null Combine numbers 1

    The super robot formed by three fighter jets has three types according to the order of combination:
Fighter No. 1 is red, Fighter No. 2 is white, and Fighter No. 3 is yellow.
Combine numbers 1, 3, and 2 in order to form an aerial combat form (number 1 forms the upper body, number 3 forms the hips, number 2 forms the legs, red cloak, and two black battle axes).
Combine No. 2, No. 3, and No. 1 in order to form a land combat form (No. 2 forms the head, chest and arms, the left arm is an electric drill, No. 3 forms the abdomen, and No. 1 forms the lower body).
Combine numbers 3, 1, and 2 in order to form a naval battle form (number 3 forms the head and arms, number 1 forms the upper body, and number 2 forms the tank-shaped lower body).
FHD, masterpiece, realistic style.
    The super robot formed by three fighter jets has three types according to the order of combination:
Fighter No. 1 is red, Fighter No. 2 is white, and Fighter No. 3 is yellow.
Combine numbers 1, 3, and 2 in order to form an aerial combat form (number 1 forms the upper body, number 3 forms the hips, number 2 forms the legs, red cloak, and two black battle axes).
Combine No. 2, No. 3, and No. 1 in order to form a land combat form (No. 2 forms the head, chest and arms, the left arm is an electric drill, No. 3 forms the abdomen, and No. 1 forms the lower body).
Combine numbers 3, 1, and 2 in order to form a naval battle form (number 3 forms the head and arms, number 1 forms the upper body, and number 2 forms the tank-shaped lower body).
FHD, masterpiece, realistic style.
    The super robot formed by three fighter jets has three types according to the order of combination:
Fighter No. 1 is red, Fighter No. 2 is white, and Fighter No. 3 is yellow.
Combine numbers 1, 3, and 2 in order to form an aerial combat form (number 1 forms the upper body, number 3 forms the hips, number 2 forms the legs, red cloak, and two black battle axes).
Combine No. 2, No. 3, and No. 1 in order to form a land combat form (No. 2 forms the head, chest and arms, the left arm is an electric drill, No. 3 forms the abdomen, and No. 1 forms the lower body).
Combine numbers 3, 1, and 2 in order to form a naval battle form (number 3 forms the head and arms, number 1 forms the upper body, and number 2 forms the tank-shaped lower body).
FHD, masterpiece, realistic style.
    The super robot formed by three fighter jets has three types according to the order of combination:
Fighter No. 1 is red, Fighter No. 2 is white, and Fighter No. 3 is yellow.
Combine numbers 1, 3, and 2 in order to form an aerial combat form (number 1 forms the upper body, number 3 forms the hips, number 2 forms the legs, red cloak, and two black battle axes).
Combine No. 2, No. 3, and No. 1 in order to form a land combat form (No. 2 forms the head, chest and arms, the left arm is an electric drill, No. 3 forms the abdomen, and No. 1 forms the lower body).
Combine numbers 3, 1, and 2 in order to form a naval battle form (number 3 forms the head and arms, number 1 forms the upper body, and number 2 forms the tank-shaped lower body).
FHD, masterpiece, realistic style.

      DreamShaper XL

    • v2.1 Turbo DPM++ SDE - dreamshaperXL_v21TurboDPMSDE.safetensors
    • Lightning DPM++ SDE - dreamshaperXL_lightningDPMSDE.safetensors
    • SFW v2 Turbo DPM++ SDE - dreamshaperXL_sfwV2TurboDPMSDE.safetensors
    • SFW Lightning DPM++ SDE - dreamshaperXL_sfwLightningDPMSDE.safetensors
    • v2 Turbo DPM++ SDE - dreamshaperXL_v2TurboDPMSDE.safetensors
    • Turbo DPM++ SDE - dreamshaperXL_turboDPMSDE.safetensors
    • SFW Turbo DPM++ SDE - dreamshaperXL_sfwTurboDPMSDE.safetensors
    • alpha2 (xl1.0) - dreamshaperXL_alpha2Xl10.safetensors
    • alpha1 (xl0.9) - dreamshaperXL_alpha1Xl09.safetensors

      DreamShaper

    • 8 - dreamshaper_8.safetensors
    • 8 LCM - dreamshaper_8LCM.safetensors
    • 8-inpainting - dreamshaper_8Inpainting.safetensors
    • 8-diffusers - dreamshaper_8Diffusers.zip
    • 7 - dreamshaper_7.safetensors
    • 7-inpainting - dreamshaper_7-inpainting.safetensors
    • 7-diffusers - dreamshaper_7Diffusers_trainingData.zip
    • 6.31 baked vae - dreamshaper_631BakedVae.safetensors
    • 6.31-inpainting - dreamshaper_631Inpainting.safetensors
    • 6.31 diffusers - dreamshaper_631Diffusers_trainingData.zip
    • 6 baked vae - dreamshaper_6BakedVae.safetensors
    • 6.2 baked vae - dreamshaper_62BakedVae.safetensors
    • 6-inpainting - dreamshaper_6Inpainting.safetensors
    • 6 no vae - dreamshaper_6NoVae.safetensors
    • 6 diffusers - dreamshaper_6Diffusers_trainingData.zip
    • 5 baked vae - dreamshaper_5BakedVae.ckpt
    • 5 pruned (no vae) - train - dreamshaper_5PrunedNoVaeTrain.ckpt
    • 5-inpainting - dreamshaper_5-inpainting.safetensors
    • 5 baked vae diffusers - dreamshaper_5BakedVaeDiffusers_trainingData.zip
    • 4 baked vae - dreamshaper_4BakedVae.safetensors
    • 4-inpainting - dreamshaper_4-inpainting.safetensors
    • 4 baked vae fp16 - dreamshaper_4BakedVaeFp16.safetensors
    • 4 no vae - dreamshaper_4NoVae.safetensors
    • 4 no vae fp16 - dreamshaper_4NoVaeFp16.ckpt
    • 3.32 baked vae (clip fix) - dreamshaper_332BakedVaeClipFix.ckpt
    • 3.31 baked vae - dreamshaper_331BakedVae.ckpt
    • 3.31-inpainting - dreamshaper_331-inpainting.safetensors
    • 3.3 - dreamshaper_33.ckpt
    • 2.52 (safetensors fixed) - dreamshaper_252SafetensorsFixed.ckpt
    • 2.52 (pruned) - dreamshaper_252Pruned.ckpt
    • 2.52 (initial release) - dreamshaper_252InitialRelease.ckpt