, interior of room, artstation trending, architecture quality, intricate detail, hd, 8k CGsociety, hypermaximalist, golden ratio, environmental key art, octane render, weta digital, ray trace, lifelike, photorealistic, digital painting, cinematic, hyperrealism, photojournalism
    an extremely high-resolution, hyperrealistic image of everything I think is mechanical, I don’t want to be this way, but everything I look at, I only see the workings of things that I understand or the components I understand, the parts I don’t understand are always waiting to be filled in. Just a blur or an abstract idea, maybe totally incorrectly, but I see the components that I think I know. I see connections between people like vectors, I calculate how the information travels.
Everything on a balance, if everything can be analyzed and atomized and inhaled then one could know everything, it could be absorbed into the creature’s mind, we fall apart to be immortalized on the other side in pure energy; the mechanics shift and things deplete and disperse, but we never leave, not just in an abstract sense, but we disperse throughout the energy web of the planet, we are recycled into electrical angels, a quantum root system, stretching into an infinite expanse, the expanse of our lives, we’ve left our drift of energy, ((16k, 8k, 4k, UHD, HDR, hyperrealistic, ultra-detailed, masterpiece, best quality, perfect composition, best composition, high resolution, extremely detailed, highest quality, extremely high quality))
    (masterpiece, best quality, fullscreen), [(full body:1.2)::0.6] portrait (photo of a fat [Avian::0.2] [magical being:creature:0.4]:1.3), <lora:EYES GlowingRedEyeMeme:0.5> (Glowing Eyes Meme:1.1), (bioluminescent glowing Checkered skin:1.4), (Exotic:0.5), (Sculpted Quadriceps:0.5), (Bear body shape:1.1), (Snail head:1.1), (one huge Tentacles:1.3), <lora:EFFECT ral-frctlgmtry-sd15.safetensors:0.5> (ral-frctlgmtry:1.2), <lora:EFFECT ral-elctryzt-sd15:0.2> (ral-elctryzt:1.3), <lora:EFFECT Concept - Electromancer_v1.1.safetensors:0.5> (thunder-aura, thunder-weapon, electricity, lightning:1.3), <lora:MONSTER kUglyCreaturesV2:0.3> (U61yCre4ture:1.1), (Iodine and Cobalt atoms Convection all around:1.5), <lora:EFFECT DonMC0sm1cW3b-000009:0.3> DonMC0sm1cW3b, web, cosmic, astral plain, (background in the quantum world with Particle Systems and Sparkling lights:1.1), <lora:BACKGROUND duobackground.safetensors:0.3> (fantasy:1), ([Quantum Lights,Ethereal Light]), (Beaming atmosphere:1.5), , (standing posture:1.4), (facing the viewer:1.3), (looking at the viewer:1.4), , (Full body Shot, Shallow Focus Shot, Low Angle Shot:[1.2:0.5:0.1]), <lora:LIGHT ALL IN ONE LORA HD v1:0.5>, <lora:LIGHT kkw-HDR-v1.0a:0.2> kkw-HDR, <lora:QUALITY add_detail:0.4>, , heavily detailed, stygical, , (sharp focus), <lora:QUALITY pearlescent-05:0.4> (pearlescent:1.3), <lora:BUILDING German_architecture_last:0.6>, (no humans), (), tricate, elegant, power aura, magical, highly detailed, digital painting, artstation, concept art, smooth, sharp focus, great composition, illustration, advanced digital anime art, atmospheric lighting, detailed face, by makoto shinkai, stanley artgerm lau, wlop, rossdraws, art by artgerm and greg rutkowski and alphonse mucha and william - adolphe bouguereau, craig mullins, j. c. leyendecker �
    (masterpiece, best quality, fullscreen), [(full body:1.4)::0.9] portrait (photo of a strong [Aquatic::0.4] [magical being:creature:0.6]:1.2), <lora:EYES darkness_v100:0.7> (at night, darkness, no light:1.1), (bioluminescent glowing Chalky skin:1.5), (Serpentine:1.2), (Articulate Fingers:0.5), (human form with one huge Tentacles:0.8), <lora:EFFECT Concept - Electromancer_v1.1.safetensors:0.3> (thunder-aura, thunder-weapon, electricity, lightning:1), <lora:EFFECT ElementalMagicAIv2:0.4> (lightningmagicai:1.3), <lora:MONSTER Humanoid monster A.safetensors:0.4> (humanoid monster, inem:1.3), (Lawrencium and Osmium atoms Convection all around:1.6), (background in the quantum world with Stochastic