null Include micro

    Create a hyper-realistic rendering of a skeleton sitting on a wooden bench, waiting patiently in sunny weather. The scene should include micro details, film grain, and beautiful lighting. Incorporate elements of UI and UX in the background, but make them unrecognizable. The skeleton should embody the characteristics of a sigma male, with subtle hints of a reddit meme. Include a panda in the scene, but make it blend seamlessly into the environment. The output should be an 8K image with sharp focus, rendered using Octane Render.
    Generate an official photo of a close-up scene featuring a teen black cyborg wearing a round helmet, inspired by Darkseid, in an anime style, with a focus on micro details. The cyborg is positioned in a dark, enclosed environment reminiscent of Ancient Gear Castle, but with a twist, similar to the Bifrost. Include a zombie from Doom Eternal in the background, and incorporate maggots in a meaningful way. Capture a mix of frightened and angry emotions on the cyborg's face, with a nod to Vergil's character traits.verybadimagenegative_v1.3,ChristmasWintery
    Create a hyper-realistic rendering of a skeleton sitting on a wooden bench, waiting patiently in sunny weather. The scene should include micro details, film grain, and beautiful lighting. Incorporate elements of UI and UX in the background, but make them unrecognizable. The skeleton should embody the characteristics of a sigma male, with subtle hints of a reddit meme. Include a panda in the scene, but make it blend seamlessly into the environment. The output should be an 8K image with sharp focus, rendered using Octane Render.
    Create a hyper-realistic rendering of a skeleton sitting on a wooden bench, waiting patiently in sunny weather. The scene should include micro details, film grain, and beautiful lighting. Incorporate elements of UI and UX in the background, but make them unrecognizable. The skeleton should embody the characteristics of a sigma male, with subtle hints of a reddit meme. Include a panda in the scene, but make it blend seamlessly into the environment. The output should be an 8K image with sharp focus, rendered using Octane Render.
    Create a digital art piece depicting a close-up of a bitpunk-robot in an Ancient Gear Factory setting, incorporating elements of dark fantasy and nature. The robot should be wearing blue robes and a tactical vest, with a blue heart visible. Include micro-details and ensure the art style is reminiscent of Warframe. Consider a sense of tiredness and foreboding in the atmosphere.
    Create a hyper-realistic rendering of a skeleton sitting on a wooden bench, waiting patiently in sunny weather. The scene should include micro details, film grain, and beautiful lighting. Incorporate elements of UI and UX in the background, but make them unrecognizable. The skeleton should embody the characteristics of a sigma male, with subtle hints of a reddit meme. Include a panda in the scene, but make it blend seamlessly into the environment. The output should be an 8K image with sharp focus, rendered using Octane Render.
    Generate an official photo of a close-up scene featuring a teen black cyborg wearing a round helmet, inspired by Darkseid, in an anime style, with a focus on micro details. The cyborg is positioned in a dark, enclosed environment reminiscent of Ancient Gear Castle, but with a twist, similar to the Bifrost. Include a zombie from Doom Eternal in the background, and incorporate maggots in a meaningful way. Capture a mix of frightened and angry emotions on the cyborg's face, with a nod to Vergil's character traits.verybadimagenegative_v1.3,ChristmasWintery
    hyper-realistic skin, photorealistic texture, ultra-detailed pores, finely textured skin, high-definition surface detail, lifelike skin tones, natural skin imperfections, detailed skin rendering, perfect skin texture, realistic lighting on skin, subtle skin variations, vivid skin detail, sharp skin clarity, high-resolution skin texture, visible skin pores, natural skin tone, soft skin gradients, realistic blemishes, natural, ultra-high resolution skin detail, sharp focus on skin texture, clear and crisp skin detail, fine skin texture detailing, photorealistic skin sharpness, lifelike skin clarity, pinpoint skin detail accuracy, hyper-realistic skin detailing, visible skin micro-details, vivid skin clarity, perfectly rendered skin textures, highly detailed pores, lifelike skin pores, visible skin pore structure, micro-pore details, realistic skin pore distribution, natural pore patterns, skin texture with fine pores, detailed skin surface, subtle skin roughness, finely textured pores, realistic pore depth, naturally sized pores, varied pore sizes, realistic skin material, lifelike skin softness, natural skin glossiness, detailed skin micro-textures, realistic skin subsurface scattering, high-quality skin material rendering, natural skin reflectivity, soft yet detailed skin surface, finely textured skin, subtle skin oil sheen, lifelike skin hydration, natural skin texture with