null Every spike

    Create a detailed and hyper-realistic oil painting of Goku, the iconic warrior from the 'Dragon Ball' series, standing tall in his Super Saiyan transformation. Employ advanced oil painting techniques to achieve the utmost accuracy and beauty.
Position: Goku stands upright with his fists clenched at his sides, embodying the intensity of a warrior ready to fight.
Appearance: His long, golden-yellow hair is spiked up, reflecting the transformation to his Super Saiyan form. His eyes are stark white, filled with determination.
Aura: Surrounding Goku is a vibrant, yellow aura, symbolizing his immense power. This aura should be painted with layered glazes, allowing for depth and luminosity.
Electricity: Crackling around him are electric sparks. This should be captured with precise, fluid brushstrokes, creating a lifelike sense of movement and energy.
Facial Expression: His face is determined and focused, yet calm. The rendering of his facial features should be meticulous, capturing every nuance of his expression.
Musculature: Goku's muscular form should be depicted with careful attention to anatomical accuracy. Use a combination of glazing and impasto techniques to give the flesh a three-dimensional, tangible quality.
Clothing: He is dressed in his traditional orange fighting gi, torn and battle-worn. The fabric should be painted with finesse, capturing the play of light and shadow on the folds.
Background: Choose a simple, atmospheric background that does not distract from the central figure but complements and enhances the overall composition.
Techniques: Utilize a combination of techniques, such as layering, glazing, impasto, and scumbling, to achieve a rich and complex texture. The interplay of light and shadow should be carefully managed to convey a realistic three-dimensional effect.
Palette: Employ a carefully selected palette that complements Goku's Super Saiyan form, with golden yellows, deep shadows, and brilliant highlights.
The overall painting should not only depict Goku in his Super Saiyan form but also capture the essence of his character and the intensity of his power. It should be a masterpiece that any 'Dragon Ball' fan would instantly recognize and appreciate
(realistic:1.2), (realism), (masterpiece:1.2), (ultra detailed), (best quality), intricate, cinematic lighting, comprehensive cinematic, portrait photography, magical photography, (gradients), colorful, detailed landscape, cinematic bloom, 
 <lora:LowRA:0.25>,  <lora:NijiExpressV2:0.4>,  <lora:add_detail:0.4>,  <lora:epi_noiseoffset2:1>, <lora:more_details:0.2>,  <lora:stylized_3dcg_v4-epoch-000012:0.6>  <lora:Saiyan:1>
    Create a detailed and hyper-realistic oil painting of Goku, the iconic warrior from the 'Dragon Ball' series, standing tall in his Super Saiyan transformation. Employ advanced oil painting techniques to achieve the utmost accuracy and beauty.
Position: Goku stands upright with his fists clenched at his sides, embodying the intensity of a warrior ready to fight.
Appearance: His long, golden-yellow hair is spiked up, reflecting the transformation to his Super Saiyan form. His eyes are stark white, filled with determination.
Aura: Surrounding Goku is a vibrant, yellow aura, symbolizing his immense power. This aura should be painted with layered glazes, allowing for depth and luminosity.
Electricity: Crackling around him are electric sparks. This should be captured with precise, fluid brushstrokes, creating a lifelike sense of movement and energy.
Facial Expression: His face is determined and focused, yet calm. The rendering of his facial features should be meticulous, capturing every nuance of his expression.
Musculature: Goku's muscular form should be depicted with careful attention to anatomical accuracy. Use a combination of glazing and impasto techniques to give the flesh a three-dimensional, tangible quality.
Clothing: He is dressed in his traditional orange fighting gi, torn and battle-worn. The fabric should be painted with finesse, capturing the play of light and shadow on the folds.
Background: Choose a simple, atmospheric background that does not distract from the central figure but complements and enhances the overall composition.
Techniques: Utilize a combination of techniques, such as layering, glazing, impasto, and scumbling, to achieve a rich and complex texture. The interplay of light and shadow should be carefully managed to convey a realistic three-dimensional effect.
Palette: Employ a carefully selected palette that complements Goku's Super Saiyan form, with golden yellows, deep shadows, and brilliant highlights.