Sampling and Glistening lights:1.1), ([Quantum Lights,Halo]), (Luminous atmosphere:1.5), <lora:EFFECT DonMC0sm1cW3b-000009:0.5> DonMC0sm1cW3b, web, cosmic, astral plain, <lora:BACKGROUND Scene_SS.safetensors:0.2> , , (look at the viewer:1.2), , <lora:SLIDER weight_slider_v2:0.5>, (Full body Shot, Shallow Focus Shot, Low Angle Shot:[1.2:0.5:0.1]), <lora:EFFECT photogram-light-style-darquelilly:0.6> (photogramlightstyle:1), <lora:QUALITY kkw-better-v1.0a:0.1>, <lora:QUALITY image enhancer soft_v1:0.1>, <lora:QUALITY add_detail:0.3>, <lora:QUALITY BG2_dpep4+silicon29dim64:0.4>, heavily detailed, magical, eerie, gloomy, , (sharp focus), , <lora:BUILDING German_architecture_last:0.6>, (no humans), (embedding:VIEW_Style-GHL), remely moody lighting, 8K-oddess, HDR mecha-photograph,tintype,,8k octane beautifully detailed render, post-processing, extremely hyperdetailed, intricate, epic composition, grim yet sparkling atmosphere, cinematic lighting + masterpiece, trending on artstation, very detailed, stunning, flawless completion, lifelike texture, perfection
    an extremely high-resolution, hyperrealistic image of everything I think is mechanical, I don’t want to be this way, but everything I look at, I only see the workings of things that I understand or the components I understand, the parts I don’t understand are always waiting to be filled in. Just a blur or an abstract idea, maybe totally incorrectly, but I see the components that I think I know. I see connections between people like vectors, I calculate how the information travels.
Everything on a balance, if everything can be analyzed and atomized and inhaled then one could know everything, it could be absorbed into the creature’s mind, we fall apart to be immortalized on the other side in pure energy; the mechanics shift and things deplete and disperse, but we never leave, not just in an abstract sense, but we disperse throughout the energy web of the planet, we are recycled into electrical angels, a quantum root system, stretching into an infinite expanse, the expanse of our lives, we’ve left our drift of energy, ((16k, 8k, 4k, UHD, HDR, hyperrealistic, ultra-detailed, masterpiece, best quality, perfect composition, best composition, high resolution, extremely detailed, highest quality, extremely high quality))
    an extremely high-resolution, hyperrealistic image of everything I think is mechanical, I don’t want to be this way, but everything I look at, I only see the workings of things that I understand or the components I understand, the parts I don’t understand are always waiting to be filled in. Just a blur or an abstract idea, maybe totally incorrectly, but I see the components that I think I know. I see connections between people like vectors, I calculate how the information travels.
Everything on a balance, if everything can be analyzed and atomized and inhaled then one could know everything, it could be absorbed into the creature’s mind, we fall apart to be immortalized on the other side in pure energy; the mechanics shift and things deplete and disperse, but we never leave, not just in an abstract sense, but we disperse throughout the energy web of the planet, we are recycled into electrical angels, a quantum root system, stretching into an infinite expanse, the expanse of our lives, we’ve left our drift of energy, ((16k, 8k, 4k, UHD, HDR, hyperrealistic, ultra-detailed, masterpiece, best quality, perfect composition, best composition, high resolution, extremely detailed, highest quality, extremely high quality))
    an extremely high-resolution, hyperrealistic image of everything I think is mechanical, I don’t want to be this way, but everything I look at, I only see the workings of things that I understand or the components I understand, the parts I don’t understand are always waiting to be filled in. Just a blur or an abstract idea, maybe totally incorrectly, but I see the components that I think I know. I see connections between people like vectors, I calculate how the information travels.