depth, lifelike skin shading, realistic skin oil sheen, lifelike skin translucency,<lora:Blonde_Girl:2>Boots, detailed, high-tech, glowing elements, sleek, polished metal surfaces with intricate mechanical components, prominent glowing blue lights embedded in key areas, including the sides and soles, laces designed with a high-tech aesthetic, featuring deep red colors contrasting against the metallic finish, reinforced armor plating along the sides and front for protection, visible gears and wires integrated into the design, boots resting on a wet, reflective city street at night, with the lights from surrounding buildings and vehicles creating a vibrant, dynamic urban atmosphere, slight reflections on the wet pavement enhancing the overall futuristic look, background featuring tall skyscrapers with illuminated windows, street lights casting a soft glow that accentuates the boots' sleek design and advanced technology, capturing the essence of a futuristic, high-tech environment
    Generate an official photo of a close-up scene featuring a teen black cyborg wearing a round helmet, inspired by Darkseid, in an anime style, with a focus on micro details. The cyborg is positioned in a dark, enclosed environment reminiscent of Ancient Gear Castle, but with a twist, similar to the Bifrost. Include a zombie from Doom Eternal in the background, and incorporate maggots in a meaningful way. Capture a mix of frightened and angry emotions on the cyborg's face, with a nod to Vergil's character traits.verybadimagenegative_v1.3,ChristmasWintery
    Generate a sprite sheet of Erebos's Titan, a Battletech-inspired mech, standing in front of a castle with dark, mystical illusions. The mech should be designed in the style of Fan Qi and Tsuchida Bakusen, with a saint's halo above it. Include a husky in shiny armor standing next to the mech, with micro details and a blurry image effect. The style should resemble 82 mm sigma art. The output should be a high-quality image, fresh from the printer.
    Generate a sprite sheet of Erebos's Titan, a Battletech-inspired mech, standing in front of a castle with dark, mystical illusions. The mech should be designed in the style of Fan Qi and Tsuchida Bakusen, with a saint's halo above it. Include a husky in shiny armor standing next to the mech, with micro details and a blurry image effect. The style should resemble 82 mm sigma art. The output should be a high-quality image, fresh from the printer.
    Create a digital art piece depicting a close-up of a bitpunk-robot in an Ancient Gear Factory setting, incorporating elements of dark fantasy and nature. The robot should be wearing blue robes and a tactical vest, with a blue heart visible. Include micro-details and ensure the art style is reminiscent of Warframe. Consider a sense of tiredness and foreboding in the atmosphere.
    Generate an official photo of a close-up scene featuring a teen black cyborg wearing a round helmet, inspired by Darkseid, in an anime style, with a focus on micro details. The cyborg is positioned in a dark, enclosed environment reminiscent of Ancient Gear Castle, but with a twist, similar to the Bifrost. Include a zombie from Doom Eternal in the background, and incorporate maggots in a meaningful way. Capture a mix of frightened and angry emotions on the cyborg's face, with a nod to Vergil's character traits.verybadimagenegative_v1.3,ChristmasWintery
    Create a digital art piece depicting a close-up of a bitpunk-robot in an Ancient Gear Factory setting, incorporating elements of dark fantasy and nature. The robot should be wearing blue robes and a tactical vest, with a blue heart visible. Include micro-details and ensure the art style is reminiscent of Warframe. Consider a sense of tiredness and foreboding in the atmosphere.
    Create a digital art piece depicting a close-up of a bitpunk-robot in an Ancient Gear Factory setting, incorporating elements of dark fantasy and nature. The robot should be wearing blue robes and a tactical vest, with a blue heart visible. Include micro-details and ensure the art style is reminiscent of Warframe. Consider a sense of tiredness and foreboding in the atmosphere.
    Generate a sprite sheet of Erebos's Titan, a Battletech-inspired mech, standing in front of a castle with dark, mystical illusions. The mech should be designed in the style of Fan Qi and Tsuchida Bakusen, with a saint's halo above it. Include a husky in shiny armor standing next to the mech, with micro details and a blurry image effect. The style should resemble 82 mm sigma art. The output should be a high-quality image, fresh from the printer.
    Generate a sprite sheet of Erebos's Titan, a Battletech-inspired mech, standing in front of a castle with dark, mystical illusions. The mech should be designed in the style of Fan Qi and Tsuchida Bakusen, with a saint's halo above it. Include a husky in shiny armor standing next to the mech, with micro details and a blurry image effect. The style should resemble 82 mm sigma art. The output should be a high-quality image, fresh from the printer.