The overall painting should not only depict Goku in his Super Saiyan form but also capture the essence of his character and the intensity of his power. It should be a masterpiece that any 'Dragon Ball' fan would instantly recognize and appreciate
(realistic:1.2), (realism), (masterpiece:1.2), (ultra detailed), (best quality), intricate, cinematic lighting, comprehensive cinematic, portrait photography, magical photography, (gradients), colorful, detailed landscape, cinematic bloom, 
 <lora:LowRA:0.25>,  <lora:NijiExpressV2:0.4>,  <lora:add_detail:0.4>,  <lora:epi_noiseoffset2:1>, <lora:more_details:0.2>,  <lora:stylized_3dcg_v4-epoch-000012:0.6>  <lora:Saiyan:1>
    running through maze of despair
every choise leads who knows where
but here is no fear to stop
ill make my step story unfolds
never the same cant find the way break out the thing
feel the pressure
no way in no way out
play the twisted turn again
playing to lose for win
cant break through stuck in place but face it all with steady will
old dungeon, labyrinth, cloak, hat with feather, epee, in the valley of death, I will fear no evil, lurking monsters on background, monster silhouettes, sprout, agony, torment, no god here, fractal, death metal, spikes, best quality, masterpiece, absurdes, dark fantasy, dark souls, bloodborne, Hidetaka Miyazaki, illustration, painting, victorian, impressionism, gothic, art nouveau, hyperdetailed, colorful, horror \(theme\), dramatic lighting, red moon, (close-up:1.35), zoomed, portrait, female focus <lora:Edward Gorey Style:0.5> Edward Gorey Style page
<lora:NicolaSamori:0.35> <lora:Desolation:0.35> <lora:sdxl_lora_beksinski:0.35> digital artwork by Beksinski <lora:d\EnvyZoomSliderXL01:1.5> <lora:mnch:0.4> mnch
    running through maze of despair
every choise leads who knows where
but here is no fear to stop
ill make my step story unfolds
never the same cant find the way break out the thing
feel the pressure
no way in no way out
play the twisted turn again
playing to lose for win
cant break through stuck in place but face it all with steady will
old dungeon, labyrinth, cloak, hat with feather, epee, in the valley of death, I will fear no evil, lurking monsters on background, monster silhouettes, sprout, agony, torment, no god here, fractal, death metal,spikes, best quality, masterpiece, absurdes, dark fantasy, dark souls, bloodborne, Hidetaka Miyazaki, illustration, painting, victorian, impressionism, gothic, art nouveau, hyperdetailed, colorful, horror \(theme\), dramatic lighting, red moon, close-up, zoomed, <lora:Edward Gorey Style:0.5> Edward Gorey Style page
<lora:NicolaSamori:0.35> <lora:Desolation:0.35> <lora:sdxl_lora_beksinski:0.35> digital artwork by Beksinski <lora:d\EnvyZoomSliderXL01:1.85>
    (absurdres), clear, (highres), (8k), (masterpiece), (best quality), (ultra-detailed), detailxl, <lora:spawnLoRA:1.8>, (spawn:1.2(the comic book character by Todd McFarlane)), spawn_style, perched,  atop a foreboding Gothic cathedral's sharpest spire, his imposing figure silhouetted against a bloody red moon, as he gazes out of fire like green blazing eyes, his enormous, intricately detailed cape billowing ominously,  fighting against the night wind's powerful gusts, tattered and tempest-torn, like a dark wingspan shaken loose, intricately detailed gothic stone spires piercing the blooding moon's eerie crimson glow across the city's decrepit skyline, inky black shadows shrouding demonic gargoyles, hyper-realistic textures highlighting every battering ram-like exposed chain, cold unyielding metal spike, damp quivering shadowy fold, imposing a sense of uneasy foreboding, painted by Frank Frazetta's darkness and inner turmoil and Greg Capullo's graphic contrasting darkness. clear
    Hyper-realistic portrait of a colossal, armored male knight figure with a surreal upper body piece featuring exaggerated chrome armor polished to a mirror-like shine, displaying high gloss and sparkling light effects across the surface. The knight’s massive shoulder pads extend outward with multiple pointed spikes, creating an intimidating silhouette, while his abdominal claddings emit a soft, radiant glow, enhancing the armor’s ethereal appeal. A long purple scarf wraps tightly around his waist, adding contrast to the reflective chrome. His face resembles ROBOCOP with sleek chrome features, showing a smooth, high-gloss finish that captures every detail of the ambient light. A vivid yellow robe with an attached cloak drapes over his back, flowing elegantly with his imposing stance. The chrome body emits a subtle, ethereal glow, reflecting in the dim castle room. Overhead lighting casts down from above, casting dramatic highlights on the armor, and illuminating his form against the room’s dark shadows. The floor is subtly flooded with a thin layer of water, creating a faint reflection of his figure on the surface, adding depth and a mysterious atmosphere to the scene.