Everything on a balance, if everything can be analyzed and atomized and inhaled then one could know everything, it could be absorbed into the creature’s mind, we fall apart to be immortalized on the other side in pure energy; the mechanics shift and things deplete and disperse, but we never leave, not just in an abstract sense, but we disperse throughout the energy web of the planet, we are recycled into electrical angels, a quantum root system, stretching into an infinite expanse, the expanse of our lives, we’ve left our drift of energy, ((16k, 8k, 4k, UHD, HDR, hyperrealistic, ultra-detailed, masterpiece, best quality, perfect composition, best composition, high resolution, extremely detailed, highest quality, extremely high quality))

      DreamShaper XL

    • v2.1 Turbo DPM++ SDE - dreamshaperXL_v21TurboDPMSDE.safetensors
    • Lightning DPM++ SDE - dreamshaperXL_lightningDPMSDE.safetensors
    • SFW v2 Turbo DPM++ SDE - dreamshaperXL_sfwV2TurboDPMSDE.safetensors
    • SFW Lightning DPM++ SDE - dreamshaperXL_sfwLightningDPMSDE.safetensors
    • v2 Turbo DPM++ SDE - dreamshaperXL_v2TurboDPMSDE.safetensors
    • Turbo DPM++ SDE - dreamshaperXL_turboDPMSDE.safetensors
    • SFW Turbo DPM++ SDE - dreamshaperXL_sfwTurboDPMSDE.safetensors
    • alpha2 (xl1.0) - dreamshaperXL_alpha2Xl10.safetensors
    • alpha1 (xl0.9) - dreamshaperXL_alpha1Xl09.safetensors

      DreamShaper

    • 8 - dreamshaper_8.safetensors
    • 8 LCM - dreamshaper_8LCM.safetensors
    • 8-inpainting - dreamshaper_8Inpainting.safetensors
    • 8-diffusers - dreamshaper_8Diffusers.zip
    • 7 - dreamshaper_7.safetensors
    • 7-inpainting - dreamshaper_7-inpainting.safetensors
    • 7-diffusers - dreamshaper_7Diffusers_trainingData.zip
    • 6.31 baked vae - dreamshaper_631BakedVae.safetensors
    • 6.31-inpainting - dreamshaper_631Inpainting.safetensors
    • 6.31 diffusers - dreamshaper_631Diffusers_trainingData.zip
    • 6 baked vae - dreamshaper_6BakedVae.safetensors
    • 6.2 baked vae - dreamshaper_62BakedVae.safetensors
    • 6-inpainting - dreamshaper_6Inpainting.safetensors
    • 6 no vae - dreamshaper_6NoVae.safetensors
    • 6 diffusers - dreamshaper_6Diffusers_trainingData.zip
    • 5 baked vae - dreamshaper_5BakedVae.ckpt
    • 5 pruned (no vae) - train - dreamshaper_5PrunedNoVaeTrain.ckpt
    • 5-inpainting - dreamshaper_5-inpainting.safetensors
    • 5 baked vae diffusers - dreamshaper_5BakedVaeDiffusers_trainingData.zip
    • 4 baked vae - dreamshaper_4BakedVae.safetensors
    • 4-inpainting - dreamshaper_4-inpainting.safetensors
    • 4 baked vae fp16 - dreamshaper_4BakedVaeFp16.safetensors
    • 4 no vae - dreamshaper_4NoVae.safetensors
    • 4 no vae fp16 - dreamshaper_4NoVaeFp16.ckpt
    • 3.32 baked vae (clip fix) - dreamshaper_332BakedVaeClipFix.ckpt
    • 3.31 baked vae - dreamshaper_331BakedVae.ckpt
    • 3.31-inpainting - dreamshaper_331-inpainting.safetensors
    • 3.3 - dreamshaper_33.ckpt
    • 2.52 (safetensors fixed) - dreamshaper_252SafetensorsFixed.ckpt
    • 2.52 (pruned) - dreamshaper_252Pruned.ckpt
    • 2.52 (initial release) - dreamshaper_252InitialRelease.ckpt