      DreamShaper XL

    • v2.1 Turbo DPM++ SDE - dreamshaperXL_v21TurboDPMSDE.safetensors
    • Lightning DPM++ SDE - dreamshaperXL_lightningDPMSDE.safetensors
    • SFW v2 Turbo DPM++ SDE - dreamshaperXL_sfwV2TurboDPMSDE.safetensors
    • SFW Lightning DPM++ SDE - dreamshaperXL_sfwLightningDPMSDE.safetensors
    • v2 Turbo DPM++ SDE - dreamshaperXL_v2TurboDPMSDE.safetensors
    • Turbo DPM++ SDE - dreamshaperXL_turboDPMSDE.safetensors
    • SFW Turbo DPM++ SDE - dreamshaperXL_sfwTurboDPMSDE.safetensors
    • alpha2 (xl1.0) - dreamshaperXL_alpha2Xl10.safetensors
    • alpha1 (xl0.9) - dreamshaperXL_alpha1Xl09.safetensors

      DreamShaper

    • 8 - dreamshaper_8.safetensors
    • 8 LCM - dreamshaper_8LCM.safetensors
    • 8-inpainting - dreamshaper_8Inpainting.safetensors
    • 8-diffusers - dreamshaper_8Diffusers.zip
    • 7 - dreamshaper_7.safetensors
    • 7-inpainting - dreamshaper_7-inpainting.safetensors
    • 7-diffusers - dreamshaper_7Diffusers_trainingData.zip
    • 6.31 baked vae - dreamshaper_631BakedVae.safetensors
    • 6.31-inpainting - dreamshaper_631Inpainting.safetensors
    • 6.31 diffusers - dreamshaper_631Diffusers_trainingData.zip
    • 6 baked vae - dreamshaper_6BakedVae.safetensors
    • 6.2 baked vae - dreamshaper_62BakedVae.safetensors
    • 6-inpainting - dreamshaper_6Inpainting.safetensors
    • 6 no vae - dreamshaper_6NoVae.safetensors
    • 6 diffusers - dreamshaper_6Diffusers_trainingData.zip
    • 5 baked vae - dreamshaper_5BakedVae.ckpt
    • 5 pruned (no vae) - train - dreamshaper_5PrunedNoVaeTrain.ckpt
    • 5-inpainting - dreamshaper_5-inpainting.safetensors
    • 5 baked vae diffusers - dreamshaper_5BakedVaeDiffusers_trainingData.zip
    • 4 baked vae - dreamshaper_4BakedVae.safetensors
    • 4-inpainting - dreamshaper_4-inpainting.safetensors
    • 4 baked vae fp16 - dreamshaper_4BakedVaeFp16.safetensors
    • 4 no vae - dreamshaper_4NoVae.safetensors
    • 4 no vae fp16 - dreamshaper_4NoVaeFp16.ckpt
    • 3.32 baked vae (clip fix) - dreamshaper_332BakedVaeClipFix.ckpt
    • 3.31 baked vae - dreamshaper_331BakedVae.ckpt
    • 3.31-inpainting - dreamshaper_331-inpainting.safetensors
    • 3.3 - dreamshaper_33.ckpt
    • 2.52 (safetensors fixed) - dreamshaper_252SafetensorsFixed.ckpt
    • 2.52 (pruned) - dreamshaper_252Pruned.ckpt
    • 2.52 (initial release) - dreamshaper_252InitialRelease.ckpt