    Hyper-realistic portrait of a colossal, armored male knight figure with a surreal upper body piece featuring exaggerated chrome armor polished to a mirror-like shine, displaying high gloss and sparkling light effects across the surface. The knight’s massive shoulder pads extend outward with multiple pointed spikes, creating an intimidating silhouette, while his abdominal claddings emit a soft, radiant glow, enhancing the armor’s ethereal appeal. A long purple scarf wraps tightly around his waist, adding contrast to the reflective chrome. His face resembles ROBOCOP with sleek chrome features, showing a smooth, high-gloss finish that captures every detail of the ambient light. A vivid yellow robe with an attached cloak drapes over his back, flowing elegantly with his imposing stance. The chrome body emits a subtle, ethereal glow, reflecting in the dim castle room. Overhead lighting casts down from above, casting dramatic highlights on the armor, and illuminating his form against the room’s dark shadows. The floor is subtly flooded with a thin layer of water, creating a faint reflection of his figure on the surface, adding depth and a mysterious atmosphere to the scene.
    running through maze of despair
every choise leads who knows where
but here is no fear to stop
ill make my step story unfolds
never the same cant find the way break out the thing
feel the pressure
no way in no way out
play the twisted turn again
playing to lose for win
cant break through stuck in place but face it all with steady will
old dungeon, labyrinth, cloak, hat with feather, epee, in the valley of death, I will fear no evil, lurking monsters on background, monster silhouettes, sprout, agony, torment, no god here, fractal, death metal, spikes, best quality, masterpiece, absurdes, dark fantasy, dark souls, bloodborne, Hidetaka Miyazaki, illustration, painting, victorian, impressionism, gothic, art nouveau, hyperdetailed, colorful, horror \(theme\), dramatic lighting, red moon, (close-up:1.35), zoomed, portrait,female focus <lora:Edward Gorey Style:0.5> Edward Gorey Style page
<lora:NicolaSamori:0.35> <lora:Desolation:0.35> <lora:sdxl_lora_beksinski:0.35> digital artwork by Beksinski <lora:d\EnvyZoomSliderXL01:1.7> <lora:mnch:0.4> mnch
    Myzysian, a majestic black dragon from the World of Warcraft universe, standing beneath an ancient, ruinous archway adorned with intricate carvings. His onyx scales gleam with an iridescent sheen under the moonlight, while his fiery eyes exude wisdom and melancholy. His mighty wings are unfurled and cast dramatic shadows on the cracked stones below, showcasing sharp claws and a fringe of spikes. His long, muscular tail coils around a shattered pillar, and elegant horns curve back from his forehead, with sharp fangs visible in his snarling maw. The background features swirling dark clouds, creating an ominous atmosphere that reflects the ancient energy charging the air around him, as the ground trembles with every beat of his powerful wings
    Create a detailed and hyper-realistic oil painting of Goku, the iconic warrior from the 'Dragon Ball' series, standing tall in his Super Saiyan transformation. Employ advanced oil painting techniques to achieve the utmost accuracy and beauty.
Position: Goku stands upright with his fists clenched at his sides, embodying the intensity of a warrior ready to fight.
Appearance: His long, golden-yellow hair is spiked up, reflecting the transformation to his Super Saiyan form. His eyes are stark white, filled with determination.
Aura: Surrounding Goku is a vibrant, yellow aura, symbolizing his immense power. This aura should be painted with layered glazes, allowing for depth and luminosity.
Electricity: Crackling around him are electric sparks. This should be captured with precise, fluid brushstrokes, creating a lifelike sense of movement and energy.
Facial Expression: His face is determined and focused, yet calm. The rendering of his facial features should be meticulous, capturing every nuance of his expression.
Musculature: Goku's muscular form should be depicted with careful attention to anatomical accuracy. Use a combination of glazing and impasto techniques to give the flesh a three-dimensional, tangible quality.
Clothing: He is dressed in his traditional orange fighting gi, torn and battle-worn. The fabric should be painted with finesse, capturing the play of light and shadow on the folds.
Background: Choose a simple, atmospheric background that does not distract from the central figure but complements and enhances the overall composition.
Techniques: Utilize a combination of techniques, such as layering, glazing, impasto, and scumbling, to achieve a rich and complex texture. The interplay of light and shadow should be carefully managed to convey a realistic three-dimensional effect.
Palette: Employ a carefully selected palette that complements Goku's Super Saiyan form, with golden yellows, deep shadows, and brilliant highlights.
The overall painting should not only depict Goku in his Super Saiyan form but also capture the essence of his character and the intensity of his power. It should be a masterpiece that any 'Dragon Ball' fan would instantly recognize and appreciate
(realistic:1.2), (realism), (masterpiece:1.2), (ultra detailed), (best quality), intricate, cinematic lighting, comprehensive cinematic, portrait photography, magical photography, (gradients), colorful, detailed landscape, cinematic bloom, 
 <lora:LowRA:0.25>,  <lora:NijiExpressV2:0.4>,  <lora:add_detail:0.4>,  <lora:epi_noiseoffset2:1>, <lora:more_details:0.2>,  <lora:stylized_3dcg_v4-epoch-000012:0.6>  <lora:Saiyan:1>

      DreamShaper XL

    • v2.1 Turbo DPM++ SDE - dreamshaperXL_v21TurboDPMSDE.safetensors
    • Lightning DPM++ SDE - dreamshaperXL_lightningDPMSDE.safetensors
    • SFW v2 Turbo DPM++ SDE - dreamshaperXL_sfwV2TurboDPMSDE.safetensors
    • SFW Lightning DPM++ SDE - dreamshaperXL_sfwLightningDPMSDE.safetensors
    • v2 Turbo DPM++ SDE - dreamshaperXL_v2TurboDPMSDE.safetensors
    • Turbo DPM++ SDE - dreamshaperXL_turboDPMSDE.safetensors
    • SFW Turbo DPM++ SDE - dreamshaperXL_sfwTurboDPMSDE.safetensors
    • alpha2 (xl1.0) - dreamshaperXL_alpha2Xl10.safetensors
    • alpha1 (xl0.9) - dreamshaperXL_alpha1Xl09.safetensors

      DreamShaper

    • 8 - dreamshaper_8.safetensors
    • 8 LCM - dreamshaper_8LCM.safetensors
    • 8-inpainting - dreamshaper_8Inpainting.safetensors
    • 8-diffusers - dreamshaper_8Diffusers.zip
    • 7 - dreamshaper_7.safetensors
    • 7-inpainting - dreamshaper_7-inpainting.safetensors
    • 7-diffusers - dreamshaper_7Diffusers_trainingData.zip
    • 6.31 baked vae - dreamshaper_631BakedVae.safetensors
    • 6.31-inpainting - dreamshaper_631Inpainting.safetensors
    • 6.31 diffusers - dreamshaper_631Diffusers_trainingData.zip
    • 6 baked vae - dreamshaper_6BakedVae.safetensors
    • 6.2 baked vae - dreamshaper_62BakedVae.safetensors
    • 6-inpainting - dreamshaper_6Inpainting.safetensors
    • 6 no vae - dreamshaper_6NoVae.safetensors
    • 6 diffusers - dreamshaper_6Diffusers_trainingData.zip
    • 5 baked vae - dreamshaper_5BakedVae.ckpt
    • 5 pruned (no vae) - train - dreamshaper_5PrunedNoVaeTrain.ckpt
    • 5-inpainting - dreamshaper_5-inpainting.safetensors
    • 5 baked vae diffusers - dreamshaper_5BakedVaeDiffusers_trainingData.zip
    • 4 baked vae - dreamshaper_4BakedVae.safetensors
    • 4-inpainting - dreamshaper_4-inpainting.safetensors
    • 4 baked vae fp16 - dreamshaper_4BakedVaeFp16.safetensors
    • 4 no vae - dreamshaper_4NoVae.safetensors
    • 4 no vae fp16 - dreamshaper_4NoVaeFp16.ckpt
    • 3.32 baked vae (clip fix) - dreamshaper_332BakedVaeClipFix.ckpt
    • 3.31 baked vae - dreamshaper_331BakedVae.ckpt
    • 3.31-inpainting - dreamshaper_331-inpainting.safetensors
    • 3.3 - dreamshaper_33.ckpt
    • 2.52 (safetensors fixed) - dreamshaper_252SafetensorsFixed.ckpt
    • 2.52 (pruned) - dreamshaper_252Pruned.ckpt
    • 2.52 (initial release) - dreamshaper_252InitialRelease.ckpt